Tagged 'scripts'

change_rnd_output

4 votes

SimpleWindow object

4 votes


Script makes fixed window with horiz-vert dividers grid, board and sill. Any part of window can switch on/off, so you can easily change it.

Xrefs Selection Sets

3 votes

I made this script to save time when I send cameras in my renderfarm.

1.You can choose your XRefs in this window.

2.Create a list of XRefs selection sets for every camera in your scene.

ShutDownSave

3 votes

ShutDownSave V2.0 by 3dwannab (◣_◢) - 16/09/14

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Dev. by Stephen Sherry.

http://www.scriptspot.com/users/3dwannab

Free for all use and / or modification. If you modify the script, please mention my name, cheers. :)

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GQuadSphere

3 votes

 

GQuadSphere script will add Quadsphere to your tools (Create-Standard Primitives-GQuadSphere)

This script allows creating correct sphere with quad topology unlike using turbosmooth over a box.

When creating quadsphere you can set up radius, Subdivision (max 3).

Also you can create hemispheres (capped and open)

Installation: copy GQsphere.ms to your script startup directory or to
C:\Program Files\Autodesk\3ds Max 2016\scripts\Startup\

Quick Environment Script

2 votes

This tool was written for internal use at Moso Studio, with the purpose of streamlining the process of working with HDR files.
QES will allow you to streamline your lighting  process and many additional things very quick like:

Script 3ds max V-ray material library

2 votes

Hello!

Brought to mind this script VrayMatLib (V-ray material library)

Now works in all versions of 3ds max.

Checked for serviceability in version 2014, 2016, 2017.

There are instructions in written and video instruction.

Use your health!

Instance Material and Modifiers Tools

1 vote

This Script for Instancing the Material and Modifiers Between Objects .
The Aim of it is to Generate Aligned Modifier Like in case of UVWMap or Slice or Symmetry ..
it works with all Modifiers that have Gizmo or Mirror Sublevel (Property) and the Slice Modifier .
its Combined of 4 scripts

+ALT - Delete Materials and Modifiers of Selected Objects.
+CTRL - Instancing The Material and First Modifier from Picked Object to Selected Objects .
+SHIFT - Instance Material and All Modifiers from Picked Object to Selected Objects .

Ccom Map Baker lite - Auto Render To Texture

1 vote

If you have high polygon file and low polygon file finished UV mapping process before,
this tool can extract Normal map in one single image within 3DS Max.
So you don't need to use Photoshop to collaborate all these map images in a single image file.
Baking process will be easily done in a minuite by using this tool.

[max obj import setting]

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