Tagged 'color correction'

VFB+ : A Feature-rich Extension to the 3dsmax Frame Buffer

63 votes

VFB+ v2.81 is now completely free!

Click for Change Log

Material Texture Loader

5 votes

The Material Texture Loader allows for instant adavanced PBR material creation.

By loading in textures the script can automatically creating a complete material setup for you. You can live edit the material by changing settings, like texture channel inputs, material slot assignments, advanced mapping and material parameters.

Features

  • Texture channel regonition based on industry standard name filters and customizable names.
  • Create all required maps with correct gamma for each corresponding material channel.
  • Live texture loading and map editing, like Composite maps for AO and Bump maps, Color Correction map for diffuse, Triplanar, Real-world and random rotation mapping, Blur filtering, IOR and Material ID and more.
  • UDIM texture set support (Arnold and Fstrom not yet supported)
  • Link Mapping and Coordinates for all bitmap and triplanar maps of the same material.
  • Easily apply materials to Selected object, Material editor or Drag and Drop functionality.
  • Add displacement and UVW Map modifiers and control the displacement height and offset.
  • Vray, Corona, Redshift, Arnold, FStorm, Physical, Octane and Standard texture maps and materials are fully supported.

Get it on Gumroad

Replace "ColorCorrect" by 3ds max "Color Correction" plugin

8 votes

PURPOSE:
Future versions 3dsmax may does not have proper ColorCorrect version written in time. It might be a problem opening old scenes with ColorCorrect in new 3dsmax. The task is to ease this conversion.
OR if you just don`t like ColorCorrect plugin and wish to convert to standart Color Correction.

ACTION:
Replaces ColorCorrect instances with standart 3dsmax Color Correction saving this data:
- source color
- source map
- gamma
- HSV and HSL saturation values
- HSV and HSL hue values
- mono and invert switches
note: Be careful - other ColorCorrect data will be ignored.

VrayMtl Color Correction

0 votes

This script is intended to add and tweak settings of Color correction nodes for VrayMtl.

You can add some Color correction with any specified values on any selected material slot (Diffuse, Bump, Clossiness, Scatter color, Self Illumination),the existing bitmaps will be kept inside the color correct.

You can change any parameter afterward.

i've added some randomization to each parameter.

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