Tagged 'Rendering' https://www.scriptspot.com/3ds-max/scripts/tags/rendering en Project Manager https://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block; font-family: Verdana,Helvetica;"><li><strong>Easy to organize and use</strong> 3ds Max <strong>Models</strong>, <strong>Materials</strong>, <strong>Textures</strong> and <strong>IES Photometric Lights</strong>.</li><li><strong>Merge</strong> Models, Materials, Bitmaps and IES using <strong>Drag&amp; Drop</strong>.</li><li>Store/Create <strong>Proxy with materials</strong>.</li><li><strong>Interactive rendering</strong> previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.</li><li>Show <strong>native previews</strong> for 3ds Max files, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI &amp; etc.</li><li>Support to <strong>Substance</strong> textures</li><li><strong>Search files</strong> by tags and file-names.</li><li>Power <strong>Asset Tracking Management</strong>.</li><li>Support to most used renderers like <strong>V-Ray</strong>, <strong>Corona</strong>, <strong>Octane</strong>, <strong>Mental Ray</strong>, <strong>Maxwell</strong> &amp; etc.</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-96-00/" target="_self">Project Manager v.2.96.00</a>:</strong></p><ul class="checkbox"><li>Simplifies a method of adding a new material library:<br />Now user can start create a new material library from any place of material treeView.</li><li>Adds an ability to rendering previews using Corona Frame Buffer</li><li>Minor interface changes</li><li>The "Save Selected" now saves the nodes without materials in Slate Material Editor only if the option "Clear Unused Assets" is checked</li><li>Hidden categories remain as hidden when merging models which categories are hidden</li><li>Fixes a potential issue with interactive rendering preview for 3D files</li><li>Fixes some minor issues with API</li><li>Fixes an issue with merging models.</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-95-32/" target="_self">Project Manager v.2.95.32</a>:</strong></p><p><strong>This version of Project Manager focuses on convenience and new features for export selected geometry.</strong></p><ul class="checkbox"><li>"Save/Export Selected" - the ability to save selected geometry to different files when selection contains multiple objects or groups.</li><li>"Save/Export Selected" - new option to remove unused assets when save selected geometry to 3ds Max file.</li><li>"Save/Export Selected" - the ability to save without materials in Slate Material Editor now works properly.</li><li>Adds support to create Arnold Proxy in 3ds Max 2020.</li><li>Fixes an issue with duplicate material dialog when merge models as xRef.</li></ul><div style="clear: both;"><iframe style="float: left;" src="https://www.youtube.com/embed/WPk9FxyvCLQ" width="49%" frameborder="0"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/ucbimOk9EZQ" width="49%" frameborder="0"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><iframe src="https://www.youtube.com/embed/sk29s7a-21I" width="800" height="450" frameborder="0"></iframe></p><div style="clear: both;">&nbsp;</div><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-95-20/" target="_self">Project Manager v.2.95.20</a>:</strong></p><ul class="checkbox"><li>Adds support to 3ds Max 2020.</li><li>A smarter method for setting up the pivot for meshes when exporting to a proxy.</li><li>Some changes for saving a Proxy with material.</li><li>Adds a new API method - MakeProxyFromFile. See the example in the file "AddToForest.ms" in the "presets" directory.</li><li>Fixes an issue with API method "ConvertToProxy".</li><li>Fixes an issue with creating the Final Render Proxy.</li><li>Fixes an issue with creating the RedShift Proxy.</li><li>Fixes some minor issues with renaming items in the listview.</li><li>Fixes some issues with optimization when generating PDF.</li><li>Fixes some minor issues with comparing external files with the same name but different content.</li><li>Fixes some other minor issues.</li></ul><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Tree.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/materials-450x450.jpg" alt="Materials Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" hspace="4" border="0" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/HDRI-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/hdri-explorer-450x450.jpg" alt="HDRI Browser" hspace="4" border="0" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" hspace="4" border="0" /> </a></div></td></tr></tbody></table><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at https://www.scriptspot.com Light Detictive https://www.scriptspot.com/3ds-max/scripts/light-detictive <p>Light Detictive is a Tool designed to mange complex lighting setups. --not only control include and exclude by selection or sets fast , but olso investigate the lights on the scene see exclude and include lists , --olso investigate objects which light affect them of not. -- fast Group Lighting specific objects .<br />support Vray.</p> <p><img src="/files/u21581/lightdetective.jpg" alt="" width="500" height="399" />&nbsp;</p> https://www.scriptspot.com/3ds-max/scripts/light-detictive#comments Scripts exclude include light lighting mental ray render Rendering VRay Wed, 18 Feb 2015 04:23:02 +0000 doctor_3d 12120 at https://www.scriptspot.com Little Batch Render https://www.scriptspot.com/3ds-max/scripts/little-batch-render <p>Vray - LittleBatchRender<br /> Version 0.84<br /> </p> <p> <strong>Description:</strong><br />with the "LittleBatchRender"-script you can easily render multiple cameras in your scene with one Click <strong><br />Features:</strong><br /> <br /> • correct autonaming for Render Elements<br /> • NetRenderSupport<br /> • Spawning can be disabled when rednering with NetRender<br /> • consistent Naming for local and NetRender - no relinking in Compositing necessary<br /> • Turning of and on individual Xrefs for individual