Tagged 'file'

mental ray .Map Converter v1.1

21 votes

This MAXScript collects all of the bitmaps in your scene, converts them to mental ray .map files, places them into
a directory of your choice, and replaces all bitmap textures with a 'mib_texture_lookup2' shader containing the new
.map files.


8 votes

OK, tell me that you use TotalCommander. I can not work without him. With this script I made contact with a TotalCommander. This is RightClickMenu which has quick access to the locations of key files (loaded maxfile, render file location, material maps). The script search only for x64 version of TotalCommander. You can find the script in "IllusionBoxStudio" category (Customize/Customize User Interface/IllusionBoxStudio)

Load Multiple Bips

0 votes

I created this script to speed up my daily work with crowd animation. If you have a lot of character studios rigged bipeds and need to load the same animation (walk loops, conversation...) on all of then, so this script might help you.

It's a .mzp file that you can just drag and drop into 3ds Max or run through the MAXscript menu. After that you will find the script at: Customize > Customize User Interface > Toolbars tab > Category: MMScripts > Load Multiples Bips".

To use the script you just need to:

Maxfiles Browser

2 votes

A multi-method browser used to quickly find and display maxfiles using one of four methods from which you can Open or Merge from.

# HISTORY method: Displays maxfiles most recently accessed, as well as a dropdown list of recently accessed paths. Dynamically updates as files are opened to reflect the most recent history file and paths order.

3DS Max File Version

2 votes

This VB-compiled tool serves just to test which version of Max was used to create the saved Max file. Since 3DSMax doesn't do a good job at writing its version in the file's properties - I use this tool to find out what version it was created in so I can go back to the proper 3DSMax to edit the file.

If you have multiple versions of Max installed and want to know what version you used on an old project - use this tool to find out.


11 votes

VersionControl integrates the Perforce version control system into the Max UI. As an artist uses the standard Max file Open/Save routines VersionControl checks the file against the source archive and checks the scene and


10 votes

By compressing all the max files in a directory - it will save alot of space. If you have alot of max files and wish to compress save them all. use this script. it will scan all the sub dir and open every max file and save them in compress mode. usually will free half space.

Save Increment

1 vote

This code saves, and find the LAST SEQUENCE number in the file name to automatically increment.
This works especially with names with suffix after the sequence number.

Monkeylab File Management

14 votes

Add tags/properties to files upon saving. Show these properties in windows explorer. Show/Change properties in standalone Dashboard.

File Organizer

0 votes


File Organizer leaves an object ready to save in the library. With this Script, the next time you merge some object to your scene it will be perfect.