Tagged 'IK' http://www.scriptspot.com/3ds-max/scripts/tags/ik en InstantRig http://www.scriptspot.com/3ds-max/scripts/instantrig <p>&nbsp;</p> <p><img src="/files/u100225/onlybox.jpg" alt="" width="300" height="280" /></p> <p><strong>Pose Manager</strong></p> <p><strong><img src="/files/u100225/fliplimbs.gif" alt="" width="250" height="140" /></strong></p> <p><strong>Auto Overlap</strong></p> <p><img src="/files/u100225/untitled.gif" alt="" width="250" height="140" /></p> <p><strong>Auto Skin</strong></p> <p><img src="/files/u100225/prev.gif" alt="" width="250" height="140" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/instantrig" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/instantrig#comments Scripts 3ds Animation auto autorig character FK IK instantrig max Rig rigging Sat, 22 Jul 2017 23:20:08 +0000 firatkiral 14227 at http://www.scriptspot.com IKFK Stretch & Bend http://www.scriptspot.com/3ds-max/scripts/ikfk-stretch-bend <p>a script to generate an IK FK bend and stretch chain. You can easily switch between IK and FK, bend the arm, add as many twist bones as you want...</p> http://www.scriptspot.com/3ds-max/scripts/ikfk-stretch-bend#comments Scripts bend FK IK ikfk squash stretch twist Sun, 02 Sep 2012 08:39:34 +0000 rauquenrol 9280 at http://www.scriptspot.com boneStretch http://www.scriptspot.com/3ds-max/scripts/bonestretch <p><img src="http://www.scriptspot.com/files/u15505/bonestretch.gif" alt="" height="232" width="265" /></p><p>This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.</p><p><a href="http://www.scriptspot.com/3ds-max/scripts/bonestretch" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bonestretch#comments Scripts Animation Bone Bones cartoon Color colorizer contraint FK flexible gizmo IK Rig rigging skinning squash stretch toon Utilities utility viewport Wed, 18 Aug 2010 20:30:54 +0000 thedour 6303 at http://www.scriptspot.com Stretchy IK Chain http://www.scriptspot.com/3ds-max/scripts/stretchy-ik-chain <p>This script will convert a bone chain into a stretchable IK chain, in either squash or scale mode. Just double click the first bone of the chain and run the script.</p> <p>The macroscript will be under the "Toke Scripts" category.</p> http://www.scriptspot.com/3ds-max/scripts/stretchy-ik-chain#comments Scripts Bone chain IK stretchy Wed, 21 Oct 2009 00:46:24 +0000 Poker 5550 at http://www.scriptspot.com maTools Select IK Chain UpNode http://www.scriptspot.com/3ds-max/scripts/matools-select-ik-chain-upnode <p>Select IK Chain End effector and run the script. Select the object you want as IK Chain End Effector LookAt node.</p> http://www.scriptspot.com/3ds-max/scripts/matools-select-ik-chain-upnode#comments Scripts IK Sat, 21 Oct 2006 03:45:42 +0000 Martin Andersen 2828 at http://www.scriptspot.com Create_HI_BoneChain_From_Selection.ms http://www.scriptspot.com/3ds-max/scripts/create-hi-bonechain-from-selection-ms <p>This script is for use with the naming convention described in the Tutorial section.It lets you create a bone chain based on the orientation of a selected object.Once creation is complete you will be prompted for the name of the part that the bone chain is for.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/create-hi-bonechain-from-selection-ms" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/create-hi-bonechain-from-selection-ms#comments Scripts IK Sat, 21 Oct 2006 03:45:42 +0000 Paul Hormis 2913 at http://www.scriptspot.com Create_HI_IKChain_Pro.ms http://www.scriptspot.com/3ds-max/scripts/create-hi-ikchain-pro-ms <p>This script is for use with the naming convention described in the Tutorial section.Once the IK chain is created you will be prompted for the creation of an upnode object as well as a controller for that upnode.The script is still in development and will become much more robust in the near future.</p> http://www.scriptspot.com/3ds-max/scripts/create-hi-ikchain-pro-ms#comments Scripts IK Sat, 21 Oct 2006 03:45:42 +0000 Paul Hormis 2914 at http://www.scriptspot.com Create_Skel_Objects_From_Ctrl.ms http://www.scriptspot.com/3ds-max/scripts/create-skel-objects-from-ctrl-ms <p>This script creates Skel Objects from Ctrl objects. This script requires the use of the naming convention described in the Tutorials section.Required File: TiM_Lib.ms</p> http://www.scriptspot.com/3ds-max/scripts/create-skel-objects-from-ctrl-ms#comments Scripts IK Sat, 21 Oct 2006 03:45:42 +0000 Paul Hormis 2917 at http://www.scriptspot.com Create_Spline_IKChain.ms http://www.scriptspot.com/3ds-max/scripts/create-spline-ikchain-ms <p>This script is for use with the naming convention described in the Tutorial section.The script is still in development and will become much more robust in the near future.</p> http://www.scriptspot.com/3ds-max/scripts/create-spline-ikchain-ms#comments Scripts IK Sat, 21 Oct 2006 03:45:42 +0000 Paul Hormis 2918 at http://www.scriptspot.com