Tagged 'Animation' http://www.scriptspot.com/3ds-max/scripts/tags/animation en PolyFX http://www.scriptspot.com/3ds-max/scripts/polyfx <p>PolyFX is a useful tool for creating animation effects. Has a lot of parameters to customize the animation and several additional tools. This tool can be used in the production of commercials, games, TV, etc.</p> <p><img src="https://bodyulcg.com/wp-content/uploads/polyfx.jpg" alt="" width="100%" /></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polyfx" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polyfx#comments Scripts Animation appearance Controller disappearance face fragmentation fx map motion Objects Particle pattern polyfx polygon slice transform Sat, 23 Nov 2013 13:34:29 +0000 BodyulCG 10648 at http://www.scriptspot.com InstantRig http://www.scriptspot.com/3ds-max/scripts/instantrig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="300" height="280" /></p> <p><strong>Pose Manager</strong></p> <p><strong><img src="/files/u100225/fliplimbs.gif" alt="" width="250" height="140" /></strong></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="250" height="140" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="250" height="140" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/instantrig" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/instantrig#comments Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at http://www.scriptspot.com TronoTools: Animated Gravity Helper / Projection Path http://www.scriptspot.com/3ds-max/scripts/tronotools-animated-gravity-helper-projection-path <p>How would your object be projected with gravity? Nothing is more annoying than to see basic physics being broken!</p> <p>This little helper creates a help path for your object to show you the most realistic path it will follow when falling from it's initial path. Keep your objects to the right scale and speed, and this script should be 99% correct for almost any object. (Feathers excluded ;))</p> <p><img src="http://hille3d.no/wp-content/uploads/2011/05/projection-path.png" alt="" width="796" height="462" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/tronotools-animated-gravity-helper-projection-path" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/tronotools-animated-gravity-helper-projection-path#comments Scripts Animation gravity helper Path physics projection projection path realism Sat, 17 Oct 2015 11:10:24 +0000 tronotrond 13021 at http://www.scriptspot.com Export FBX to Unreal http://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal <p>Designed specifically for Unreal (3 &amp; 4) workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.</p> <p>The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.</p> <p>For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.</p> <p>&nbsp;</p> <p><img src="/files/u542/lbtools_exportfbx_unreal_2-1.jpg" alt="" width="466" height="598" /></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal#comments Scripts Animation export fbx mesh skeletal static unreal Fri, 26 Sep 2014 06:45:39 +0000 lbrooks 11817 at http://www.scriptspot.com Biped Mass Markers http://www.scriptspot.com/3ds-max/scripts/biped-mass-markers <p>A tool for visualising the projected lower and upper masses (pelvis and base of the neck respectively) in relation to the feet of a standard Biped rig. Markers between the feet show where the masses intersect, which may help with determining where the static weight is distributed when posing. It does not take into account motion dynamics and so is mainly used for when standing still. Additionally, when a foot is raised above the ground it's line markers turn blue. Likewise if lowered below the ground they turn red.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/biped-mass-markers" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/biped-mass-markers#comments Scripts Animation Biped markers mass Sun, 01 Apr 2018 05:31:14 +0000 lbrooks 14551 at http://www.scriptspot.com Boujou2Max http://www.scriptspot.com/3ds-max/scripts/boujou2max <p><img src="http://s8.hostingkartinok.com/uploads/images/2016/10/816bb7501d93121e6661d5ae162356b3.jpg" alt="Boujou2max plug-in poster" /></p> <p>Boujou2max imports raw markers from Boujou as an animated cubes or dummies. This is a good solution for raw motion tracking without camera solve.</p> http://www.scriptspot.com/3ds-max/scripts/boujou2max#comments Scripts 1-click 3d max 3ds max Animation auto autodesk automatic automatically automation bake boujou camera Controller data easy export face feature import maya motion Rig solve system tracking tracks transform vicon Mon, 10 Oct 2016 11:37:24 +0000 Crea3D 13759 at http://www.scriptspot.com DriverMaster http://www.scriptspot.com/3ds-max/scripts/drivermaster <p><img src="https://dl.dropboxusercontent.com/s/ls6uktis2l2jwuj/shot_180213_115632.jpg" alt="DriverMater" height="248" width="700" /></p> <p>I’m proud to announce the final release of DriverMaster, 3ds max tool for vehicle rigging and animation!<br /> It’s been a long way to make it happen. The first thing I have to do is to say thanks to all who helped it come true, left positive feedback and contacted me!<br /> I really hope DriverMaster will be useful to everyone in the daily basis.</p> http://www.scriptspot.com/3ds-max/scripts/drivermaster#comments Scripts Animation car car animation car rigging carrig dynamics Rig vehicle rig vehicle rigging Tue, 31 Jan 2017 17:05:37 +0000 elfin 13977 at http://www.scriptspot.com Spiros http://www.scriptspot.com/3ds-max/scripts/spiros <p><img src="http://www.splinedynamics.com/wp-content/uploads/2017/09/Spiros_banner_732x216.jpg" alt="Spiros 3dsmax script - banner" /></p> <h3><em>Perfect beautiful curly shapes!</em></h3> <p>&nbsp;</p> <h2>Description</h2> <p><em><strong>Spiros</strong></em> is a 3dsMax script for creating beautiful spirals, helices, curls and torus knot splines, with mathematical precision.<br /> Make ornaments, decorations, ironwork designs, jewelry, cloth accessories, symbols from ancient cultures, tentacles, paths for animation / distribution / deformation, and a lot more.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/spiros" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/spiros#comments Scripts 3dsmax Animation curl helix jewelry knot pendant plugin script shapes spiral spiros Splines torus knot Fri, 29 Sep 2017 13:58:52 +0000 rode3d 14329 at http://www.scriptspot.com Face Pose Saver http://www.scriptspot.com/3ds-max/scripts/face-pose-saver <p>A 3ds Max script to save key positons of the face witch is controlled with sliders</p> <p><a href="https://www.youtube.com/watch?v=4LZsYWp2olg" rel="nofollow">Video link</a></p> <p><a href="https://github.com/Bredm1/3ds-Max-Face-Pose-Saver" rel="nofollow">GitHub link</a></p> <p>ABOUT THE SCRIPT:<br /> It's a tool for animators to save key face poses and speed up work. It's gets the position of the selected sliders and do a snapsot on the viewport and save as a button. First you have to set the "CHR" as the charachter name and set the path where the picurates begin saved.</p> http://www.scriptspot.com/3ds-max/scripts/face-pose-saver#comments Scripts 3ds max 3ds max facial animation Animation Position save script slider Wed, 29 Nov 2017 14:38:23 +0000 BredM1 14387 at http://www.scriptspot.com DeltaMushToSkin http://www.scriptspot.com/3ds-max/scripts/deltamushtoskin <p>DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.</p> <p><img src="http://www.scriptspot.com/files/gif_0.gif" /><br /> <img src="http://www.scriptspot.com/files/duzydmts.jpg" width="425" /></p> http://www.scriptspot.com/3ds-max/scripts/deltamushtoskin#comments Scripts 3ds Animation auto automatic character delta deltamush max mush plugin rigging skin skinning Tue, 13 Sep 2016 19:09:06 +0000 Tamyl 13697 at http://www.scriptspot.com