Tagged 'Gaming'

MaxJack

9 votes

A fully 3D - graphical - animated blackjack game written 100% in MaxScript.

Tired of working on your current Max scene? Just click the MaxJack button to escape the drudgery of modeling and animation. MaxJack will hold your scene for you and

MaxTennis

8 votes

This is a little Maxscript videogame I made using the 3Dsmax' viewport engine. The game in fact it's quite stupid - I know - but it's a good example to show some of the capabilities of the language

Morph Shape Creator

14 votes

Ever want to speed up a deforming object? Gotta export to a game that doesn't handle skinning? This script will create a morph object from any deforming mesh.

NormalMapperUI

7 votes

NormalMapperUI provides a graphical front end to ATI's normal map creation tool - NormalMapper. The interface lets the user pick the input data they would like to use - the output format - and set all available creation options. The program then passes the information off to NormalMapper for the creation of the image.

PolygonCount

7 votes

Count the number of polys in your scene and in your selection - placing the results in your interface.

Polyvis

7 votes

Polyvis is a maxscript utility intended to help artist determin what polygons on certain objects are visable to a particular camera during animation of that camera/objects. The utility is especially intended to determin what polygons are visable on weapons in FPS games...

Progressive Mask Converter

6 votes

Progressive Mask Converter will convert any image sequence into a progressive mask for use in real-time environment.

Shatter

6 votes

"Two part script that is used for exploding meshes in to separate objects by their MatID's. It also has options to group the new meshes together. A textbox for a user prefix name. An option to remap the new objects from multi-sub to standard materials. The original is left unaffected."

Spike Detector

6 votes

"'Spike detector' is intended to help game developers who are using 3DStudio Max to create the graphics for their games.This script will help to remove the errors in the meshes generated by the spikey faces that slow down the 3d engine performance. Spike definition:A spike is a very small face in which the distance from one vertex to the opposite edge in the same face is very small."

SpriteRenderTool

5 votes

"SpriteRenderTool includes:

  • lens/output-sync: change the lens of a camera but also in- or decrease the outputsize of your renderimage. the rendered object has the same size as before.
  • object-aliasing: the tool to define an object as a waterbox.
  • Syndicate content