Tagged 'workflow' https://www.scriptspot.com/3ds-max/scripts/tags/workflow en Project Manager https://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block;"><li>Best tool for organizing any type of 3D files.</li><li>Simple drag and drop for merging and assigning models, materials, textures, biped, IES lights and more.</li><li>Interactive rendering previews for materials and IES files.</li><li>Show native previews for 3ds Max files, HDRI &amp; etc.</li><li>Search files by tags and file-names.</li><li>Missing external files management.</li><li>Support to most used renderers like Vray, Corona, Octane, Mental Ray, Arnold &amp; etc.</li></ul><p><strong>Changes for <a title="Read more" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-80-61/" target="_self">Project Manager v.2.80.61</a>:</strong></p><ul class="checkbox"><li>Adds the ability to customize templates of Materials and Textures</li><li>Adds support to <a href="https://docs.chaosgroup.com/display/VRAY3MAX/VRscans+%7C+VRayScannedMtl" rel="nofollow noopener noreferrer" target="_blank">VRscans Materials</a> <span style="color: red;">*</span></li><li>Adds support to <a href="https://docs.chaosgroup.com/display/VRAY3MAX/DarkTree+Material+%7C+VRaySimbiontMtl" rel="nofollow noopener noreferrer" target="_blank">DarkTree Materials</a> <span style="color: red;">*</span></li><li>Adds support to <a href="https://docs.chaosgroup.com/display/VRAY3MAX/OSL+Material+%7C+VRayOSLMtl" rel="nofollow noopener noreferrer" target="_blank">OSL Materials ( VRayOSLMtl ) </a> <span style="color: red;">*</span></li><li>Adds support to <a href="https://docs.chaosgroup.com/display/VRAY3MAX/GLSL+Material+%7C+VRayGLSLMtl" rel="nofollow noopener noreferrer" target="_blank">GLSL Materials ( VRayGLSLMtl ) </a> <span style="color: red;">*</span></li><li>Adds support to <a href="http://www.sinisoftware.com/products/plugins/proxsi" rel="nofollow noopener noreferrer" target="_blank">SiNi ProxSi</a></li><li>Adds the ability to set custom path for cache folder</li><li>Adds the ability for restore database from backups</li><li>Adds 'Standard Surface' and 'Physical Material' to list of default templates for Materials</li><li>Fixes an issue for 3Ds Max 2014 with dragging a material to Project Manager from Slate Material Editor</li><li>Fixes an issue with fitting camera view to nodes when camera has invalid target</li><li>Fixes the issue with rendering preview for Proxy in versions 2.70.25-2.70.37 using the Batch Render&amp;Relink tool.</li><li>Fixes the bug with filtering items in Demo mode</li><li>Fixes the bug with rendering previews for models and materials in versions 2.70.25-2.70.37</li><li>Fixes the bug with crash of 3Ds max when Corona interactive rendering is active</li><li>Fixes a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized")</li><li>Fixes an issue with saving materials and models with maps.</li><li>Fixes an issue with using the render settings from scene/studio in batch mode.</li><li>Fixes an issue with redrawing some items after changing the thumbnails size for listview.</li><li>Fixes an issue with network paths in Folder Browser dialog.</li><li>Fixes an issue with preview for some SketchUp files.</li><li>Fixes an issue with displaying asset files for xRef scenes.</li><li>Fixes the bug with crashing the 3Ds Max when user try remove some links from scene.</li><li>Fixes the rare bug what can occurs on closing the plugin.</li><li>Fixes the issue with opening VrMat files with #Found status.</li><li>Fixes the issue with found compatible renderer for some materials.</li><li>Fixes the issue with saving Material Library after changing the path to VrMat file.</li></ul><div><iframe style="float: left;" src="https://www.youtube.com/embed/P7T5DHV64jA" width="768" height="440" frameborder="0"></iframe></div><p style="clear: both;"><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" width="720" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Tree.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/materials-450x450.jpg" alt="Materials Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/HDRI-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/hdri-explorer-450x450.jpg" alt="HDRI Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" width="450" hspace="4" height="450" border="0" /> </a></div></td></tr></tbody></table><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at https://www.scriptspot.com UniAttach-Detacher https://www.scriptspot.com/3ds-max/scripts/uniattach-detacher <p>v2.6<br /> Improved Attachment algorithm for a large set of objects<br /> Added a geometry filter in attach to avoid errors<br /> Улучшен алгоритм аттача для большого множества объектов<br /> Добавлен фильтр геометрии в аттаче для избежания ошибки</p> <p><strong>Using single hotkey for Attach/Detach</strong><br /> <strong>Используя единственную горячую кнопку для Attach/Detach</strong></p> https://www.scriptspot.com/3ds-max/scripts/uniattach-detacher#comments Scripts attach detach maxscript mesh modeling object Poly script select selection spline tool workflow Thu, 27 Jun 2013 10:01:42 +0000 Nik 10262 at https://www.scriptspot.com Mirza Link Manager https://www.scriptspot.com/3ds-max/scripts/mirza-link-manager <p>Replacement for Archicad Importer, Revit Importer, Sketchup Importer.