Tagged 'Tools' https://www.scriptspot.com/3ds-max/scripts/tags/tools en Pivot & Align Tools (quad-menus) https://www.scriptspot.com/3ds-max/scripts/pivot-align-tools-quad-menus <p>Pivot &amp; Align Tools (PAT) are a set of macros bundled into a quad menu that allow you to perform various object alignment, pivot alignment and object snapping functions, among others. Most of the functions can operate on a selection of multiple objects at once.</p> <p>&nbsp;</p> <p>Two pre-configured styles available...</p> <p>&nbsp;<img src="/files/u542/pat_quad-4x4_1-6.jpg" alt="" width="332" height="432" /></p> <p><img src="/files/u542/pat_quad-list_1-6.jpg" alt="" width="155" height="639" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/pivot-align-tools-quad-menus" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/pivot-align-tools-quad-menus#comments Scripts align pivot scripts Tools Sat, 03 Mar 2018 03:52:54 +0000 lbrooks 14519 at https://www.scriptspot.com Modifier Modifier Zorb https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb <p>v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu</p><p>v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value</p><p>v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)</p><p>v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time</p><p>v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!</p><p><strong>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. </strong>Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod_main.jpg" alt="" width="638" height="450" /></p><p><img src="/files/u439/modmod_modifiers.jpg" alt="" width="638" height="608" /></p><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb#comments Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at https://www.scriptspot.com SolidRocks https://www.scriptspot.com/3ds-max/scripts/solidrocks <p style="text-align: center;"><img src="/files/u913/downloadvisu.jpg" alt="" width="348" height="232" /></p><p><span style="color: #000000;"><strong>SolidRocks V2.3 is out !! &nbsp;Support for V-Ray NEXT (update 2.1) and&nbsp; MAX 2013-2020 ! Rebus Farm/RANCH Computing interoperability</strong></span></p><p>SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.</p><p><span style="color: #000000;"> Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.</span></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/solidrocks" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/solidrocks#comments Scripts 3dsmax ambient animated Animation Autodesk 3ds Max automated camera Cameras caustics detail flythrough glossies glossy irradiance lightcache LWF mask Material moving objects NEXT preset Reflection refraction render Rendering SolidRocks Tools update v-ray VRay workflow Thu, 06 Sep 2007 10:30:35 +0000 subburb 4137 at https://www.scriptspot.com Little Batch Render https://www.scriptspot.com/3ds-max/scripts/little-batch-render <p>Vray - LittleBatchRender<br /> Version 0.84<br /> </p> <p> <strong>Description:</strong><br />with the "LittleBatchRender"-script you can easily render multiple cameras in your scene with one Click <strong><br />Features:</strong><br /> <br /> • correct autonaming for Render Elements<br /> • NetRenderSupport<br /> • Spawning can be disabled when rednering with NetRender<br /> • consistent Naming for local and NetRender - no relinking in Compositing necessary<br /> • Turning of and on individual Xrefs for individual Cameras</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/little-batch-render" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/little-batch-render#comments Scripts batch render Rendering Tools VRay Fri, 11 Dec 2009 22:39:04 +0000 stefan.haehnlein 5708 at https://www.scriptspot.com StrTools https://www.scriptspot.com/3ds-max/scripts/strtools <p>Quick tools in one place. Dockbar!</p> <p><img src="http://www.scriptspot.com/files/strtools2.2.jpg" /></p> https://www.scriptspot.com/3ds-max/scripts/strtools#comments Scripts 2.2 gamma 3ds max architectural visualization architecture archviz box display clean cubic UVW detach elements ffd Flow geometry import insert layer normal maps Normals pivot proxie proxy display quadify random UVW xform rename multiple objects select all cameras select all geometry select all lights select all proxies select all splines selects all helpers shell smooth smoothing groups square UVW sun system Tools unify normals UVW xform vertex VRay vray dome vray lights vray phisical camera vray sun weld wirecolors xform Mon, 05 Oct 2015 18:37:36 +0000 strale88 12993 at https://www.scriptspot.com Easy Spring Controller Tool https://www.scriptspot.com/3ds-max/scripts/easy-spring-controller-tool <p>I made this script last year , but Now i made it more usable for everyone as (Spring Controller Tool)<br /> features:<br /> 1) Add Spring Controller to hierarchy of bones,Objects or etc...