Tagged 'scripts'
http://www.scriptspot.com/3ds-max/scripts/tags/scripts
enXrefs Selection Sets
http://www.scriptspot.com/3ds-max/scripts/xrefs-selection-sets
<p><img src="https://todorvankov.com/wp-content/uploads/2021/02/Xrefs-Selection-Sets-todor-vankov-3ds-max-script-set-control-2.jpg" /> </p>
<p>I made this script to save time when I send cameras in my renderfarm.</p>
<p>1.You can choose your XRefs in this window.</p>
<p><img src="https://todorvankov.com/wp-content/uploads/2021/02/Xrefs-Selection-Sets-3ds-max-script_part1.jpg" /> </p>
<p>2.Create a list of XRefs selection sets for every camera in your scene. </p>
<p><img src="https://todorvankov.com/wp-content/uploads/2021/02/Xrefs-Selection-Sets-todor-vankov-3ds-max-script_set-comtrol-1.jpg" /> </p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/xrefs-selection-sets" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/xrefs-selection-sets#commentsScriptschoose XRefscreate xref setenableenable xrefsload selection setsrename xref setsave selection setsscenescriptscriptsSelection Setselection setsselection sets for cameratodor vankovturn off xrefsturn on xrefsxrefXRef Scenexref setxrefs selectionXrefs Selection Setsxrefs setsТодор ванковТодор Димитров ВанковMon, 15 Feb 2021 17:34:43 +0000todor23842 at http://www.scriptspot.comPivot & Align Tools
http://www.scriptspot.com/3ds-max/scripts/pivot-align-tools
<p>Pivot & Align Tools (PAT) are a set of macros bundled into a quad menu that allow you to perform various object alignment, pivot alignment and object snapping functions... among others. Most of the functions can operate on a selection of multiple objects at once, including grouped objects as part of the selection (open or closed).</p>
<p> </p>
<p><strong>See online guide in links section. </strong></p>
<p> </p>
<p>The "LBTools - PAT Quad" menu can be found under the Quads tab in Customize. Assign hotkey to access it.</p>
<p> </p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/pivot-align-tools" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/pivot-align-tools#commentsScriptsaligndragpivotscriptssurfaceToolsSat, 03 Mar 2018 03:52:54 +0000lbrooks14519 at http://www.scriptspot.comInstance Material and Modifiers Tools
http://www.scriptspot.com/3ds-max/scripts/instance-material-and-modifiers-tools
<p>This Script for Instancing the Material and Modifiers Between Objects .<br />
The Aim of it is to Generate Aligned Modifier Like in case of UVWMap or Slice or Symmetry ..<br />
it works with all Modifiers that have Gizmo or Mirror Sublevel (Property) and the Slice Modifier .<br />
its Combined of 4 scripts</p>
<p>+ALT - Delete Materials and Modifiers of Selected Objects.<br />
+CTRL - Instancing The Material and First Modifier from Picked Object to Selected Objects .<br />
+SHIFT - Instance Material and All Modifiers from Picked Object to Selected Objects .</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/instance-material-and-modifiers-tools" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/instance-material-and-modifiers-tools#commentsScripts3ds maxInstancing Materials and ModifiersMaterialModifiers .scriptsFri, 10 Apr 2020 18:01:09 +0000obaida22863 at http://www.scriptspot.comUniCollapse
http://www.scriptspot.com/3ds-max/scripts/unicollapse
<p><img src="http://www.scriptspot.com/files/u43328/uc1.gif" /><br />
ESC+KEY SCRIPT<br />
<img src="http://www.scriptspot.com/files/u43328/uc.gif" /></p>
<h3>v2.6: Collapse on Edit_Poly modifier using Scale Transform Type-In</h3>
<h3>And all this works by single button</h3>
http://www.scriptspot.com/3ds-max/scripts/unicollapse#commentsScriptscollapseedgefacesobjectPolyscriptsUniversalverticesFri, 21 Feb 2014 09:56:47 +0000Nik10933 at http://www.scriptspot.comQuick Environment Script
http://www.scriptspot.com/3ds-max/scripts/quick-environment-script
<p>This tool was written for internal use at Moso Studio, with the purpose of streamlining the process of working with HDR files.<br />QES will allow you to streamline your lighting process and many additional things very quick like:</p><p><a href="http://www.scriptspot.com/3ds-max/scripts/quick-environment-script" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/quick-environment-script#commentsScriptsscriptsSat, 22 Feb 2020 17:59:12 +0000makco22380 at http://www.scriptspot.comUv By Element Modifier
http://www.scriptspot.com/3ds-max/scripts/uv-by-element-modifier