<br /> Import and update models coming from Archicad, Revit, Sketchup and Rhino3d while keeping applied materials, modifiers and properties. The meshes are linked through their material's names to the original.</p> https://www.scriptspot.com/3ds-max/scripts/mirza-link-manager#comments Scripts archicad import link revit rhino sketchup update workflow Sun, 18 Dec 2016 00:07:20 +0000 mirza 13900 at https://www.scriptspot.com FilePathFinder Pro & Light versions https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p><strong>FilepathFinder</strong> - most power tool for working with Asset Files in 3ds Max. <br />With FilepathFinder you can easy find and collect asset files. <br />Utility supports XRefs of all types and processes all XRefs scenes linked to current. <br />Unlike all other such tools, FilepathFinder really finds all resources (images, HDR-images, Proxy, IES-files, shaders). <br />Also the FilePathFinder can help you quick find objects or materials and textures by asset links.</p><p>&nbsp; <img style="float: left;" src="/files/u793/filepathfinder_pro_v.3.70.19.jpg" alt="" width="638" height="288" /></p><div style="clear: both;">&nbsp;</div><p><strong>FilepathFinder PRO v3.70.19</strong></p><ul class="checkbox"><li>Redesign the interface.</li><li>Increase the size of thumbnails up to 512px.</li><li>Adds support to different screen dpi settings.</li><li>Adds an ability to display thumbnails for 3ds Max scenes saved in 3ds Max 2017.</li><li>Updates for Unique Asset Tracking System what allows to working with assets which unsupported by default 3Ds Max Asset Tracking System.</li><li>Fixes the bug with crash of 3Ds max when Corona interactive rendering is active.</li><li>Fixed a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized").</li><li>Fixes a bug with asset files when path contains invalid characters.</li><li>Fixes a bug when viewport displays a scene in black when use a Nitrous Direct3D Display Driver.</li><li>Adds the ability to rendering previews for models using all cameras present in rendered scene.[Batch Render&amp;Relink].</li><li>New option "Fit view to nodes" - to disable/enable fitting view to objects in rendered scene. [Batch Render&amp;Relink].</li><li>New methods and properties for <a href="https://3d-kstudio.com/faq-cat/maxscript-api/">API</a>: PostScriptInfo.FitCameraFov and "BeforeRender" property for PostScriptInfo.BatchMode. [Batch Render&amp;Relink].*</li><li>Adds a new property to 'Batch Render&amp;Relink' API - BatchMode (return the string Unknown, Render, Relink, Test). [Batch Render&amp;Relink]*</li><li>Fixes an issues with rendering previews: now studio scaled to nodes instead previously used method for scaling nodes for fitting to studio. [Batch Render&amp;Relink].</li><li>Fixes an issue with stopping batch mode with message dialog about read-only files. [Batch Render&amp;Relink]</li><li>Fixes a minor issue with rendering models using the Batch Render&amp;Relink. [Batch Render&amp;Relink]</li><li>Adds an ability to rendering preview for materials used in .vrmat files. [Batch Render&amp;Relink]</li><li>Fixes a bug with relinking Material Library files using the Batch Render&amp;Relink tool. [Batch Render&amp;Relink]</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at https://www.scriptspot.com BodyFast Rigging Character https://www.scriptspot.com/3ds-max/scripts/bodyfast-rigging-character <h1> BodyFast</h1> <p>ONE CLICK GEOMETRY ONE CLICK RIGGING ONE CLICK ANIMATION<br /> &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;FAST&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;<br /> BODYFAST IS A COMMERCIAL SCRIPT THAT ALLOW YOU TO<br /> CREATE A CHARACTER THAT IS READY TO LOAD MOTION_CAPURE FILE,<br /> AND MOTION_TRAKIN FOR THE FACE ANIMATION..<br /> WATCH THE ALL VIDEOS AND YOU SEE HOW THE CHARACTER WORKFLOW IS FAST<br /> WITH BODYFAST<br /> (FIND HIGH DEFINITION VIDEO ON MY WEBSITE)<br /> IF YOU ARE INTERESTED CONTACT ME BY E-MAIL "CGFREE@YAHOO.IT"<br /> OR SMS AT "+39 3478985253".<br /> THE PRICE IS 33€ OR LESS ....CONTACT ME.</p> https://www.scriptspot.com/3ds-max/scripts/bodyfast-rigging-character#comments Scripts Biped Characters modeling rigging skin workflow Sun, 11 Jan 2015 21:56:27 +0000 BodyFast 12057 at https://www.scriptspot.com Rhino Importer https://www.scriptspot.com/3ds-max/scripts/rhino-importer <p>A tool to import and dynamically update models from Rhino into 3dsmax.