Tagged 'pass' https://www.scriptspot.com/3ds-max/scripts/tags/pass en Quick Passes https://www.scriptspot.com/3ds-max/scripts/quick-passes <p>&nbsp;</p> <p><img src="http://www.ardakutlu.com/scriptS_images/QuickPasses_thumb.jpg" alt="" width="373" height="373" align="right" /></p> <p>Easy rendering of commonly used render passes for compositing.</p> <p>Quick Passes support Default Scanline, Mental Ray Quicksilver and Vray renderers and Materials.</p> <p><strong>Quick Passes can render:</strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/quick-passes" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/quick-passes#comments Scripts ambient occlusion AO keep bump keep displacement keep opacity Matte pass quick Quicksilver Reflection Shadow ZDepth Thu, 10 Apr 2008 14:41:18 +0000 masquerade 4399 at https://www.scriptspot.com L Pass Manager https://www.scriptspot.com/3ds-max/scripts/l-pass-manager <p><img src="http://www.lukashi.com/files/LPM/LPM.jpg" alt="" /> <br /> <a href="http://www.lukashi.com/LPM.php">L Pass Manager</a> is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the <a href="http://www.lukashi.com/files/LPM_Videos/LPM.html">Video Tutorial</a></p><p><a href="http://forums.cgsociety.org/showthread.php?f=6&amp;t=623141"> Link To Forum</a></p> https://www.scriptspot.com/3ds-max/scripts/l-pass-manager#comments Scripts 3ds max manager mental ray pass render VRay Tue, 22 Apr 2008 05:48:47 +0000 lukashi 4411 at https://www.scriptspot.com Ambient Occlusion Pass Switcher for Mental Ray https://www.scriptspot.com/3ds-max/scripts/ambient-occlusion-pass-switcher-for-mental-ray <p>The script will set up the scene for the calculation of Ambient Occlusion Pass.</p> <p>The script will switch off lights, Final Gathering, GI, Exposure, Enviroment map and create Standard material customized for AO pass and put it into override material slot in "processing" tab. AO map parameters should be set up by user himself.</p> <p>After creating AO, you can return the initial state of the scene by turning off AO rendering mode (click again on the button).</p> <p>------------------------------------</p> <p>installation:</p> <p>1. Run the script.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/ambient-occlusion-pass-switcher-for-mental-ray" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/ambient-occlusion-pass-switcher-for-mental-ray#comments Scripts mental ray pass Fri, 05 Apr 2013 02:21:10 +0000 astron 10009 at https://www.scriptspot.com Render Holder Zorb https://www.scriptspot.com/3ds-max/scripts/render-holder-zorb <p>Render Holder Zorb is a max helper that is designed to help you manage, share and build render setting, render elements, material assignments and RPM passes. The main use for this is to us one or mutiple Render Holder with an asset file to store per pass render settings and materials.</p> <p>You can store and restore the current Renderer, Render Elemants and object materials. Also there is a suit of RPM tools to help build and manage passes based on the settings stored on the Render Holder. &nbsp;Including an object list to create the visability set with.</p> <p>to install just extract to the 3dsmax root, or put the .ms file in scripts/startup or the plugins folder</p> <p>For more help, hover your mouse over a button or checkbox in 3dsMax</p> <p><img src="/files/u439/renderholder_002.jpg" alt="" width="520" height="615" /></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/render-holder-zorb" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/render-holder-zorb#comments Scripts holder materials pass preset RE render Render Elements renderer RPM store zorb Fri, 25 May 2012 05:37:56 +0000 Jordan Walsh 8171 at https://www.scriptspot.com MPManager (Matte Pass Manager) https://www.scriptspot.com/3ds-max/scripts/mpmanager-matte-pass-manager <p> This script creates Matte Passes by layers, and works with xrefs! </p> <p> <img src="/files/u3058/mpmanager_ui.jpg" alt="" width="379" height="358" /> </p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/mpmanager-matte-pass-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/mpmanager-matte-pass-manager#comments Scripts creator layer layers Matte mpmanager pass Rendering Wed, 29 Oct 2008 19:36:36 +0000 colinsenner 4740 at https://www.scriptspot.com Auto Object ID https://www.scriptspot.com/3ds-max/scripts/auto-object-id <p> A script I modified to automatically create Object ID for all the objects selected in the scene. It has Vray friendly option now. </p> <p> <img src="/files/1/autoid.jpg" alt="" width="100" height="83" /> </p> https://www.scriptspot.com/3ds-max/scripts/auto-object-id#comments Scripts pass Rendering Sat, 21 Oct 2006 03:45:42 +0000 Mark Theriault 3176 at https://www.scriptspot.com