<p><img src="http://averychristianbrown.com/acb/wp-content/uploads/2019/12/uvw_by_element-param_block_02.jpg" align="center" /></p>
<p>UV by element is a scripted modifier plugin. It will offset, rotate, and/or scale the UV coordinates of each element by a pseudo-random amount.</p>
http://www.scriptspot.com/3ds-max/scripts/uv-by-element-modifier#commentsScriptselementmodifierrandom UVWrandom UVW xformScripted plug-inscriptssimpleMeshModFri, 13 Dec 2019 15:29:16 +0000chromium85219808 at http://www.scriptspot.comFumeFX to Redshift Volume script
http://www.scriptspot.com/3ds-max/scripts/fumefx-to-redshift-volume-script
<p>Fumefx 2 RedshiftVolumeGrid -FFX2RedshiftVolume miniscript v0.1 -- 8/9/2019<br />
Created by David Aviles. <a href="mailto:[email protected]">[email protected]</a> . </p>
<p>FFX2RedshiftVolume is a small script that creates Redshift volumegrid/s from two or more, selected and already simmed FumeFX grids.<br />
It will align the created Redshift Volume objects to FumeFx grids and rename them accordingly as well as loading the cache files from the master FumeFx grids.</p>
<p>It was inspired by Fumefx VZim v1.4 script -- 8/5/2019 .<br />
Created by Ronnee Swenton and Property of White Wizard Entertainment, LLC.</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/fumefx-to-redshift-volume-script" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/fumefx-to-redshift-volume-script#commentsScripts3ds maxatmosphericsFFXFumeFumeFXfx scriptsredshiftRedshift VolumescriptsTue, 20 Aug 2019 14:54:02 +0000DavidAviles19005 at http://www.scriptspot.comFumeFX to VrayVolumeGrid miniscript
http://www.scriptspot.com/3ds-max/scripts/fumefx-to-vrayvolumegrid-miniscript
<p>Fumefx 2 VrayVolumeGrid -FFX2VrayVG miniscript v0.1 -- 8/9/2019<br />
Created by David Aviles. <a href="mailto:[email protected]">[email protected]</a> . </p>
<p> FFX2VrayVG is a small script that creates vrayvolumegrid/s from two or<br />
more selected and already simmed FumeFX grids.<br />
It will align the created VrayVolumeGrids to the FumeFx ones and rename<br />
them accordingly as well as loading the cache files from the master FumeFx grids.</p>
<p> It was inspired by Fumefx VZim v1.4 script -- 8/5/2019 .<br />
Created by Ronnee Swenton and Property of White Wizard Entertainment, LLC.</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/fumefx-to-vrayvolumegrid-miniscript" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/fumefx-to-vrayvolumegrid-miniscript#commentsScripts3ds maxatmosphericsFFXFumeFumeFXfxscriptsv-rayV-ray volume gridVrayVolumeGridFri, 09 Aug 2019 10:36:31 +0000DavidAviles18992 at http://www.scriptspot.comGQuadSphere
http://www.scriptspot.com/3ds-max/scripts/gquadsphere
<p><img src="/files/u6592/gqsph.jpg" alt="" width="638" height="341" /></p>
<p> </p>
<p>GQuadSphere script will add Quadsphere to your tools (Create-Standard Primitives-GQuadSphere)</p>
<p>This script allows creating correct sphere with quad topology unlike using turbosmooth over a box.</p>
<p>When creating quadsphere you can set up radius, Subdivision (max 3).</p>
<p>Also you can create hemispheres (capped and open)</p>
<p>Installation: copy GQsphere.ms to your script startup directory or to<br />
C:\Program Files\Autodesk\3ds Max 2016\scripts\Startup\</p>
http://www.scriptspot.com/3ds-max/scripts/gquadsphere#commentsScriptsgeomertyquadQuadSpherescriptsSun, 24 Mar 2019 09:43:57 +0000astron17517 at http://www.scriptspot.comPolyDetail
http://www.scriptspot.com/3ds-max/scripts/polydetail
<p>PolyDetail is a 3dsMax plugin that helps you to quickly draw nice ornamnets with a mouse brush.</p>
<p>Ornaments are one of the most time consuming things in 3d modelling. With PolyDetail you can create a large variety of ornaments in a few minutes.</p>
<p>Product geometry is in polygonal format so you can easily adjust it with standart modelling tools.</p>
<p>With 12 default ornament brushes you can easily create cool looking ornaments or if you want you can add your own custom brushes for a large variety.<br />
Rotation and twist settings helps you achieve interesting details with minimal effort.</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/polydetail" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/polydetail#commentsScriptscarvingclassicaldecorationDesigndetailfurnitureModellingornamentornatepatternpluginpluginsscriptsshapespiralwoodThu, 24 Jan 2019 13:06:04 +0000batuhanozer17303 at http://www.scriptspot.com