ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max. Our users come from all parts of the world and work in everything from visual effects to gaming, architecture, students or hobbyists.
A fully 3D - graphical - animated blackjack game written 100% in MaxScript.
Tired of working on your current Max scene? Just click the MaxJack button to escape the drudgery of modeling and animation. MaxJack will hold your scene for you and
Submitted by Enrique Gato on Fri, 2006-10-20 20:45
8
votes
This is a little Maxscript videogame I made using the 3Dsmax' viewport engine. The game in fact it's quite stupid - I know - but it's a good example to show some of the capabilities of the language
Ever want to speed up a deforming object? Gotta export to a game that doesn't handle skinning? This script will create a morph object from any deforming mesh.
NormalMapperUI provides a graphical front end to ATI's normal map creation tool - NormalMapper. The interface lets the user pick the input data they would like to use - the output format - and set all available creation options. The program then passes the information off to NormalMapper for the creation of the image.
Submitted by Benny Edlund on Fri, 2006-10-20 20:45
7
votes
Polyvis is a maxscript utility intended to help artist determin what polygons on certain objects are visable to a particular camera during animation of that camera/objects. The utility is especially intended to determin what polygons are visable on weapons in FPS games...
Submitted by Jayenne Montana on Fri, 2006-10-20 20:45
6
votes
"Two part script that is used for exploding meshes in to separate objects by their MatID's. It also has options to group the new meshes together. A textbox for a user prefix name. An option to remap the new objects from multi-sub to standard materials. The original is left unaffected."
Submitted by Ionut Matasaru on Fri, 2006-10-20 20:45
6
votes
"'Spike detector' is intended to help game developers who are using 3DStudio Max to create the graphics for their games.This script will help to remove the errors in the meshes generated by the spikey faces that slow down the 3d engine performance. Spike definition:A spike is a very small face in which the distance from one vertex to the opposite edge in the same face is very small."
lens/output-sync: change the lens of a camera but also in- or decrease the outputsize of your renderimage. the rendered object has the same size as before.
object-aliasing: the tool to define an object as a waterbox.