Tagged 'game'

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    Advanced Bend Modifier

    6 votes

    A maxscript that gives the user more control over the bend modifier
    It lets the user input a width and the script will move the center to get the correct width

    features:

    - uses smart snap to snap to a custom grid
    - easily choose angle and direction
    - apply new bend modifier with correct offset
    - auto update current bendmodifier with selected settings
    - realtime update of all settings!
    - support for all 4 directions and 4 angles (90 180 270 360)
    - choose your final width
    - modify multiple selections at same time
    - snap position to grid

    Stretchy Bones Converter

    1 vote

    Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.

    USAGE:
    Select the bones that you want to be affected with "Pick bones" button.
    Select the affected mesh with a skin modifier with "Pick skinned object" button.
    Press "Convert and reskin" button.

    IMPORTANT:

    Render to Texture Selected

    0 votes

    poster

    Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).

    ==== CHANGELOG ====
    v2.0
    -Fixed an issue with V-Ray

    TerrainAxe

    18 votes

    2022-04-08

    • Fixes an issue with subdividing splines that create too many vertices
    • Fixes a bug that causes polysitch,quickStitch and placemesh stop working when dealing with vertices fewer than 100.
    • Add a missing arrow of Straight + Right for TrafficlineSys.

    GridWork

    3 votes

    GridWork is a set of tools for working with grid based tiles of geometry. It primarily features things like offsetting objects by the spacing and direction of the current grid, moving shifted off selections of geometry back on the grid, and replacing uninstanced pieces of geometry with instances of a reference object.

     

    3dmax Vray To Unreal Engine Converter and Vertex Color Baker

    1 vote


    This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.

    Stacker game

    4 votes

    This is a stacker game for 3DS Max that I created just for fun.
    Enjoy ;)

    If you have any requests or feedback, feel free to contact me on [email protected]
    or in the comment section down here ;)

    Break Out Online

    3 votes

    Mini arcade game, made in MaxScript.

    pX SpritesRender

    1 vote

    Walking Character Isabella Renders different angles of an animation from a character or object for use in 2D games. (Supports Render Elements ) This scripted utility for 3ds Max automate a useful task  that would be tedious manually. UPDATE 2017: Now it join the imges as Sprite Sheet!Click here for Help and Instructions

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