Tagged 'Share' http://www.scriptspot.com/3ds-max/scripts/tags/share en tumblrMax http://www.scriptspot.com/3ds-max/scripts/tumblrmax <p>Want to share what you're working on right now in 3ds max? Post an image of your screen directly to your tumblr blog. It's as easy as one mouseclick with this script. Get many followers and awe your friends with your 3ds max prowess while keeping your boss up-to-date with your progress. More info on <a href="http://wp.me/p25JVJ-uC">the blog</a>.</p> <p>&nbsp;<img src="http://www.klaasnienhuis.nl/WordPress/wp-content/uploads/2013/05/TumblrMax_2013-05-16_3621.jpg" alt="" height="391" width="410" /></p> http://www.scriptspot.com/3ds-max/scripts/tumblrmax#comments Scripts blog Share tumblr upload Thu, 16 May 2013 20:52:55 +0000 grabjacket 10123 at http://www.scriptspot.com NukeOps http://www.scriptspot.com/3ds-max/scripts/nukeops <p>A set of functions wrapped into a minimalist single-click button to help 3ds Max and Nuke artists to bring the 3ds Max 3d scene assets into Nuke's powerful 3d compositing scene.</p> <p>This tool allows:</p> <p>1) Copy cameras and any other objects (as points) and their animation into clipboard for an easy Copy+Paste action inside Nuke.</p> <p>2) Generate .chan files from selected cameras and any other objects (as points) and save them either many at once or one at a time to selected destination.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/nukeops" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/nukeops#comments Scripts .chan 3d 3ds axis camera Cameras chan clipboard copy functions import insert max nuke NukeOps over paste point points scene script scripts Share Tools Sun, 02 Jan 2011 22:33:40 +0000 loocas 6662 at http://www.scriptspot.com Note Helper http://www.scriptspot.com/3ds-max/scripts/note-helper <p><img src="http://img375.imageshack.us/img375/4693/capture09232010023404.jpg" width="100%" /><br /> This little scripted plugin is aimed at improvement of teamwork-workflow.<br /> It allows you to place notes in the scene wich you can handle like any other Max object (link, animate, ect). That way you can just leave some remarks directly in the scene, where it matters, to prevent possible confusion and improve the workflow and thereby the resulting product.</p> http://www.scriptspot.com/3ds-max/scripts/note-helper#comments Scripts helper Note notes Remark Revision Share Teamwork Thu, 23 Sep 2010 00:45:11 +0000 Graph 6389 at http://www.scriptspot.com