Tagged 'game'

Stretchy Bones Converter

1 vote

Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.

USAGE:
Select the bones that you want to be affected with "Pick bones" button.
Select the affected mesh with a skin modifier with "Pick skinned object" button.
Press "Convert and reskin" button.

IMPORTANT:

dwTools

16 votes


dwTools is a set of few handy scripts for 3dsmax, that I made to speed up repetitive operations at work.

Updates:
- some UI changes
- added: Assign Maps for materials of selected objects
- added: dw_tools_starter.mcr so script could be assigned to hotkey
- added: postfix customization for Assign Maps
- added: DX toggle for materials of selected objects
- fixed: crashing after 2nd check for SubMultiSub

GridWork

3 votes

GridWork is a set of tools for working with grid based tiles of geometry. It primarily features things like offsetting objects by the spacing and direction of the current grid, moving shifted off selections of geometry back on the grid, and replacing uninstanced pieces of geometry with instances of a reference object.

 

3Ds Tetris

11 votes

This is a full out Tetris game done in Max. It also has an online scoreboard where you can submit your score, and prove that you are the 3D Studio Max Tetris Master!

Puzzle

8 votes

Just for fun. I made a simple Puzzle game
feel free to add more buttons, a timer, and maybe a high score log. and please send it back to me : )

MAXSnake!

10 votes

Use your mouse to play a variation on the classic arcade game 'Snake'!

 

Instructions

Slot machine

6 votes

 

Reset 3ds max, goto MAXScript--Run MAXScript--Select this script and run.
Please play on "Smooth + Highlights" mode.
Enjoy it :)

Invasion

11 votes

It is a simple game for 3Dsmax (2009 or higher). Try to catch the red flying saucer. :)
The video shows you how it works.

Render to Texture Selected

0 votes

poster

Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).

==== CHANGELOG ====
v2.0
-Fixed an issue with V-Ray

Teapot Invaders!

12 votes

It's Space Invaders... with teapots! Defend the world of Max and avoid being overwhelmed by the teapot attack. Enjoy!

Screen Capture:
http://www.jasonlabbe3d.com/animationFiles/screenCaps/teapotInvaders_scr...

Download:
http://www.jasonlabbe3d.com/files/scripts/JDL_teapotInvaders.zip

To install:
- Drag and drop the .mzp file into MAX
- Close MAX, then open it back up
- Look for JDLtools in the 'category' section
- Add the tool in your quad menu, toolbar, or menu

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