Tagged 'Rendering' https://www.scriptspot.com/3ds-max/scripts/tags/rendering en Reindeer https://www.scriptspot.com/3ds-max/scripts/reindeer-0 <p><img src="/files/u100137/banner_letterbox_a_v008_0150.jpg" alt="" width="638" height="79" /></p> <h2>Reindeer 2018 Released!</h2> <p>The friendly node based Render Manager and Scene Automator for 3dsMax just got an update.</p> <p>&nbsp;</p> <p>Easily create multiple versions of your renders using the all new Selector workflow. Perfect for product configurators and much more. Reindeer 2018 introduces new nodes, more script templates, Redshift support, VRay VFB support, more callback options, and more. With Reindeer it's all just one push of a button. Keep it simple or build advanced setups, it's your choice. Reindeer let's you automate the boring stuff so you can focus on what matters, Animation, Shading and Lighting.</p> <p><a href="https://vimeo.com/246438396">What's New?</a><a href="https://vimeo.com/246317954"><br />Selectors</a></p> <p>&nbsp;</p> <p>&nbsp;</p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/reindeer-0" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/reindeer-0#comments Scripts 3dsmax batchRender node ui Render Manager Rendering VRay Thu, 14 Dec 2017 10:35:28 +0000 AnimaThings 14400 at https://www.scriptspot.com Project Manager https://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block;"><li>Easy to organize and use 3ds Max models, materials, textures and lights.</li><li>Merging models, materials, bitmaps and IES using drag&amp;drop.</li><li>Store/Create Proxy with materials.</li><li>Interactive rendering previews for materials and IES photometric files.</li><li>Show native previews for 3ds Max files, DWG, SketchUp, BIP motion, HDRI &amp; etc.</li><li>Support to Substance textures</li><li>Search files by tags and file-names.</li><li>Power Asset Tracking Management.</li><li>Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell &amp; etc.</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/product/project-manager/" target="_self">Project Manager v.2.83.52</a>:</strong></p><ul class="checkbox"><li>Adds an ability to <strong>Interactive Render of .BVH ( Bio Vision Hierarchical )</strong> animation files</li><li>Adds an ability to <strong>create Biped from .CSM ( Character Studio Motion Capture file )</strong> files</li><li>Adds support to <strong>Final Render trueHybrid</strong> (fR R3.6 also supported)</li><li>Native preview for <strong>Final Render Proxy</strong> files (.fpx)</li><li>Adds an ability to <strong>paint using merged nodes</strong></li><li>New capabilities with <strong>placing merged objects in scene: place on selection, on all scene objects or home grid</strong></li><li>Adds an ability to save/restore materials with standard <strong>Displace and CoronaDisplacement</strong> modifiers</li><li>Now asset files refreshes automatically after changing link to xRefs</li><li>Speeds up resolve, strip and change the links to asset files</li><li>Now .IFL files are copied properly when user collect asset files or make an archive</li><li>Fixes a minor issue with creating a V-Ray Dome Light when drag HDRI files into viewport</li><li>Fixes an issue with very slow relinking of materials in Corona 1.7</li><li>Fixes an issue with scaling objects on rendering a preview when an option “Fit view to nodes” turned off</li></ul><div><iframe style="float: left;" src="https://www.youtube.com/embed/P7T5DHV64jA" width="768" height="440" frameborder="0"></iframe></div><p style="clear: both;"><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" width="720" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Tree.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/materials-450x450.jpg" alt="Materials Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/HDRI-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/hdri-explorer-450x450.jpg" alt="HDRI Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" width="450" hspace="4" height="450" border="0" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: auto;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" width="450" hspace="4" height="450" border="0" /> </a></div></td></tr></tbody></table><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at https://www.scriptspot.com Render Region https://www.scriptspot.com/3ds-max/scripts/render-region <p><img src="http://veda3d.com/wp-content/uploads/2017/06/render-region-maxscript-usage.jpg" alt="" height="280" width="280" /></p> <p>Render Region – 3DS MAX scripted RenderEffect. Some of renderers such as Arnold or Mental Ray after render finished clear outside area, so you lose previous rendered&nbsp; parts of image in VFB. Render Region restores cleared area of last rendered image.</p> <p>&nbsp;</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/render-region" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/render-region#comments Scripts arnold mental ray Rendering Mon, 08 Jan 2007 06:15:51 +0000 Royal Ghost 3590 at https://www.scriptspot.com Render Node Monitor https://www.scriptspot.com/3ds-max/scripts/render-node-monitor <p><img src="http://www.scriptspot.com/files/render-node-monitor-interface.png" alt="Render Node Monitor" width="665" height="330" /></p> <p> <h2>Render Node Monitor could help you save time and frustration:</h2> <ul> <li>If you have a smaller inhouse render farm(2-50 machines)</li> <li>You are rendering with Backburner™, V-ray™ or Corona™</li> <li>If it is hard to see and manage which spawners are running on which nodes, and you are using remote desktop for it</li> </ul> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/render-node-monitor" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/render-node-monitor#comments Scripts backburner Corona Distributed Rendering network rendering render farm Rendering time saving v-ray Tue, 28 Jun 2016 09:01:46 +0000 togery 13521 at https://www.scriptspot.com