Tagged 'edges'

EdgeFinder

52 votes

Example

I wrote a script that finds the edges of a mesh and creates an edge map and/or creates roughed up edges on the mesh. Just pick a mesh and choose your settings and the script will render out a map for you. The script tessellates the the mesh and colors the vertices black where ever it finds corners, so you can choose if you want the high poly mesh or just bake a edge map to use on the low poly mesh.

Updated!

UniRemover

24 votes

And all this works by single button

v.10 Added if nothing selected then Hide Grids Toggle
v.9.9
Added a dialog to confirm the Quadriangulate operation of a triangulated grid if no edges are selected. If the mesh is high-polygonal, an accidental click caused 3dsmax to freeze for a long time with the quadrify operation, now this has been fixed.

Hide Longest Edges

22 votes

This script helps you to hide diagonal, oblique edges in regular patterns to make mesh consisting of the rectangular polygons.Script just hides the longest edge of the face. In most cases it's the diagonal edge if your mesh is more or less regular and was made of rectangular polygons.

Split Hard Edges

17 votes

It's split all edges which seems like hard. I writed it for make possible to export geometry with single smoothing group without losing information of smoothing.

polymagus action items

10 votes

long time it was lost and no where to download, but here it is again..the polymagus action items...with its amazing, amazing "blend edges" script...just assign it to a key...like "b" or something, in editable poly mode...and then go and create polys between edges with ease!

here is what it also does:

UniRing-Loop Tools [URLT]

8 votes

The Ring-Loop selection and the edges and vertices of a single hotkey.

Universal Ring-Loop selector, works with Edges and vertex (on vertex works with bugs)

Выделение Ring-Loop и рёбер и вершин единой кнопкой

Универсальный Ring-Loop селектор работает с рёбрами и вершинами (на вершинах работает с ошибками)

Subobjects Converter

8 votes


v3.05 Fixed error in standart primitives by Convert to poly
v3.04 Fixed bug of enable Subobjects from create mode
v3.03 Fixed bug of Subobject 5
v3.02
Added Select All Hard Edges by pressed Esc+2 If current subobject is Edges and not selected edges
Добавлено выделение всех жёстких рёбер по нажатию Esc+2 При условии что подобъект в данный момент это рёбра и не выделено ни одного ребра.

v3.01

Vertex Normals Stitcher

8 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :

Edges To Curve / Rectification

4 votes



DistanceConnect

3 votes

Connect edges every given distance.

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