Tagged 'camera' https://www.scriptspot.com/3ds-max/scripts/tags/camera en SolidRocks https://www.scriptspot.com/3ds-max/scripts/solidrocks <p style="text-align: center;"><img src="/files/u913/downloadvisu.jpg" alt="" width="348" height="232" /></p><p><span style="color: #000000;"><strong>SolidRocks V2.2 is out !! &nbsp;Support for V-Ray NEXT and&nbsp; MAX 2013-2019 ! Rebus Farm/RANCH Computing interoperability</strong></span></p><p>SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.</p><p><span style="color: #000000;"> Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.</span></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/solidrocks" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/solidrocks#comments Scripts 3dsmax ambient animated Animation Autodesk 3ds Max automated camera Cameras caustics detail flythrough glossies glossy irradiance lightcache LWF mask Material moving objects preset Reflection refraction render Rendering SolidRocks Tools v-ray VRay workflow Thu, 06 Sep 2007 10:30:35 +0000 subburb 4137 at https://www.scriptspot.com RC Camera Mod https://www.scriptspot.com/3ds-max/scripts/rc-camera-mod <p>This modifier will allow you to control the display of objects on the render for each camera separately. This is a commercial product.</p> <p><img src="https://bodyulcg.com/wp-content/uploads/rc-camera-mod.jpg" alt="" width="100%" /></p> https://www.scriptspot.com/3ds-max/scripts/rc-camera-mod#comments Scripts bodyulcg camera modifier render Mon, 22 Oct 2018 22:50:20 +0000 BodyulCG 16387 at https://www.scriptspot.com Convert any Camera to Vray Physical Camera https://www.scriptspot.com/3ds-max/scripts/convert-any-camera-to-vray-physical-camera <p>This is a script to convert any existing camera in your scene to a Vray Physical Camera that matches its position, orientation and FOV. Works with Max Standard and Physical, and doesn't matter if they are Free or Target cameras. Just make sure the camera you want to convert is the active view when you run the script.</p> https://www.scriptspot.com/3ds-max/scripts/convert-any-camera-to-vray-physical-camera#comments Scripts camera conversion VRay Mon, 23 Apr 2018 19:57:20 +0000 jtwographics 14569 at https://www.scriptspot.com Camera Resolution Mod https://www.scriptspot.com/3ds-max/scripts/camera-resolution-mod <p>The modifier will allow you to set the resolution of the render separately for each camera.</p> <p><img src="https://bodyulcg.com/wp-content/uploads/camera-resolution-mod.jpg" width="100%" /></p> https://www.scriptspot.com/3ds-max/scripts/camera-resolution-mod#comments Scripts bodyulcg camera modifier render resolution Sat, 05 Aug 2017 16:16:50 +0000 BodyulCG 14247 at https://www.scriptspot.com CameraRig https://www.scriptspot.com/3ds-max/scripts/camerarig <p><img src="/files/u40493/camerarig_ico.jpg" alt="" width="638" height="359" /></p> <p>This is my camera rig, I was used to create this rig ever time, so I decide to make a button to create this rig in one click.</p> <p>Updates v1.1 - Main dummy resizeses properly</p> https://www.scriptspot.com/3ds-max/scripts/camerarig#comments Scripts camera cameraRig diogo dubiella Rig script simple Thu, 26 Apr 2018 18:10:29 +0000 dubiella 14572 at https://www.scriptspot.com Lock and Unlock objects and Cameras https://www.scriptspot.com/3ds-max/scripts/lock-and-unlock-objects-and-cameras <p>this is a very sipele one but usefull.<br /> This script allow you to lock and unlock transforms for any object and camera in one click.</p> <p>Menu 1 - "Lock All Trasform For Selection":</p> <p>- Lock and unlock all transforms.</p> <p>Menu 2 - "Separated Trasforms":</p> <p>- Lock and unlock Separated Trasforms: Transform, Rotation, Scale.</p> <p>Menu 3 - "Cameras In Scene":</p> <p>- Lock and unlock all the transforms for all the cameras in the scene.</p> <p>note: in menus 1 and 2, if you select a camera and lock or unlock it will apply on the target as well.</p> https://www.scriptspot.com/3ds-max/scripts/lock-and-unlock-objects-and-cameras#comments Scripts 3ds max camera Lock object transform unlock Tue, 05 Jun 2018 13:47:11 +0000 danidindon 14873 at https://www.scriptspot.com Fstorm camera from view https://www.scriptspot.com/3ds-max/scripts/fstorm-camera-from-view <p>f storm camera from view, creates fstorm camera, and a standard one from view then switches from standard camer to fstorm.. you can do this manually but we got scripts.. </p> <p>.mcr file, find under fstorm category add to toolbar or .ms file drag and drop onto max viewport, or open .ms file and drag drop the selected content onto the toolbar and it will create a button for you</p> https://www.scriptspot.com/3ds-max/scripts/fstorm-camera-from-view#comments Scripts camera from Fstorm View Wed, 04 Apr 2018 11:00:39 +0000 robobear510 14552 at https://www.scriptspot.com Boujou2Max https://www.scriptspot.com/3ds-max/scripts/boujou2max <p><img src="http://s8.hostingkartinok.com/uploads/images/2016/10/816bb7501d93121e6661d5ae162356b3.jpg" alt="Boujou2max plug-in poster" /></p> <p>Boujou2max imports raw markers from Boujou as an animated cubes or dummies. This is a good solution for raw motion tracking without camera solve.</p> https://www.scriptspot.com/3ds-max/scripts/boujou2max#comments Scripts 1-click 3d max 3ds max Animation auto autodesk automatic automatically automation bake boujou camera Controller data easy export face feature import maya motion Rig solve system tracking tracks transform vicon Mon, 10 Oct 2016 11:37:24 +0000 Crea3D 13759 at https://www.scriptspot.com Sphere render for Object2VR https://www.scriptspot.com/3ds-max/scripts/sphere-render-for-object2vr <p>This script creates a set of rendered images which can be used with object2VR. Object2VR in its turn creates a flash or webgl item from it. Check out <a href="http://www.klaasnienhuis.nl/WordPress/sphere-render/">my blog </a>for a more elaborate description. Or go directly to the <a href="http://sphererender.klaasnienhuis.nl/index.html">documentation here.</a></p> <p><img src="/files/u4286/spr_2017-08-29_2647.png" alt="" width="638" height="455" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/sphere-render-for-object2vr" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/sphere-render-for-object2vr#comments Scripts camera flash html5 quicktime sphere vr Tue, 06 Jul 2010 21:12:42 +0000 grabjacket 6207 at https://www.scriptspot.com Viewport Snap https://www.scriptspot.com/3ds-max/scripts/viewport-snap <p>Viewport snap scripts snaps to the orthographic viewport that's closest to the current orthographic, perspective or camera view. It also frames current selection to fit into new view. If viewport that is snaps to is closest to the bottom or top orthographic views script will also try to detect the orientation of the current view and orient new view correctly.</p> <p>This script is meant to replace repetitive task of switching to the top, side, bottom etc. views while modeling.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/viewport-snap" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/viewport-snap#comments Scripts 3ds max camera orthographic viewport Wed, 20 Sep 2017 17:56:33 +0000 InterceptoV 14319 at https://www.scriptspot.com