Tagged 'game'

Break Out Online

3 votes

Mini arcade game, made in MaxScript.

3dmax Vray To Unreal Engine Converter and Vertex Color Baker

1 vote


This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.

3Ds Tetris

11 votes

This is a full out Tetris game done in Max. It also has an online scoreboard where you can submit your score, and prove that you are the 3D Studio Max Tetris Master!

Advanced Bend Modifier

6 votes

A maxscript that gives the user more control over the bend modifier
It lets the user input a width and the script will move the center to get the correct width

features:

- uses smart snap to snap to a custom grid
- easily choose angle and direction
- apply new bend modifier with correct offset
- auto update current bendmodifier with selected settings
- realtime update of all settings!
- support for all 4 directions and 4 angles (90 180 270 360)
- choose your final width
- modify multiple selections at same time
- snap position to grid

dwTools

16 votes


dwTools is a set of few handy scripts for 3dsmax, that I made to speed up repetitive operations at work.

Updates:
- some UI changes
- added: Assign Maps for materials of selected objects
- added: dw_tools_starter.mcr so script could be assigned to hotkey
- added: postfix customization for Assign Maps
- added: DX toggle for materials of selected objects
- fixed: crashing after 2nd check for SubMultiSub

Flow Map Painter

5 votes

very early alpha of a script that I've been working on for a while, that will be used to literally "Paint" flow maps to be used in realtime game shaders.

the map is to be used in the shader as offset for the time value of the factor that is animating your textures, whether it is a panner node or an up-vector-based algorithm.

the how to use .txt file is included in the download.

UPDATE 0.5

Follow Them

28 votes

Follow Them was developed in order to help Game Developers work with more complex animations by reducing render calls. What script does, is to track listed objects' motion in Points and then attach all geometries into one and skin the new object with these Points.

Game

6 votes

Here's a cheesy little game that I wrote in my spare time in maxscript. The basic premise (so far) is you try and stay alive as long as possible while bombs are randomly spawning and exploding. Periodically - health packs will spawn. But you have to be fast! They only last a few seconds before disappearing. I'm not sure how far I will take this - but it's been a fun little project so far.

GridWork

3 votes

GridWork is a set of tools for working with grid based tiles of geometry. It primarily features things like offsetting objects by the spacing and direction of the current grid, moving shifted off selections of geometry back on the grid, and replacing uninstanced pieces of geometry with instances of a reference object.

 

Invasion

11 votes

It is a simple game for 3Dsmax (2009 or higher). Try to catch the red flying saucer. :)
The video shows you how it works.

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