<br /> 2) Add Spring To Selection Objects (its Require The Object Hierarchy Links)<br /> 3) Add A Modifier Controller For Each Spring Controller<br /> 4) Change The Spring Values One By One<br /> 5) Change Spring Values Of Massive Group Of Objects In Hierarchy At Once , Using Offset<br /> 6) 2 Default Presets To Change Spring Values Quikly<br /> 7) Run Timeline After Every Change To Spring Value (For Catch Spring And Play Fast After)</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/easy-spring-controller-tool" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/easy-spring-controller-tool#comments Scripts 3dsmax Bone Controller Controllers Maker Many massive max maxscript rigging script spring Too Tools Wed, 19 Apr 2017 09:31:24 +0000 hamed1100 14092 at https://www.scriptspot.com Z Manager https://www.scriptspot.com/3ds-max/scripts/z-manager <p><strong>SORRY, BUT THIS SCRIPT IS CURRENTLY NOT AVAILABLE.</strong></p> <p>This is a 3dsMax manager tool, preferably for Vray users, very useful for editing architectural models created with other software (eg. ArchiCAD) and fast scene setup. Very useful tools for Selection, Rendering, Incremental Rendering, Copy/Paste objects from other scenes, Material Replacer, Animation with Moving Objects, Exporting/Importing Vray Proxy with material and so on...</p> <p><img src="/files/u45410/screenshot020.jpg" alt="" width="455" height="685" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/z-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/z-manager#comments Scripts Animation collection Distributed Renderings id incremental light manager Material random render Rendering selection Tools UVW VRay Sun, 16 Jun 2013 21:14:29 +0000 zeablyk 10235 at https://www.scriptspot.com ToTex Render To Texture https://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture <p><strong>TOTEX v3</strong></p> <p><strong>Moved to github</strong></p> <p>The project Totex has been moved to gihub so community development is easier</p> <p><a href="https://github.com/svenfraeys/totex" title="https://github.com/svenfraeys/totex">https://github.com/svenfraeys/totex</a></p> <p><strong>New Version 3.0</strong></p> <p>"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder</p> <p>New features (3.0):</p> <p>&nbsp;</p> <p>- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.<br /> - Improved User Interface : More compact and focussed on usability<br /> - Auto-Update functionality : Get directly the new features<br /> - New maps in development : xNormal, instant preview and photoshop connection.</p> <p>&nbsp;</p> <p>New features (2.4):</p> <p>- new improved UI: much more clear design with thumbs<br />- Element map now works!</p> <p>New features (2.3):</p> <p>- Improved UI: a lot more compact design, better overview and more dynamic system<br />- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off</p> <p>New features (2.2):</p> <p>- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state<br />- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.</p> <p>New features (2.1):</p> <p>- Preview : with realtime directX shader (Xoliul shader -&nbsp;<a href="http://www.laurenscorijn.com/">http://www.laurenscorijn.com/</a>)<br />- Light Trace Ambient Occlusion<br />- Gradient Map<br />- Mask Map<br />- For Each Material ID<br />- Selection Bake : Bake only the selected faces</p> <p><img src="http://www.sven.fraeys.be/portfolio/wp-content/uploads/2011/08/totex_3.png" alt="" width="186" height="572" /></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture#comments Scripts baking diffuse maps mask normal projection render to texture Rendering Texture Baking Tools UVW workflow Fri, 21 May 2010 20:52:36 +0000 Svennovich 6087 at https://www.scriptspot.com Render Optimizer V5 https://www.scriptspot.com/3ds-max/scripts/render-optimizer-v5 <p><strong>Bug Free !!! <img title="Wink" border="0" alt="Wink" src="/sites/all/libraries/tinymce/jscripts/tiny_mce/plugins/emotions/img/smiley-wink.gif" /></strong></p> <p>Hi Guys,</p> <p>Welcome to Render Optimizer V4. Use this tool to activate the mental ray "secrets". Optimize your Renderings with new&nbsp;Light-Method, Sampling-Method and RAM-Managment.&nbsp;</p> <p><img alt="" src="http://www.infinity-vision.de/wp-content/uploads/2014/09/render_optimizer_V5.jpg" width="346" height="552" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/render-optimizer-v5" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/render-optimizer-v5#comments Scripts mental ray render Rendering tool Tools Fri, 22 Apr 2011 17:53:36 +0000 hot chip 6975 at https://www.scriptspot.com Shred https://www.scriptspot.com/3ds-max/scripts/shred <p>Shred helps you manage your clever snippets of maxscript code in 3dsMax. If you’re anything like me and forget what code you put where this script might be something for you.</p> <p><strong>Reuse, rinse, repeat</strong></p> <p>Use shred to store and tag functions or algorithms. This makes it easy to retrieve them later on when you need them. Shred also allows you to gradually improve your snippets. It’s a great way to gradually improve common pieces of code.</p> <p><img src="http://www.klaasnienhuis.nl/WordPress/wp-content/uploads/2015/09/Shred_2015-09-10_1602.jpg" alt="" height="415" width="600" /></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/shred" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/shred#comments Scripts productivity scripting snippet Tools Thu, 10 Sep 2015 20:59:16 +0000 grabjacket 12945 at https://www.scriptspot.com