Tagged 'boolean' http://www.scriptspot.com/3ds-max/plugins/tags/boolean en Voxel Remesh http://www.scriptspot.com/3ds-max/plugins/voxel-remesh <p>Voxel Remesh is a multi-threaded &amp; C++, volume based remeshing plugin for 3dsMax developed by PolyDesign.</p> <p>- Volume based Voxel Remesh allows you to:<br /> Create closed surfaces from self intersected meshes,<br /> Create a high-poly mesh for baking with round edges,<br /> Create a lowpoly mesh from highpoly,<br /> Generate a better topology for 3d scan meshes,<br /> Create level designs,<br /> Create organic meshes in 3dsMax,<br /> Create an evenly distributed polygonal mesh for physics simulations,<br /> A dynamesh like workflow,<br /> - And much more depending on the artist's creativity :)</p> <p><a href="http://www.scriptspot.com/3ds-max/plugins/voxel-remesh" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/plugins/voxel-remesh#comments Plugins boolean intersection mesher quad relax remesh topology union volume voxel Tue, 07 Apr 2020 21:06:05 +0000 batuhanozer 22858 at http://www.scriptspot.com ImpressObjects http://www.scriptspot.com/3ds-max/plugins/impressobjects <p>ImpressObjects is a plugin for 3ds Max that allows two intersecting meshes to be pressed against one another so that their respective vertices do not overlap.</p> <p><img src="http://versatileartist.com/images/KMIO001.gif" /></p> <p>HOW TO USE:<br /> 1) Use the "Select Node A" and "Select Node B" pickbuttons to choose two overlapping meshes.<br /> 2) Press the "Create Target" button to create a target helper. This determines the directions in which intersecting vertices will be moved.<br /> 3) Adjust the target helper as desired.<br /> 4) Click "Impress".</p> <p>FEATURES:<br /> - Non-destructive to mesh topology</p> <p><a href="http://www.scriptspot.com/3ds-max/plugins/impressobjects" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/plugins/impressobjects#comments Plugins boolean intersecting non-destructive overlapping squish Fri, 27 May 2016 20:38:52 +0000 Malkalypse 13458 at http://www.scriptspot.com Multi Mesher http://www.scriptspot.com/3ds-max/plugins/multi-mesher <p>This is a quick FREE tool.<br /> it acts like the Mesher, but instead of picking only one source object you can have a list of them.<br /> And with some boolean options to intersect or subtract the meshes.</p> <p>there is a add list for the boolean addition objects<br /> and another one for the subtract objects</p> <p>it keeps the animation...modifiers, and the uv's.</p> <p>and the Source objects remains separate, so it'll not collapse it in one, like the boolean does.</p> <p>you can also pick splines</p> <p>installation :<br /> 1 : put the file in your script, startup folder.<br /> 2 : restart max</p> <p><a href="http://www.scriptspot.com/3ds-max/plugins/multi-mesher" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/plugins/multi-mesher#comments Plugins Animation boolean kinematiclab mesher modeling multimesher Tue, 03 Jun 2014 18:08:59 +0000 rauquenrol 11188 at http://www.scriptspot.com