Tagged 'Scripts' http://www.scriptspot.com/taxonomy/term/404/users/users en Playback Tools http://www.scriptspot.com/3ds-max/scripts/playback-tools-0 <p>This script offers easy to access tools for controlling animation time and playback, as well as the ability to save a few ranges to jump to.</p> <p>It is a highly modified version of Jim Jagger's original Playback Tools and uses his icons.</p> <p>&nbsp;</p> <p><strong>Features:</strong></p> <p>- Player controls</p> <p>- Playback speed controls</p> <p>- UI hide toggle</p> <p>- Time scrubber</p> <p>- Compact and wider time scrubber mode (accessed via the thin bar below the small time scrubber)</p> <p>- A separate rollout for storing up to four named time ranges</p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/playback-tools-0" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/playback-tools-0#comments Scripts Animation playback player Range store Time Thu, 22 May 2008 02:20:34 +0000 lbrooks 4479 at http://www.scriptspot.com Extrude/Inset/Outline Faces Modifiers http://www.scriptspot.com/3ds-max/scripts/extrudeinsetoutline-faces-modifiers <p>Set of simple modifiers that use the Edit Poly methods behind the scenes. Since the extrude modifier uses the poly extrude options and capabilities, it doesn't break on simple geometry like the FaceExtrude one does.</p> <p><img width="500" height="330" alt="Extrude Faces Modifier" src="/files/u1362/extrudemodifier.gif" /></p> <p>Compare with FaceExtrude:</p> <p><img width="489" height="323" alt="" src="/files/u1362/faceextrude.png" /></p> <p>&nbsp;</p> <p>&nbsp;</p> http://www.scriptspot.com/3ds-max/scripts/extrudeinsetoutline-faces-modifiers#comments Scripts extrude modifier Sun, 24 Mar 2019 10:19:18 +0000 Swordslayer 17518 at http://www.scriptspot.com LiveMeasure http://www.scriptspot.com/3ds-max/scripts/livemeasure <p>Measure and show edges length, segments length and faces area in real time. Work with Splines, Editable_Poly and&nbsp; Editable_mesh objects and Edit_Poly modifier.<br />--&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; In Polygon/Element sub-object level will show the selected faces area in generic units only.<br />--&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; In Edge/Border sub-object level will show the length of selected edges in user defined units.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/livemeasure" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/livemeasure#comments Scripts area border dimension edge element face Length measure polygon vertex Thu, 22 Sep 2011 21:38:19 +0000 miauu 7425 at http://www.scriptspot.com Massfx Rope Creator http://www.scriptspot.com/3ds-max/scripts/massfx-rope-creator <p><img src="https://s8.hostingkartinok.com/uploads/images/2019/03/8973574e9ce235ab04af293c6a4ffada.jpg" alt="Massfx Rope Creator 3ds max plugin" /></p> <p>The fastest solution to create ropes for your Massfx simulation. Select 2 objects and create a rope between them automatically!</p> http://www.scriptspot.com/3ds-max/scripts/massfx-rope-creator#comments Scripts 1-click animate Animation auto automated automatic Bones dynamics fast kinematic MassFX morph motion physics rigging rigid rope Sim simulation skin Fri, 15 Mar 2019 19:23:45 +0000 Crea3D 17505 at http://www.scriptspot.com Dirtizer 2 http://www.scriptspot.com/3ds-max/scripts/dirtizer-2 <p><img src="http://s8.hostingkartinok.com/uploads/images/2019/03/c80c7301b41fc48f2aa8262308bc960e.jpg" /></p> <p>A very helpful plugin which can make your materials dirty in one click!<br /> - You can control the level of dirtiness.<br /> - You can make it dry or wet.<br /> - Dirtizer supports Multi-materials (you can set random dirt to all materials at once)<br /> - You can add your own textures of dirt. (Organize your textures in "Dirtizer" folder as you want)</p> <p>Most render systems are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.