Tagged 'Tools' https://www.scriptspot.com/3ds-max/scripts/tags/tools en Pivot & Align Tools https://www.scriptspot.com/3ds-max/scripts/pivot-align-tools <p>Pivot &amp; Align Tools (PAT) are a set of macros bundled into a quad menu that allow you to perform various object alignment, pivot alignment and object snapping functions... among others. Most of the functions can operate on a selection of multiple objects at once, including grouped objects as part of the selection (open or closed).</p> <p>&nbsp;</p> <p><strong>See online guide in links section.&nbsp;</strong></p> <p>&nbsp;</p> <p>The "LBTools - PAT Quad" menu can be found under the Quads tab in Customize. Assign hotkey to access it.</p> <p>&nbsp;</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/pivot-align-tools" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/pivot-align-tools#comments Scripts align drag pivot scripts surface Tools Sat, 03 Mar 2018 03:52:54 +0000 lbrooks 14519 at https://www.scriptspot.com FaceExtruder https://www.scriptspot.com/3ds-max/scripts/faceextruder <p>FaceExtruder is a small tool for randomly extruding faces written in MAXScript.</p> <p><img src="/files/u97275/faceextruder-0.1.0_0.png" alt="" width="638" height="446" /></p> <p>usage method:</p> <p>1. Select an object (it needs to be converted to editable poly).</p> <p>2. Set the maximum and minimum values of random extrusion height.</p> <p>3. Click the "Extrude" button and wait for completion! (Green completion progress is displayed at the top of the window)</p> https://www.scriptspot.com/3ds-max/scripts/faceextruder#comments Scripts 3dsmax extract face FaceExtruder Tools Mon, 21 Nov 2022 06:30:15 +0000 mufeng 24219 at https://www.scriptspot.com Selection Manager (speed up you work in scene) https://www.scriptspot.com/3ds-max/scripts/selection-manager-speed-up-you-work-in-scene <p><img src="https://www.scriptspot.com/files/jselector_cover_000.jpg" border="0" /></p> <h2>J Selection Manager</h2> <p> <strong>designed for speed up your work by optimizing the selection of objects and hiding/showing groups of objects</strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/selection-manager-speed-up-you-work-in-scene" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/selection-manager-speed-up-you-work-in-scene#comments Scripts hide layer maxscript Objects select selection Selection Set speed up Tools Thu, 06 Oct 2022 00:32:25 +0000 EugineM 24195 at https://www.scriptspot.com SolidRocks https://www.scriptspot.com/3ds-max/scripts/solidrocks <p style="text-align: center;"><img src="/files/u913/downloadvisu.jpg" alt="" width="348" height="232" /></p><p><span style="color: #000000;"><strong>SolidRocks V2.4 is out !! &nbsp;Support for V-Ray 6 (hotfix 2) and&nbsp; MAX 2013-2023 !&nbsp;</strong></span></p><p>SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.</p><p><span style="color: #000000;"> Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.</span></p><p>SolidRocks includes new tools for both VrayMasters and Beginners:</p><p><a href="https://www.scriptspot.com/3ds-max/scripts/solidrocks" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/solidrocks#comments Scripts 3dsmax ambient animated Animation Autodesk 3ds Max automated camera Cameras caustics detail flythrough glossies glossy irradiance lightcache LWF mask Material moving objects NEXT preset Reflection refraction render Rendering SolidRocks Tools update v-ray VRay workflow Thu, 06 Sep 2007 10:30:35 +0000 subburb 4137 at https://www.scriptspot.com santex Toolbox https://www.scriptspot.com/3ds-max/scripts/santex-toolbox <p><a href="http://www.fractals.sk/files/projekty/2015/desintegrate2.jpg" target="_blank"><img src="http://www.fractals.sk/files/projekty/2015/desintegrate2.jpg" alt="santexToolbox" width="400" height="100" /></a></p><p><img style="vertical-align: middle;" src="/files/u2429/med_clipboard01.jpg" alt="" width="120" height="120" /></p><p>&nbsp;(Pic. - tools used: 1.gold_nice, 2.Random scale, 3.Deselect + Random scale)</p><p><a href="https://www.scriptspot.com/3ds-max/scripts/santex-toolbox" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/santex-toolbox#comments Scripts evaluate realtime sandbox script toolbox Tools Sat, 07 Mar 2015 08:23:42 +0000 santex 12175 at https://www.scriptspot.com Modifier Modifier Zorb https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb <p>v 2.9.03, Added property dialog filters. Save Property window position and size, Changed "coorinates" prop to "coords" to fixes Vray HDRI map</p><p>v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu</p><p>v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value</p><p>v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)</p><p>v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time</p><p>v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!</p><p><strong>Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. </strong>Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!