Cameras</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/little-batch-render" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/little-batch-render#comments Scripts batch render Rendering Tools VRay Fri, 11 Dec 2009 22:39:04 +0000 stefan.haehnlein 5708 at https://www.scriptspot.com Render Node Monitor https://www.scriptspot.com/3ds-max/scripts/render-node-monitor <p><img src="http://www.scriptspot.com/files/screenshot_2019-01-15_12.14.01.png" alt="Render Node Monitor" width="665" height="330" /></p> <p>&nbsp;</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/render-node-monitor" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/render-node-monitor#comments Scripts backburner Corona Distributed Rendering network rendering render farm Rendering time saving v-ray Tue, 28 Jun 2016 09:01:46 +0000 togery 13521 at https://www.scriptspot.com SolidRocks https://www.scriptspot.com/3ds-max/scripts/solidrocks <p style="text-align: center;"><img src="/files/u913/downloadvisu.jpg" alt="" width="348" height="232" /></p><p><span style="color: #000000;"><strong>SolidRocks V2.2 is out !! &nbsp;Support for V-Ray NEXT and&nbsp; MAX 2013-2019 ! Rebus Farm/RANCH Computing interoperability</strong></span></p><p>SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.</p><p><span style="color: #000000;"> Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.</span></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/solidrocks" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/solidrocks#comments Scripts 3dsmax ambient animated Animation Autodesk 3ds Max automated camera Cameras caustics detail flythrough glossies glossy irradiance lightcache LWF mask Material moving objects preset Reflection refraction render Rendering SolidRocks Tools v-ray VRay workflow Thu, 06 Sep 2007 10:30:35 +0000 subburb 4137 at https://www.scriptspot.com Batch Camera Render https://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="/files/u431/batchcam1.12.jpg" alt="" width="498" height="692" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.13 Bugfix:</strong></p> <ul> <li><strong>Deadline submission should work now<br /></strong></li> </ul> <p><strong>1.12 New Feature:</strong></p> <ul> <li><strong>Deadline support.</strong><br />Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "<strong>Use Deadline</strong>" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").<br />Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.</li> </ul> <p>1.11 Features and fixes:</p> <ul> <li>State sets support added</li> <li>"projectname" keyword added which resolves to project's folder name</li> <li>other fixes and improvements</li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at https://www.scriptspot.com RenderMask https://www.scriptspot.com/3ds-max/scripts/rendermask <p>Render different types of masks (<strong>Luminance</strong>, <strong>RGB</strong>, <strong>Reflection</strong>, <strong>Lights/Shadows</strong>, <strong>ObjectsID</strong>, <strong>SSS</strong>, <strong>Texture</strong>, <strong>AO</strong>, <strong>ZDepth</strong>, <strong>Specular</strong>, <strong>Refraction</strong>). The script don't affect the scene materials, lights and render settings.<br /><strong><em>(this version support only V-Ray render engine)</em></strong></p> <p><img src="http://tepavicharov.com/imgs/render_mask_preview.jpg" alt="" width="216" height="588" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/rendermask" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/rendermask#comments Scripts mask render Rendering VRay Tue, 03 Feb 2009 13:29:07 +0000 Ivan Tepavicharov 4927 at https://www.scriptspot.com overscan https://www.scriptspot.com/3ds-max/scripts/overscan <p>Useful utility if you need extra image margins for your renderings - it adjusts your camera and render settings so that your old image will be part of the new rendering without changing perspective - just like changing Canvas Size in Photoshop - but in 3D.</p> https://www.scriptspot.com/3ds-max/scripts/overscan#comments Scripts Rendering Sat, 21 Oct 2006 03:45:42 +0000 Martin Breidt 2742 at https://www.scriptspot.com Reindeer https://www.scriptspot.com/3ds-max/scripts/reindeer-0 <p><img src="/files/u100137/banner_letterbox_a_v008_0150.jpg" alt="" width="638" height="79" /></p> <h2>Reindeer 2018 Released!</h2> <p>The friendly node based Render Manager and Scene Automator for 3dsMax just got an update.</p> <p>&nbsp;</p> <p>Easily create multiple versions of your renders using the all new Selector workflow. Perfect for product configurators and much more. Reindeer 2018 introduces new nodes, more script templates, Redshift support, VRay VFB support, more callback options, and more. With Reindeer it's all just one push of a button. Keep it simple or build advanced setups, it's your choice. Reindeer let's you automate the boring stuff so you can focus on what matters, Animation, Shading and Lighting.</p> <p><a href="https://vimeo.com/246438396">What's New?</a><a href="https://vimeo.com/246317954"><br />Selectors</a></p> <p>&nbsp;</p> <p>&nbsp;</p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/reindeer-0" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/reindeer-0#comments Scripts 3dsmax batchRender node ui Render Manager Rendering VRay Thu, 14 Dec 2017 10:35:28 +0000 AnimaThings 14400 at https://www.scriptspot.com Render Region https://www.scriptspot.com/3ds-max/scripts/render-region <p><img src="http://veda3d.com/wp-content/uploads/2017/06/render-region-maxscript-usage.jpg" alt="" height="280" width="280" /></p> <p>Render Region – 3DS MAX scripted RenderEffect. Some of renderers such as Arnold or Mental Ray after render finished clear outside area, so you lose previous rendered&nbsp; parts of image in VFB. Render Region restores cleared area of last rendered image.</p> <p>&nbsp;</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/render-region" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/render-region#comments Scripts arnold mental ray Rendering Mon, 08 Jan 2007 06:15:51 +0000 Royal Ghost 3590 at https://www.scriptspot.com