Tagged 'Lights'
http://www.scriptspot.com/3ds-max/scripts/tags/lights
enScene Notes Pro @ Show Notes Only
http://www.scriptspot.com/3ds-max/scripts/scene-notes-pro-show-notes-only
<p><img src="https://1.bp.blogspot.com/-AoGcErpe3tE/XRnpMxfVqlI/AAAAAAAABjo/EBtmyVcTLBwKz-gvIdGdLjhquR5UbRZ8ACLcBGAs/s1600/SplashScreenShowNotes_small.png" alt="" width="600" height="306" /></p>
<p><strong>Scene Notes Pro Show Notes</strong> allows you to read the notes saved with <strong>Scene Notes Pro</strong>.</p>
<p>You can't add and/or edit the notes, only to read them in case that you do not own <strong>Scene Notes Pro</strong>.</p>
<p> </p>
http://www.scriptspot.com/3ds-max/scripts/scene-notes-pro-show-notes-only#commentsScriptsAnimationauthorfileOpenLightsmaterialsmemomodelingnotespermamentreadrenderriggingsavesceneTexturingunwrappingMon, 01 Jul 2019 11:13:24 +0000miauu18434 at http://www.scriptspot.comVray HDRI Light
http://www.scriptspot.com/3ds-max/scripts/vray-hdri-light
<p>A new tool useful for those who often use VrayDome Light with a VrayHDRI texmap pluged-in. You simply locate the HDR map on your computer, and the script generate a VrayDome light with your HDR file. The HDR is also display in the viewport and you can rotate it by rotating the VrayDome light. There is an additional parameter on the VrayDome light that allows you to enabled or disabled the HDR in the viewport.</p>
<p> </p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/vray-hdri-light" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/vray-hdri-light#commentsScriptshdrhdrilightLightsvRay LightVrayDomeVrayHDRIMon, 28 Nov 2016 15:19:47 +0000yanndrevon13855 at http://www.scriptspot.comVrayLightLister
http://www.scriptspot.com/3ds-max/scripts/vraylightlister
<p>Lister for Vray Lights. I use this script permanently. Extremely comfortable for controlling VrayLights present in the scene. You can find the script in <strong>"IllusionBoxStudio"</strong> category <em>(Customize/Customize User Interface/IllusionBoxStudio)</em></p>
<p><img src="http://tepavicharov.com/imgs/vray_light_lister_preview.jpg" alt="" width="355" height="485" /></p>
http://www.scriptspot.com/3ds-max/scripts/vraylightlister#commentsScriptsLightsVRayvraylightSat, 21 Oct 2006 03:45:42 +0000Ivan Tepavicharov3188 at http://www.scriptspot.comMaxwell Light Lister v2.0
http://www.scriptspot.com/3ds-max/scripts/maxwell-light-lister-v2-0
<p>Maxwell Light Lister is a lights manager for 3ds Max in which you can change most of the significant parameters for the lights of the scene. The original creator, Eric Mehl, developed a script that allows the possibility of listing 3ds Max native lights and also lights from Maxwell Render.</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/maxwell-light-lister-v2-0" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/maxwell-light-lister-v2-0#commentsScriptslightlight listerLightslistermaxwellrenderrendererFri, 10 Jun 2016 04:03:44 +0000zmTools13495 at http://www.scriptspot.comXmas Light Generator
http://www.scriptspot.com/3ds-max/scripts/xmas-light-generator
<p>Made by Estefania Ramirez Flores<br />
Email: <a href="mailto:[email protected]">[email protected]</a></p>
<p>Christmas lights generator is a plugin for 3ds Max. It creates a string of lights that go around a cylindrical object or a given spline. At this moment it only works for cylindrical Objects with the property "radius" and splines.</p>
<p>You have to download the types of bulbs and cables. Verify the route of your files. </p>
<p>HOW TO USE:<br />
1) Select a cylindrical object.<br />
2) You can choose where it will start and end. By default covers 100% of the object.<br />
3) Select the type of bulb you want.<br />
4) Choose the number of bulbs.</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/xmas-light-generator" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/xmas-light-generator#commentsScriptschristmasdecorationLightsxmasWed, 01 Jun 2016 17:42:09 +0000EstefyRF13471 at http://www.scriptspot.comRandom lights
http://www.scriptspot.com/3ds-max/scripts/random-lights
<p>Simple script for randomizing selected lights intensity temperature and delete percentage of lights.</p>
http://www.scriptspot.com/3ds-max/scripts/random-lights#commentsScriptsLightsrandomVRayvraylightsFri, 29 Nov 2013 13:39:13 +0000infect3d10671 at http://www.scriptspot.comLightsOn - LightsOff
http://www.scriptspot.com/3ds-max/scripts/lightson-lightsoff
<p><img src="/files/u40018/lightson_lightsoff.gif" alt="" height="230" width="469" /></p>
<p>Hi, this script turns lights in selection ON or OFF.<br />You can make a quick selection regardless of object classes. </p>
<p>Enjoy :)<br />
<br />
</p>
http://www.scriptspot.com/3ds-max/scripts/lightson-lightsoff#commentsScriptsCoronadirectfreeLightsmental rayquickspotsstandardturn offturn onVRayFri, 21 Nov 2014 17:55:57 +0000bobmorane88811949 at http://www.scriptspot.comGTVFX-SCA_createLightSelectElements_perLight
http://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createlightselectelements-perlight
<p>Creates a VRay Light Select Element for each light in your scene.</p>
<p>Elements are named with prefix of the nameTag variable. You can change this variable if necessary for your pipeline. To do so you will need to open the script and modify the variable within the struct.</p>
<p>Default nameTag = "lgt_"</p>
http://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createlightselectelements-perlight#commentsScriptsElementsgtvfxlightlight selectlight select elementLightsrenderVRayFri, 03 Jan 2014 22:28:41 +0000gtvfx10780 at http://www.scriptspot.comKeepVrayLightIntensity
http://www.scriptspot.com/3ds-max/scripts/keepvraylightintensity
<p>Works only (for now) with VrayLight Type:Plane.<br />Set the Vraylight half-length and half-width of the plane and the multiplier will be set automaticly to preserve the VrayLight intensity.</p>
http://www.scriptspot.com/3ds-max/scripts/keepvraylightintensity#commentsScriptsLightsSat, 21 Oct 2006 03:45:42 +0000Blagoy Kostov3189 at http://www.scriptspot.comInclude/Exclude Selected Objects From Lights
http://www.scriptspot.com/3ds-max/scripts/includeexclude-selected-objects-from-lights
<p>Description:<br />
Include/Exclude Selected Objects From Light</p>
<p>Directions:<br />
1. Select objects<br />
2. Run Script<br />
3. Select lights you wish the objects to be exclude/included from<br />
4. Right click when finished</p>
<p>Script Features:<br />
-Applies selected objects to chosen light's exclude/include list<br />
-Automatically deselects invalid objects<br />
-Prints list of chosen lights</p>
<p>Let me know if anything can be improved or cleaned up!</p>
http://www.scriptspot.com/3ds-max/scripts/includeexclude-selected-objects-from-lights#commentsScriptsexcludeexclusionincludeinclusionlightLightsVRayvraylightsThu, 05 Dec 2013 00:08:58 +0000stedubs10695 at http://www.scriptspot.com