</p> <p>NB: <strong>This script is now replaced by the <a href="http://www.scriptspot.com/3ds-max/scripts/mirza-link-manager">Mirza Link manager</a></strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/rhino-importer" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/rhino-importer#comments Scripts archicad artlantis import materials revit rhino sketchup update workflow Sat, 18 Jun 2011 22:34:42 +0000 mirza 7160 at https://www.scriptspot.com Revit importer https://www.scriptspot.com/3ds-max/scripts/revit-importer <p>A tool to import and dynamically update model from Revit into 3dsmax.</p> <p>NB: <strong>This script is now replaced by the <a href="http://www.scriptspot.com/3ds-max/scripts/mirza-link-manager">Mirza Link manager</a></strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/revit-importer" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/revit-importer#comments Scripts archicad import revit rhino sketchup update workflow Sat, 18 Jun 2011 22:32:14 +0000 mirza 7159 at https://www.scriptspot.com SolidRocks https://www.scriptspot.com/3ds-max/scripts/solidrocks <p style="text-align: center;"><img src="/files/u913/picintro097.jpg" alt="" width="202" height="189" /></p><p><span style="color: #000000;"><strong>SolidRocks V2 is out !! &nbsp;Support for&nbsp; MAX 2010-2017, And Latest V-Ray 3.5 ! Rebus Farm/RANCH Computing interoperability</strong></span></p><p><span style="color: #000000;"><strong>New presets for Vray 3.5 : Now render better AND faster !</strong></span></p><p><span style="color: #000000;"><strong>Vray 3.5 is now managed into this new SolidRocks.<br /></strong></span></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/solidrocks" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/solidrocks#comments Scripts 3dsmax ambient animated Animation automated camera Cameras caustics detail flythrough glossies glossy irradiance lightcache LWF mask Material moving objects preset Reflection refraction render Rendering SolidRocks Tools v-ray VRay workflow Thu, 06 Sep 2007 10:30:35 +0000 subburb 4137 at https://www.scriptspot.com ToTex Render To Texture https://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture <p><strong>TOTEX v3</strong></p> <p><strong>Moved to github</strong></p> <p>The project Totex has been moved to gihub so community development is easier</p> <p><a href="https://github.com/svenfraeys/totex" title="https://github.com/svenfraeys/totex">https://github.com/svenfraeys/totex</a></p> <p><strong>New Version 3.0</strong></p> <p>"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder</p> <p>New features (3.0):</p> <p>&nbsp;</p> <p>- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.<br /> - Improved User Interface : More compact and focussed on usability<br /> - Auto-Update functionality : Get directly the new features<br /> - New maps in development : xNormal, instant preview and photoshop connection.</p> <p>&nbsp;</p> <p>New features (2.4):</p> <p>- new improved UI: much more clear design with thumbs<br />- Element map now works!</p> <p>New features (2.3):</p> <p>- Improved UI: a lot more compact design, better overview and more dynamic system<br />- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off</p> <p>New features (2.2):</p> <p>- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state<br />- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.</p> <p>New features (2.1):</p> <p>- Preview : with realtime directX shader (Xoliul shader -&nbsp;<a href="http://www.laurenscorijn.com/">http://www.laurenscorijn.com/</a>)<br />- Light Trace Ambient Occlusion<br />- Gradient Map<br />- Mask Map<br />- For Each Material ID<br />- Selection Bake : Bake only the selected faces</p> <p><img src="http://www.sven.fraeys.be/portfolio/wp-content/uploads/2011/08/totex_3.png" alt="" width="186" height="572" /></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/totex-render-to-texture#comments Scripts baking diffuse maps mask normal projection render to texture Rendering Texture Baking Tools UVW workflow Fri, 21 May 2010 20:52:36 +0000 Svennovich 6087 at https://www.scriptspot.com RappaTools3 https://www.scriptspot.com/3ds-max/scripts/rappatools3 <p>RappaTools3 is an advanced toolbox that comes with a great variety of tools for the artist working in 3ds Max. The main focus is to speed up the workflow and to reduce the click count. It offers a wide variety of tools, everything from selection tools to rendering tools. It can help you through the entire process of creating a 3D art piece.<br /> <img src="http://remusjuncu.com/rappatools/img/3.2/geopoly.gif" width="400" height="300" alt="rappatools3 bridge" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/rappatools3" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/rappatools3#comments Scripts Material Misc modeling modifier Objects rappatools selection Tools transform workflow Thu, 30 Jun 2011 05:50:06 +0000 RappyBMX 7192 at https://www.scriptspot.com