Tagged 'utility' http://www.scriptspot.com/3ds-max/scripts/tags/utility en Tertium Organum CollectoREX http://www.scriptspot.com/3ds-max/scripts/tertium-organum-collectorex <p><img border="0" src="https://raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/icons/tocollectorex_24i.bmp" /> TOCollectoREX is utility replacing and supplementing standard Resource Collector. </p> <p>**IMPORTANT**<br /> After more than 10 years I've finally decided to turn collectorex from internal utility to a public open source project. In the beginning it was paid utility, now it's completely free and not binded to hardware. Please feel free to edit code and commit here, use it as you like, distribute it freely, I just don't allow to sell my software as your own. That's it.</p> <p>It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.<br /> Utility supports XRefs of all types and processes all scenes linked to current.<br /> Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.<br /> Interface:<br /> <img border="0" src="https://raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/collectoREX/img/3.gif" /> <img border="0" src="//raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/collectoREX/img/4.gif" /> <img border="0" src="https://raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/collectoREX/img/5.gif" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/tertium-organum-collectorex" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/tertium-organum-collectorex#comments Scripts 3dsmax collection collector files I/O images resources tool utility VRay VrayProxy workflow Fri, 18 Jul 2008 08:45:16 +0000 Tertium Organum 4560 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block; font-family: Verdana,Helvetica;"><li><strong>Easy to organize and use</strong> 3ds Max <strong>Models</strong>, <strong>Materials</strong>, <strong>Textures</strong> and <strong>IES Photometric Lights</strong>.</li><li><strong>Merge</strong> Models, Materials, Bitmaps and IES using <strong>Drag&amp; Drop</strong>.</li><li>Store/Create <strong>Proxy with materials</strong>.</li><li><strong>Interactive rendering</strong> previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.</li><li>Show <strong>native previews</strong> for 3ds Max files,&nbsp;ArchVision RPC, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI &amp; etc.</li><li>Support to <strong>Substance</strong> textures</li><li><strong>Search files</strong> by tags and file-names.</li><li>Power <strong>Asset Tracking Management</strong>.</li><li>Support to most used renderers like <strong>V-Ray</strong>, <strong>Corona</strong>, <strong>Octane</strong>, <strong>Mental Ray</strong>, <strong>Maxwell</strong> &amp; etc.</li></ul><div><strong>Changes for&nbsp;<a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-97-02/" target="_self">Project Manager v.2.97.02</a>:</strong></div><div><ul><li>Adds support for ArchVision RPC</li><li>Adds the ability to drag files to the Command panel in Max 2018+</li><li>Adds the ability to use the Spacebar for viewing previews in a separate window</li><li>Fixes a bug after assigning an IES file to a light by dragging it to the Command panel</li><li>Fixes an issue with clearing paths in an exported model when using 'Save selection to file'</li><li>Fixes an issue displaying the maximized plugin window on some monitors</li><li>Fixes an issue with preview generation for some image formats like IFL</li><li>Fixes an issue when refreshing the listview using the F5 key</li><li>Fixes an issue with removing files that depend on main</li><li>Fixes some minor issues with the interface</li></ul></div><p><strong>Changes for&nbsp;<a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-96-45/" target="_self">Project Manager v.2.96.45</a>:</strong></p><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">The methods of generation preview for Substance and additional 3ds Max image formats (such as vrimg and etc.) is rewritten</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to use Database in read-only mode (this is a beta-function *)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes a potential issues with compatibility to other plugins that uses the SQLite library</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes a bug with interactive rendering preview for some 3D files</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes some minor issues with placing merged nodes</li></ul><div style="clear: both;"><iframe style="float: left;" src="https://www.youtube.com/embed/WPk9FxyvCLQ" frameborder="0" width="49%"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/ucbimOk9EZQ" frameborder="0" width="49%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><iframe src="https://www.youtube.com/embed/sk29s7a-21I" frameborder="0" width="800" height="450"></iframe></p><div style="clear: both;">&nbsp;<a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog">Update History for all versions.</a></div><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Tree.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/materials-450x450.jpg" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" border="0" hspace="4" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/HDRI-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/hdri-explorer-450x450.jpg" alt="HDRI Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com Related Object Finder http://www.scriptspot.com/3ds-max/scripts/related-object-finder <p>This script allows you to find objects that related with your selected object.<br /> For example, by modifiers, space warps etc...