Batch Camera Render https://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="/files/u431/1.10b_multi_presets.jpg" alt="" width="450" height="348" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.11 Features and fixes:</strong></p> <ul> <li><strong>State sets support added</strong></li> <li><strong>"projectname" keyword added which resolves to project's folder name</strong></li> <li><strong>other fixes and improvements</strong></li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at https://www.scriptspot.com RenderMask https://www.scriptspot.com/3ds-max/scripts/rendermask <p>Render different types of masks (<strong>Luminance</strong>, <strong>RGB</strong>, <strong>Reflection</strong>, <strong>Lights/Shadows</strong>, <strong>ObjectsID</strong>, <strong>SSS</strong>, <strong>Texture</strong>, <strong>AO</strong>, <strong>ZDepth</strong>, <strong>Specular</strong>, <strong>Refraction</strong>). The script don't affect the scene materials, lights and render settings. Support "<strong>FumeFX</strong>" and "<strong>HairFarm</strong>".</p> <p><img src="http://tepavicharov.com/imgs/render_mask_preview.jpg" alt="" width="216" height="588" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/rendermask" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/rendermask#comments Scripts brazil Corona mask render Rendering VRay Tue, 03 Feb 2009 13:29:07 +0000 Ivan Tepavicharov 4927 at https://www.scriptspot.com Z Manager https://www.scriptspot.com/3ds-max/scripts/z-manager <p><strong>SORRY, BUT THIS SCRIPT IS CURRENTLY NOT AVAILABLE.</strong></p> <p>This is a 3dsMax manager tool, preferably for Vray users, very useful for editing architectural models created with other software (eg. ArchiCAD) and fast scene setup. Very useful tools for Selection, Rendering, Incremental Rendering, Copy/Paste objects from other scenes, Material Replacer, Animation with Moving Objects, Exporting/Importing Vray Proxy with material and so on...</p> <p><img src="/files/u45410/screenshot020.jpg" alt="" width="455" height="685" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/z-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/z-manager#comments Scripts Animation collection Distributed Renderings id incremental light manager Material random render Rendering selection Tools UVW VRay Sun, 16 Jun 2013 21:14:29 +0000 zeablyk 10235 at https://www.scriptspot.com SolidRocks https://www.scriptspot.com/3ds-max/scripts/solidrocks <p style="text-align: center;"><img src="/files/u913/picintro097.jpg" alt="" width="202" height="189" /></p><p><span style="color: #000000;"><strong>SolidRocks V2 is out !! &nbsp;Support for&nbsp; MAX 2010-2017, And Latest V-Ray 3.5 ! Rebus Farm/RANCH Computing interoperability</strong></span></p><p><span style="color: #000000;"><strong>New presets for Vray 3.5 : Now render better AND faster !</strong></span></p><p><span style="color: #000000;"><strong>Vray 3.5 is now managed into this new SolidRocks.<br /></strong></span></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/solidrocks" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/solidrocks#comments Scripts 3dsmax ambient animated Animation automated camera Cameras caustics detail flythrough glossies glossy irradiance lightcache LWF mask Material moving objects preset Reflection refraction render Rendering SolidRocks Tools v-ray VRay workflow Thu, 06 Sep 2007 10:30:35 +0000 subburb 4137 at https://www.scriptspot.com Batch Render Master https://www.scriptspot.com/3ds-max/scripts/batch-render-master <p>This a high efficiency render tool which is major used in Single Frame of inteior and exterior V-Ray rendering,animation features will add in future,not current version. </p> <p>Description:<br /> Batch Render Master is an awesome and fastest render plugin for Vray &amp; 3dsmax,allows you to render your Vray scenes in a fully automatically way.</p> <p>Major features:</p> <p>Multiple scenes rendering<br /> <img src="http://www.scriptspot.com/files/multiple-scenes-rendering.gif" /><br /> Multiple cameras rendering<br /> <img src="http://www.scriptspot.com/files/multiple-cameras-rendering.gif" /><br /> Automatic create &amp; load GI maps</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/batch-render-master" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/batch-render-master#comments Scripts batch camera Batch Render batch vray render render Rendering v-ray vr VRay vray batch render Thu, 08 Sep 2016 09:22:44 +0000 momo 13686 at https://www.scriptspot.com PowerCoreTools: 3ds Max's CPU management tool https://www.scriptspot.com/3ds-max/scripts/powercoretools-3ds-maxs-cpu-management-tool <p><strong>PowerCoreTools:</strong></p> <p>Just released version 1.2 of my PowerCoreTools CPU managment script for 3ds Max</p> <p>A tool to control CPU usage while 3ds Max is rendering. Automatically sets process priority and affinity ( the number of&nbsp; CPU cores the render process uses) at render start. Restores the initial settings when the rendering is done. Can be configured to run in a complete transparent&nbsp; No-UI mode, which is launched right after 3ds Max has started.<br /> This keeps your workstation responsive for other tasks while rendering. A second 3ds Max session stays responsive and can be used to continue work on different tasks.</p> <p>A look at the following screenshot will probably tell more than thousand words:</p> <p><img src="http://www.frogsinspace.at/wp1/wp-content/uploads//2016/08/PowerCoreTools_At_Work_2017-768x623.png" alt="PowerCoreTools in Action" width="740" height="600" /></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/powercoretools-3ds-maxs-cpu-management-tool" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/powercoretools-3ds-maxs-cpu-management-tool#comments Scripts affinity cpu process priority Rendering responsive Wed, 04 Jun 2014 13:37:27 +0000 spacefrog 11193 at https://www.scriptspot.com