Tagged 'mask' http://www.scriptspot.com/3ds-max/scripts/tags/mask en SolidRocks http://www.scriptspot.com/3ds-max/scripts/solidrocks <p style="text-align: center;"><img src="/files/u913/downloadvisu.jpg" alt="" width="348" height="232" /></p><p><span style="color: #000000;"><strong>SolidRocks V2.3 is out !! &nbsp;Support for V-Ray NEXT (update 2.1) and&nbsp; MAX 2013-2020 ! Rebus Farm/RANCH Computing interoperability</strong></span></p><p>SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.</p><p><span style="color: #000000;"> Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.</span></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/solidrocks" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/solidrocks#comments Scripts 3dsmax ambient animated Animation Autodesk 3ds Max automated camera Cameras caustics detail flythrough glossies glossy irradiance lightcache LWF mask Material moving objects NEXT preset Reflection refraction render Rendering SolidRocks Tools update v-ray VRay workflow Thu, 06 Sep 2007 10:30:35 +0000 subburb 4137 at http://www.scriptspot.com RenderMask http://www.scriptspot.com/3ds-max/scripts/rendermask <p>Render different types of masks (<strong>Luminance</strong>, <strong>RGB</strong>, <strong>Reflection</strong>, <strong>Lights/Shadows</strong>, <strong>ObjectsID</strong>, <strong>SSS</strong>, <strong>Texture</strong>, <strong>AO</strong>, <strong>ZDepth</strong>, <strong>Specular</strong>, <strong>Refraction</strong>). The script don't affect the scene materials, lights and render settings.<br /><strong><em>(this version support only V-Ray render engine)</em></strong></p> <p><img src="http://tepavicharov.com/imgs/render_mask_preview.jpg" alt="" width="216" height="588" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/rendermask" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/rendermask#comments Scripts mask render Rendering VRay Tue, 03 Feb 2009 13:29:07 +0000 Ivan Tepavicharov 4927 at http://www.scriptspot.com Power Masker http://www.scriptspot.com/3ds-max/scripts/power-masker <p>The 3dsmax UI only allows you to set material effects ID up to 16 channels. The VRayMtl allows you to go beyond this using the effects ID override but other types of materials don't have any UI to adjust this. This tool using a backdoor into 3dsmax to set the effects ID beyond the 16 limit imposed by the UI.</p> <p>This means you can create masks for every material in your scene. Using this tool you can either assign effects IDs by hand or just press to automatically create them and their mask render elements.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/power-masker" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/power-masker#comments Scripts gbuffer id layer mask masker material mask Matte MME multi-matte Render Elements Mon, 07 Mar 2016 12:29:00 +0000 DaveWortley 13295 at http://www.scriptspot.com IDTool http://www.scriptspot.com/3ds-max/scripts/idtool <p>For people who work often with Objects ID, this script may make it easier. It allows you to see which objects have ID, to select objects by ID, assign a ID and all this without entering in properties of the objects.</p> <p><img src="http://tepavicharov.com/imgs/id_tool_preview.jpg" alt="" /></p> <p><strong>Version: 2.34</strong></p> <ul> <li><em> <em>Add&nbsp;<strong>"Assign ID by Layers"</strong> button</em></em></li> <li><em>Add Option to <strong>Assign Wirecolor by ID</strong></em></li> </ul> http://www.scriptspot.com/3ds-max/scripts/idtool#comments Scripts id mask Objects render Tue, 21 Jun 2011 12:11:02 +0000 Ivan Tepavicharov 7168 at http://www.scriptspot.com VRay Render Mask Maker http://www.scriptspot.com/3ds-max/scripts/vray-render-mask-maker <p>This script allows you to paint multiple render regions based on the viewport or the last render. It feeds the mask information to the Vray Renderer Mask and you can optimise your rendering time massively!</p> <p><img src="/files/u45408/vrayrendermaskmaker.jpg" alt="" width="638" height="242" /></p> <p>I've had this one under wraps for a while (I forgot I hadn't uploaded it). &nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vray-render-mask-maker" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vray-render-mask-maker#comments Scripts mask render mask VRay Tue, 05 Apr 2016 21:34:46 +0000 DaveWortley 13349 at http://www.scriptspot.com ToTex Render To Texture http://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture <p><strong>TOTEX v3</strong></p> <p><strong>Moved to github</strong></p> <p>The project Totex has been moved to gihub so community development is easier</p> <p><a href="https://github.com/svenfraeys/totex" title="https://github.com/svenfraeys/totex">https://github.com/svenfraeys/totex</a></p> <p><strong>New Version 3.0</strong></p> <p>"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder</p> <p>New features (3.0):</p> <p>&nbsp;</p> <p>- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.<br /> - Improved User Interface : More compact and focussed on usability<br /> - Auto-Update functionality : Get directly the new features<br /> - New maps in development : xNormal, instant preview and photoshop connection.</p> <p>&nbsp;</p> <p>New features (2.4):</p> <p>- new improved UI: much more clear design with thumbs<br />- Element map now works!</p> <p>New features (2.3):</p> <p>- Improved UI: a lot more compact design, better overview and more dynamic system<br />- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off</p> <p>New features (2.2):</p> <p>- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state<br />- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.</p> <p>New features (2.1):</p> <p>- Preview : with realtime directX shader (Xoliul shader -&nbsp;<a href="http://www.laurenscorijn.com/">http://www.laurenscorijn.com/</a>)<br />- Light Trace Ambient Occlusion<br />- Gradient Map<br />- Mask Map<br />- For Each Material ID<br />- Selection Bake : Bake only the selected faces</p> <p><img src="http://www.sven.fraeys.be/portfolio/wp-content/uploads/2011/08/totex_3.png" alt="" width="186" height="572" /></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture#comments Scripts baking diffuse maps mask normal projection render to texture Rendering Texture Baking Tools UVW workflow Fri, 21 May 2010 20:52:36 +0000 Svennovich 6087 at http://www.scriptspot.com Quick Mask http://www.scriptspot.com/3ds-max/scripts/quick-mask <p>Quick black and white mask from the selected objects</p> <p><img src="http://www.scriptspot.com/files/u9133/qmask.png" alt="Quick Mask" /></p> <p>Now support <strong>XRef Scenes</strong></p> http://www.scriptspot.com/3ds-max/scripts/quick-mask#comments Scripts anubis clipboard copy mask Matte quick render selection shape xref XRef Scene Fri, 02 Oct 2009 14:05:07 +0000 Anubis 5498 at http://www.scriptspot.com