<br /> You can find objects and select by the list. This script will help you recognize object relationship and dependency easily. </p> <p><strong>How to Use: </strong><br /> Select One object and press button. If the object have dependency to another objects, objects name will be listed up.<br /> By selecting the name in list, you can select object in scene.</p> http://www.scriptspot.com/3ds-max/scripts/related-object-finder#comments Scripts Dependency explore modifiers organize relationship space warp utility Sun, 14 Jul 2019 07:59:32 +0000 tak_sa10 18448 at http://www.scriptspot.com Accelerate http://www.scriptspot.com/3ds-max/scripts/accelerate <p>This script is here to speed up our workflow. A combination of scripts put together to quickly access animation, rendering, lighting, fumefx, frost, vray, Krakatoa and other utilities. more info coming soon</p> http://www.scriptspot.com/3ds-max/scripts/accelerate#comments Scripts 3ds max Animation frost FumeFX lighting render speed utility v-ray workflow Wed, 29 May 2019 00:54:49 +0000 W33 18314 at http://www.scriptspot.com FilePathFinder Pro & Light versions http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p>Using the <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder</a> you can be sure that you have a <strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="https://3d-kstudio.com/wp-content/uploads/2014/03/Batch-RenderRelink-3d-Max-Asset-Files-2.jpg">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool you can easy make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;">For example, FilePathFinder is the only plugin that can display and relink Vray Lens effects, even with missing bitmaps. In addition, scenes may be archived and easily sent to render services such as RebusFarm.<p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><p><strong>New Features &amp; Fixes for <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder Pro</a></strong></p><ul class="checkbox"><li>Adds support to 3ds Max 2020.</li><li>Speeds up the relinking of asset files for complex scenes up to 5 times.</li><li>The option "Remove unused materials" now supports the Slate Material Editor. [3ds Max 2014 and above]</li><li>Fixes some minor issues with renaming items in the listview.</li><li>Fixes some minor issues with comparing external files with same name but different content</li><li>Fixes an issue with annoying message of Archvision RPC plugin at start</li><li>Fixes an issue with selecting Vray Proxies by file-name.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at http://www.scriptspot.com Select By Measuring http://www.scriptspot.com/3ds-max/scripts/select-by-measuring <p>This tool will allow you to select objects by the size of the bounding box, surface area or volume.<br /> <img src="https://bodyulcg.com/wp-content/uploads/select-by-measuring.jpg" width="100%" /></p> http://www.scriptspot.com/3ds-max/scripts/select-by-measuring#comments Scripts bounding box macroscript select surface area utility volume Tue, 05 Feb 2019 16:01:08 +0000 BodyulCG 17448 at http://www.scriptspot.com DeformByProjecting Utility http://www.scriptspot.com/3ds-max/scripts/deformbyprojecting-utility <p><img src="http://www.scriptspot.com/files/deformbyprojectingbanner.jpg" alt="" height="220" width="660" /></p> <p>DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/deformbyprojecting-utility" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/deformbyprojecting-utility#comments Scripts body deforming compound conform edit poly mesh deformation Misc model modeling modifier Modify move move vertecies Poly projecting recontruct geometry surface tool utility vertex Thu, 14 Apr 2016 13:53:11 +0000 Ironix 13364 at http://www.scriptspot.com removeMissingPlugins http://www.scriptspot.com/3ds-max/scripts/removemissingplugins <p>This is a small script for completely removing all references to missing plugins from your 3ds Max scene. For more details when running the tool, make sure to also read the info printed to the MAXScript listener.</p> <p><strong>Use with care (!) and do not save the results under the same file name!</strong></p> <p>The script will replace any missing plugin object with the first usable alternative object of the same class (e.g. a missing render effect will be replaced by the first available render effect). I cannot give any guarantees this will not mess up your data, your machine or your live.</p> http://www.scriptspot.com/3ds-max/scripts/removemissingplugins#comments Scripts missing plugin remove replace utility Tue, 21 Sep 2010 08:14:28 +0000 Martin Breidt 6383 at http://www.scriptspot.com Encrypt Script Utility http://www.scriptspot.com/3ds-max/scripts/encrypt-script-utility <p>Scripted Utility to quickly encrypt a maxscript using the following method:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/encrypt-script-utility" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/encrypt-script-utility#comments Scripts DOS command encrypt maxscript utility Mon, 29 May 2017 09:20:43 +0000 danzammit93 14145 at http://www.scriptspot.com boneStretch http://www.scriptspot.com/3ds-max/scripts/bonestretch <p><img src="http://www.scriptspot.com/files/u15505/bonestretch.gif" alt="" height="232" width="265" /></p><p>This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.</p><p><a href="http://www.scriptspot.com/3ds-max/scripts/bonestretch" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bonestretch#comments Scripts Animation Bone Bones cartoon Color colorizer contraint FK flexible gizmo IK Rig rigging skinning squash stretch toon Utilities utility viewport Wed, 18 Aug 2010 20:30:54 +0000 thedour 6303 at http://www.scriptspot.com