Tagged 'static' https://www.scriptspot.com/3ds-max/scripts/tags/static en MCloth Animator [MassFX] https://www.scriptspot.com/3ds-max/scripts/mcloth-animator-massfx <p><img src="https://i.ibb.co/bNnCJNp/poster.jpg" alt="MCloth Animator" border="0" /></p> <p>MCloth Animator allows you to simulate mCloth on any animated mesh directly, including the 'Skin' modifier of your character! Your mesh will stay original and not being simplified (as 'convex'). No more headache with proxy objects or exporting to other software. MCloth Animator will simulate selected objects automatically with only 1 button! Don't waste your time for routine.<br /> Third party plugins are natively supported.</p> https://www.scriptspot.com/3ds-max/scripts/mcloth-animator-massfx#comments Scripts Animation automation character cloth clothes concave Controller demonition dynamic fabric garment helper kinematic MassFX mcloth modifier physix PhysX polygons Proxy Sim simulation skin static Mon, 12 Feb 2018 17:39:52 +0000 Crea3D 14485 at https://www.scriptspot.com Delete static keys - cleanup tracks/fcurves - HeckTools https://www.scriptspot.com/delete-static-keys-cleanup-tracksfcurves-hecktools <p>Hi All</p> <p>This is intended to help cleanup your track view/graph editor for animating.</p> <p>script removes all static keyframes excluding the initial key. essentially this acts similarly to the Maya feature "delete all static channels".</p> <p>Also, it goes through and cleans up the tracks that have extra static keys that are in between your other animation keys leaving the animation in tact, but yielding a cleaner view of the chaos spaghetti.</p> <p>leave feedback if you try the tool.</p> <p>*05.07.2019* update - included the missing parentheses "(" and ")"</p> https://www.scriptspot.com/delete-static-keys-cleanup-tracksfcurves-hecktools#comments Scripts Animation channels cleanup Curves delete fcurves graph editor keyframes Keys remove static tracks Wed, 16 Jan 2019 18:17:50 +0000 AutodeskLadATL 17184 at https://www.scriptspot.com Export FBX to Unreal https://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal <p>Designed specifically for Unreal (3 &amp; 4) workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.</p> <p>The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.</p> <p>For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.</p> <p>&nbsp;</p> <p><img src="/files/u542/lbtools_exportfbx_unreal_2-1.jpg" alt="" width="466" height="598" /></p> <p>&nbsp;</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal#comments Scripts Animation export fbx mesh skeletal static unreal Fri, 26 Sep 2014 06:45:39 +0000 lbrooks 11817 at https://www.scriptspot.com Bip2root https://www.scriptspot.com/3ds-max/scripts/bip2root <p>Copies horizontal position of the biped onto the root object and links the biped to the root.</p> <p>Two useful uses for this script:</p> <ol> <li>Use it to create a root for your biped (using the Static Root option) - so you can place your biped with animation anywhere in the scene without adding extra keyframes. Simply move the root instead of the biped itself.</li> <li>Some game engines require a moving root to calculate biped's position in the game environment space. With a moving root the biped itself actually stays in place and only the root moves.</li> </ol> <p><a href="https://www.scriptspot.com/3ds-max/scripts/bip2root" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/bip2root#comments Scripts bip Biped export layers move biped root static stationary Mon, 11 Jul 2011 16:36:42 +0000 hummus 7224 at https://www.scriptspot.com