Tagged 'instance' http://www.scriptspot.com/3ds-max/scripts/tags/instance en Universal Select By http://www.scriptspot.com/3ds-max/scripts/universal-select-by <p><img src="/files/u16144/universal_select_by_3.0_s.png" alt="" width="537" height="725" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/universal-select-by" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/universal-select-by#comments Scripts bitmap class face graph mapper instance layer map Material modifier name object properties select Mon, 13 Jul 2020 02:48:40 +0000 obaida 22984 at http://www.scriptspot.com miauu's Extended Clone Tool http://www.scriptspot.com/3ds-max/scripts/miauus-extended-clone-tool <p><img src="https://1.bp.blogspot.com/-ujkI_5bRhrE/XeUvDP5OWsI/AAAAAAAAB3M/1Iz6L5Uoqd8Vk5Ld4u5LLudag3_4lkwjgCLcBGAsYHQ/s1600/ExtendedCloneTool_v14_UI.jpg" alt="" width="260" height="450" /></p> <p>&nbsp;</p> <p><strong>miauu's Extended Clone Tool adds new options to the standard Clone Options dialog.</strong></p> <p><strong>The main goal - save time using these features:</strong></p> <p><strong>- move the created objects to a new layer,</strong></p> <p><strong>- move the created objects into existing layer</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-extended-clone-tool" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-extended-clone-tool#comments Scripts clone Controller copy duplicate instance object Reference Mon, 17 Sep 2018 09:45:46 +0000 miauu 16023 at http://www.scriptspot.com Make iT Instance http://www.scriptspot.com/3ds-max/scripts/make-it-instance <p>A Script for Replacing Selected Objects with Picked Object , BUT with Group Support .</p> <p>&nbsp;</p> <p><img src="/files/u16144/make_it_instance.jpg" alt="" width="436" height="303" /></p> <p data-pm-slice="1 1 []"><strong>Note : </strong>When Replacing Groups its better to be closed .</p> <p><strong>INSTALL :&nbsp;</strong>drop it to max viewport or run it from Scripting Menu/Run Script , You'll Find it in "_My Scripts_" Category .</p> <p><strong>UPDATE 1 :</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/make-it-instance" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/make-it-instance#comments Scripts group instance replace Fri, 29 Oct 2021 13:33:32 +0000 obaida 23995 at http://www.scriptspot.com Instance Tool http://www.scriptspot.com/3ds-max/scripts/instance-tool <p>Instance tool analyze the geometry objects in the scene and finds groups of objects that could be represented as instances of one of them. Then the user can turn every group into actual instances and choose which object from the group will be preserved. The objects in the group are objects that have the same topology (could be morph targets of one another) and the difference between them could be described with transformation alone.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/instance-tool" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/instance-tool#comments Scripts automated geometry instance Mon, 16 May 2011 13:14:49 +0000 Matan 7047 at http://www.scriptspot.com Auto instances http://www.scriptspot.com/3ds-max/scripts/auto-instances <p>&nbsp;</p> <h3 class="western"><strong><img src="https://osetrov3d.ru/wp-content/uploads/2020-02-05_23-18-29.png" alt="" /></strong></h3> <h3 class="western"><strong><br /></strong></h3> <h3 class="western"><strong>Script Description</strong></h3> <p>&nbsp;This script automatically finds objects with the same geometry and turns them into instances. This can reduce RAM consumption, scene file size, and save and open times for a scene. This script will be especially useful when optimizing other people's scenes and 3D models.</p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/auto-instances" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/auto-instances#comments Scripts auto instance instances optimization ram reduction scene size Thu, 28 Oct 2021 10:12:52 +0000 Osetrov 23994 at http://www.scriptspot.com Move/Clone to cursor http://www.scriptspot.com/3ds-max/scripts/moveclone-to-cursor <p>Hi, this is simple script which move or clone selected objects to surface under cursor. You can bind it to any hotkey (I usualy use Alt+S and Alt+C).</p> <p>1.0.1</p> <p>- initial releas</p> <p>1.0.2</p> <p>- settings can be binded to hotkey</p> <p>- possibility to turn on random rotation in Z axis</p> <p>1.0.3</p> <p>- multiple object selection can be treated as object list, so in clone mode random object will be selected</p> <p>- cloned objects can be automaticly moved to active layer</p> <p>&nbsp;</p> http://www.scriptspot.com/3ds-max/scripts/moveclone-to-cursor#comments Scripts clone copy Cursor instance mouse move point under Mon, 25 Jan 2021 17:00:37 +0000 mad 23827 at http://www.scriptspot.com Move/Clone to cursor http://www.scriptspot.com/3ds-max/scripts/moveclone-to-cursor-0 <p>Hi, this is simple script which move or clone selected objects to surface under cursor. You can bind it to any hotkey (I usualy use Alt+S and Alt+C). In this current version additional settings are avaiable only by hidden function call ObjToCursorSettings() which can be called via MaxScript Listener.</p> http://www.scriptspot.com/3ds-max/scripts/moveclone-to-cursor-0#comments Scripts clone copy Cursor instance mouse move point under Mon, 25 Jan 2021 17:03:46 +0000 mad 23828 at http://www.scriptspot.com Copy modifiers http://www.scriptspot.com/3ds-max/scripts/copy-modifiers <p>Simple tool for copy/instance modifiers from source object to selected array of objects. Does not copy only edite_poly modifier because 3dsmax does not allow doing this by script.</p> <p><img src="http://www.scriptspot.com/files/u47486/copy_modifiers.png" /></p> http://www.scriptspot.com/3ds-max/scripts/copy-modifiers#comments Scripts copy instance modifiers Fri, 28 Dec 2018 14:39:26 +0000 andrfil 17030 at http://www.scriptspot.com Modifier Instancer http://www.scriptspot.com/3ds-max/scripts/modifier-instancer <p> <img src="/files/u1568/modifier_instancer.jpg" alt="" width="213" height="438" align="right" /> </p> <p> This simple scripts allows you to instance some or all modifiers of an object into large number of objects. </p> <p> - just pick the source object </p> <p> - select the modifiers that are going to be instanced. Press CTRL for multiple selection. </p> <p> - select target objects </p> <p> - Hit to the INSTANCE MODIFIERS </p> <p> version history: </p> <p> version 0.5 </p> <p> -Selected objects automatically will be added to the target list. </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/modifier-instancer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/modifier-instancer#comments Scripts instance mass modifiers multiple modifier instance Fri, 15 Aug 2008 18:43:03 +0000 masquerade 4607 at http://www.scriptspot.com Find identical geometry and instance it http://www.scriptspot.com/3ds-max/scripts/find-identical-geometry-and-instance-it <p>Everybody who have imported large amount of data from any cad system know that it normally kills the instancing. The intention of this script is to find geometrically identical nodes and instance them. This script will of course work if someone have used copy instead of instance in a scene and wants them instanced instead.</p> <p>Added 2015:<br /> I'm happy to see that so many have tried out my Sunday hack that I made 5 years ago...but as it was only something to do for a Sunday its not really something I support. I would love to, but my daytime job takes all my time ;-)</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/find-identical-geometry-and-instance-it" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/find-identical-geometry-and-instance-it#comments Scripts auto find geometry instance node Sat, 27 Feb 2010 13:17:48 +0000 enthed 5890 at http://www.scriptspot.com