Tagged 'light select' https://www.scriptspot.com/3ds-max/scripts/tags/light-select en GTVFX-SCA_createLightSelectElements_ByLayer https://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createlightselectelements-bylayer <p><img src="/files/u10881/gtvfx-sca_createlightselectelements_bylayer_0.jpg" alt="" width="376" height="478" /></p> <p>&nbsp;</p> <p>Manages the creation of VRay Light Select Elements based on a layer naming convention.</p> <p>All lights on a layer will be included in that Light Select Element.</p> <p>Layers are found by matching the pattern of the nameTag variable. You can change this variable if necessary for your pipeline by using the slender button at the top of the dialog.</p> <p>Default nameTag = "*lgt_*" &nbsp;(fe: lgt_sun, lgt_key, etc...)</p> <p>&nbsp;</p> <p>&nbsp;Updates:</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createlightselectelements-bylayer" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createlightselectelements-bylayer#comments Scripts Elements gtvfx light select lighting render scene assembly VRay Fri, 03 Jan 2014 22:25:24 +0000 gtvfx 10779 at https://www.scriptspot.com GTVFX-SCA_createLightSelectElements_perLight https://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createlightselectelements-perlight <p>Creates a VRay Light Select Element for each light in your scene.</p> <p>Elements are named with prefix of the nameTag variable. You can change this variable if necessary for your pipeline. To do so you will need to open the script and modify the variable within the struct.</p> <p>Default nameTag = "lgt_"</p> https://www.scriptspot.com/3ds-max/scripts/gtvfx-sca-createlightselectelements-perlight#comments Scripts Elements gtvfx light light select light select element Lights render VRay Fri, 03 Jan 2014 22:28:41 +0000 gtvfx 10780 at https://www.scriptspot.com