</p><p><span style="text-decoration: underline;">General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):</span></p><p><strong>MASS EDIT</strong>: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value</p><p><strong>MASS RANDOMIZE</strong>: Randomize one property on all nodes at once</p><p><strong>SELECT/DELETE BY CLASS</strong>: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc</p><p><strong>FULL INSTANCE/REFRENCE TOOLS</strong>: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.</p><p><strong>LOAD/SAVE PRESETS:</strong> Load and save presets in xml format for modifiers, objects, etc.</p><p><span style="text-decoration: underline;">Specific Features (Can be done to All or selected)</span>:</p><p><strong>Modifiers</strong>: Enable, Disable, Enable in viewport, Disable in viewport.</p><p><strong>PointCache Modifiers</strong>: Set ranges, Set path, Flush path, Reload, Record.</p><p><strong>FumeFX</strong>: Simulate, Load settings</p><p><strong>Lights</strong>: Turn all, selected, selected classes on or off. Multiply all light vlaues.</p><p><strong>Xref Object</strong>: Merge object</p><p><strong>Materials: Show/Hide In Viewport</strong>:&nbsp; Shows the material in the viewport. Doesnt work with texture maps yet.</p><p><strong>Bitmap Gamma:</strong>&nbsp;Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+</p><p><strong>Spring Controller</strong>: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).</p><p><strong>Merge Xref Controller</strong>:&nbsp; Merges All/Selected controllers</p><p><img src="/files/u439/modmod_main.jpg" alt="" width="638" height="450" /></p><p><img src="/files/u439/modmod_modifiers.jpg" alt="" width="638" height="608" /></p><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb#comments Scripts edit materials modifiers Objects Tools zorb Tue, 14 Aug 2007 06:15:16 +0000 Jordan Walsh 4105 at https://www.scriptspot.com RappaTools3 https://www.scriptspot.com/3ds-max/scripts/rappatools3 <p>RappaTools3 is an advanced toolbox that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.<br /> <img src="http://remusjuncu.com/rappatools/img/3.2/geopoly.gif" width="400" height="300" alt="rappatools3 bridge" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/rappatools3" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/rappatools3#comments Scripts Material Misc modeling modifier Objects rappatools selection Tools transform workflow Thu, 30 Jun 2011 05:50:06 +0000 RappyBMX 7192 at https://www.scriptspot.com Little Batch Render https://www.scriptspot.com/3ds-max/scripts/little-batch-render <p>Vray - LittleBatchRender<br /> Version 0.84<br /> </p> <p> <strong>Description:</strong><br />with the "LittleBatchRender"-script you can easily render multiple cameras in your scene with one Click <strong><br />Features:</strong><br /> <br /> • correct autonaming for Render Elements<br /> • NetRenderSupport<br /> • Spawning can be disabled when rednering with NetRender<br /> • consistent Naming for local and NetRender - no relinking in Compositing necessary<br /> • Turning of and on individual Xrefs for individual Cameras</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/little-batch-render" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/little-batch-render#comments Scripts batch render Rendering Tools VRay Fri, 11 Dec 2009 22:39:04 +0000 stefan.haehnlein 5708 at https://www.scriptspot.com StrTools https://www.scriptspot.com/3ds-max/scripts/strtools <p>Quick tools in one place. Dockbar!</p> <p><img src="http://www.scriptspot.com/files/strtools2.2.jpg" /></p> https://www.scriptspot.com/3ds-max/scripts/strtools#comments Scripts 2.2 gamma 3ds max architectural visualization architecture archviz box display clean cubic UVW detach elements ffd Flow geometry import insert layer normal maps Normals pivot proxie proxy display quadify random UVW xform rename multiple objects select all cameras select all geometry select all lights select all proxies select all splines selects all helpers shell smooth smoothing groups square UVW sun system Tools unify normals UVW xform vertex VRay vray dome vray lights vray phisical camera vray sun weld wirecolors xform Mon, 05 Oct 2015 18:37:36 +0000 strale88 12993 at https://www.scriptspot.com Easy Spring Controller Tool https://www.scriptspot.com/3ds-max/scripts/easy-spring-controller-tool <p>I made this script last year , but Now i made it more usable for everyone as (Spring Controller Tool)<br /> features:<br /> 1) Add Spring Controller to hierarchy of bones,Objects or etc...<br /> 2) Add Spring To Selection Objects (its Require The Object Hierarchy Links)<br /> 3) Add A Modifier Controller For Each Spring Controller<br /> 4) Change The Spring Values One By One<br /> 5) Change Spring Values Of Massive Group Of Objects In Hierarchy At Once , Using Offset<br /> 6) 2 Default Presets To Change Spring Values Quikly<br /> 7) Run Timeline After Every Change To Spring Value (For Catch Spring And Play Fast After)</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/easy-spring-controller-tool" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/easy-spring-controller-tool#comments Scripts 3dsmax Bone Controller Controllers Maker Many massive max maxscript rigging script spring Too Tools Wed, 19 Apr 2017 09:31:24 +0000 hamed1100 14092 at https://www.scriptspot.com