</p> http://www.scriptspot.com/3ds-max/scripts/dirtizer-2#comments Scripts 1-click auto automatic automatically automation bump crack Dirt easy editor map Material mud render rubbish rust shader slate slot snow template texture VRay water Thu, 04 Aug 2016 21:03:17 +0000 Crea3D 13607 at http://www.scriptspot.com deleted http://www.scriptspot.com/3ds-max/scripts/deleted-0 http://www.scriptspot.com/3ds-max/scripts/deleted-0#comments Scripts Mon, 27 Mar 2017 08:54:27 +0000 ahmedfawaz 14060 at http://www.scriptspot.com Bitmap Tracking / Resizing .... http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p>New&nbsp; -&nbsp; ++ All Assets ++<br />New -&nbsp;<strong>External Bitmaps&nbsp;</strong>options - drag and drop external images to Resize or Convert to Tx, Exr or Jpg<br />New - Support for XRef files - drag and drop XRefs to Library Track Relink to Repath assets in XRef<br />New -<strong>&nbsp;Remove Selected Assets</strong><br />New -<strong> Resize to Nearest Power of 2 (256, 512, 1024, 2048 etc)</strong><br />New -<strong> Set Path dialog</strong><br />New - Favorite folder list for Auto-Relink dialog (just drag and drop)<br />.<br />New - SubTree bowser to&nbsp;<strong>Show Materials by</strong>&nbsp;selected bitmap assets - and&nbsp;<strong>drag and drop</strong>&nbsp;to Material Editor:<br /><a href="http://www.previews.pixamoon.com/preview/Pixamoon-BitmapTrackingResizing-1-70-05.gif" target="_blank"><img src="http://www.previews.pixamoon.com/preview/Pixamoon-BitmapTrackingResizing-1-70-05.gif" alt="" width="638" height="272" /></a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets </strong>now<br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at http://www.scriptspot.com One-click Mass Booleans http://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans <p><img src="https://s8.hostingkartinok.com/uploads/images/2018/02/d48f1e8e37413991cc908b3a661a579e.jpg" alt="poster" width="400" /></p> <p>Must-have plug-in for fast modeling! Now with ProBoolean.</p> <p>Fast 1-click boolean operations with multiple objects:<br /> -Union selected objects.<br /> -Subtract selected objects from the first selected object.<br /> -Subtract the last selected object from the other selected objects.<br /> -[ProBoolean] Union selected objects.<br /> -[ProBoolean] Subtract selected objects from the first selected object.<br /> -[ProBoolean] Subtract the last selected object from the other selected objects.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans#comments Scripts 3d bool boolean combine fast geometry intersect join mass max mesh multiple object operand operations Poly polygon reshape split subtract union Tue, 23 Dec 2014 11:18:34 +0000 Crea3D 12005 at http://www.scriptspot.com Align Pivot to Direction http://www.scriptspot.com/3ds-max/scripts/align-pivot-to-direction <p>&nbsp;Align Pivot to DIrection(vector) allows you to align the X, Y,Z or XYZ axis of the local pivot of each of the selected objects to the direction(vector), defined by two picked in the scene points. SNAP will be turned ON automatically.&nbsp; If the Shift key is down when the axis is choosen the pivot will be moved to the first picked point.</p> <p>Version 1.1 should works properly with Pen(tablets).</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/align-pivot-to-direction" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/align-pivot-to-direction#comments Scripts align direction normal pivot Rotate vector Tue, 28 Oct 2014 13:43:28 +0000 miauu 11887 at http://www.scriptspot.com Spline Terrain http://www.scriptspot.com/3ds-max/scripts/spline-terrain <p>Here is a little fun script: Create a spline terrain and add the terrain modifier plus some displacement.</p> <p>Simply drag and drop it to the viewport</p> <p>You can find me here: <a href="https://twitter.com/3D_Trooper" title="https://twitter.com/3D_Trooper">https://twitter.com/3D_Trooper</a><br /> And occasionally here: <a href="https://www.youtube.com/c/3DTrooper" title="https://www.youtube.com/c/3DTrooper">https://www.youtube.com/c/3DTrooper</a></p> http://www.scriptspot.com/3ds-max/scripts/spline-terrain#comments Scripts shapes Splines Terrain Sun, 10 Mar 2019 21:05:12 +0000 TDTrooper 17496 at http://www.scriptspot.com