Tagged 'Rendering' https://www.scriptspot.com/3ds-max/scripts/tags/rendering en Project Manager https://www.scriptspot.com/3ds-max/scripts/project-manager <div style="text-align: center;"><h3><a href="https://3d-kstudio.com/blog/project-manager-3-for-3ds-max-released/?utm_source=scriptspot&amp;utm_medium=scriptspot&amp;utm_campaign=21592"><strong>Project Manager 3 for 3ds Max Released</strong></a></h3></div><div><div>3rd version of Project Manager gains a lot of new features for management 3D Assets.&nbsp;</div><div>There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div></div><div>You can also write a description for material and, of course, <strong>add materials to favorites</strong>.</div><div>&nbsp;</div><div style="text-align: center;"><h4><strong><a href="https://3d-kstudio.com/blog/project-manager-3-for-3ds-max-released/?utm_source=scriptspot&amp;utm_medium=website&amp;utm_campaign=21592">Read more and download</a></strong></h4><h4 style="font-size: 14.0004px; line-height: 14.0004px; text-align: left;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-3-12-17/"><strong style="margin: 0px; padding: 0px; color: #af0000;">Project Manager version 3.12.17</strong></a></h4><div style="text-align: left;"><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to colorize Favorites</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to display sub-folders in Favorites</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to display assets from multiple selected Favorites</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to sort Favorites alphabetically</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to optimize database from the Preferences dialog</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Speeds-up adding files to Favorites using drag&amp;drop</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to Corona 6</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Opens the "Mass Rename" tool using F2 hotkey when multiply assets are selected</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with upgrading large databases to 3rd version</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes some issues with lighting and camera views in some cases when rendering previews for 3d models</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with dragging materials/textures to multi/sub-object materials in 3ds Max 2021</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes a bug with auto-updating</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Some optimizations &amp; speed improvements</li></ul><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-3-11-45/">Project Manager version 3.11.4</a>5</strong></h4><div><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to&nbsp;<strong>convert and resize images</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to&nbsp;<strong>VRay 5</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to&nbsp;<strong>TX image format</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to ambient occlusion map used with V-Ray and Corona when creating&nbsp;<strong>PBR materials</strong>&nbsp;from multiple textures</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Speed-up opening Favorites folder</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Speeds up opening the "Favorites" dialog</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Speeds up adding files to Favorites using the "Favorites" dialog</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Various other memory and speed optimizations</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes a minor issue with creating PBR materials from multiple textures.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with saving the models selected from a scene as separate files when the "Save Assets" option is off</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with saving the materials from a scene to the material library when the "SaveCopy with Bitmaps" option is off.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes a bug with opening Mass Rename Tool in versions 3.10.27-3.10.33.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Fixes an issue with searching by materials</li></ul></div></div></div><p style="text-align: left;"><iframe src="https://www.youtube.com/embed/cAerFOLFd-o" frameborder="0" width="680" height="460"></iframe></p></div><div>&nbsp;</div><div style="clear: both;"><iframe style="float: left;" src="https://www.youtube.com/embed/-HqiXYT8dpA" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/_xoBdP7mNQc" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog">Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser-360x200.jpg" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at https://www.scriptspot.com renderStacks https://www.scriptspot.com/3ds-max/scripts/renderstacks <p>Render Pass Manager for 3dsMax </p> <p>We offer a free non-commercial version.</p> <p>It is a render pass/generic task manager for 3dsMax. If you have used RPManager, LPass Manager, Prism, StateSet, Scene State. It is something like that. But, it is aiming to be a lot smarter, faster and more stable.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/renderstacks" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/renderstacks#comments Scripts batch batchRender camera render Rendering renderpass scenemanagement scenestate stateset Fri, 21 Aug 2020 05:13:55 +0000 quasiKrystal 23371 at https://www.scriptspot.com Render Node Monitor https://www.scriptspot.com/3ds-max/scripts/render-node-monitor <p><img src="http://www.scriptspot.com/files/dashboard2.png" alt="" width="600" height="385" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/render-node-monitor" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/render-node-monitor#comments Scripts backburner Corona Distributed Rendering network rendering render farm Rendering time saving v-ray Tue, 28 Jun 2016 09:01:46 +0000 togery 13521 at https://www.scriptspot.com Batch Camera Render https://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="/files/u431/batchcam15.jpg" alt="" width="450" height="706" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.16:</strong></p> <ul> <li><strong>CoronaSun supported inside Daylight System</strong></li> </ul> <p>1.15:</p> <ul> <li>Don't Save Render Elements Checkbox (Thanks to antomor)</li> <li>Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)</li> </ul> <p>1.13 Bugfix:</p> <ul> <li>Deadline submission should work now<strong><br /></strong></li> </ul> <p>1.12 New Feature:</p> <ul> <li><strong>Deadline support.</strong><br />Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "<strong>Use Deadline</strong>" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").<br />Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.</li> </ul> <p>1.11 Features and fixes:</p> <ul> <li>State sets support added</li> <li>"projectname" keyword added which resolves to project's folder name</li> <li>other fixes and improvements</li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at https://www.scriptspot.com overscan https://www.scriptspot.com/3ds-max/scripts/overscan <p>Useful utility if you need extra image margins for your renderings - it adjusts your camera and render settings so that your old image will be part of the new rendering without changing perspective - just like changing Canvas Size in Photoshop - but in 3D.</p> https://www.scriptspot.com/3ds-max/scripts/overscan#comments Scripts Rendering Sat, 21 Oct 2006 03:45:42 +0000 Martin Breidt 2742 at https://www.scriptspot.com SolidRocks https://www.scriptspot.com/3ds-max/scripts/solidrocks <p style="text-align: center;"><img src="/files/u913/downloadvisu.jpg" alt="" width="348" height="232" /></p><p><span style="color: #000000;"><strong>SolidRocks V2.3 is out !! &nbsp;Support for V-Ray NEXT (update 2.1) and&nbsp; MAX 2013-2020 ! Rebus Farm/RANCH Computing interoperability</strong></span></p><p>SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.</p><p><span style="color: #000000;"> Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.</span></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/solidrocks" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/solidrocks#comments Scripts 3dsmax ambient animated Animation Autodesk 3ds Max automated camera Cameras caustics detail flythrough glossies glossy irradiance lightcache LWF mask Material moving objects NEXT preset Reflection refraction render Rendering SolidRocks Tools update v-ray VRay workflow Thu, 06 Sep 2007 10:30:35 +0000 subburb 4137 at https://www.scriptspot.com Light Detictive https://www.scriptspot.com/3ds-max/scripts/light-detictive <p>Light Detictive is a Tool designed to mange complex lighting setups. --not only control include and exclude by selection or sets fast , but olso investigate the lights on the scene see exclude and include lists , --olso investigate objects which light affect them of not. -- fast Group Lighting specific objects .<br />support Vray.</p> <p><img src="/files/u21581/lightdetective.jpg" alt="" width="500" height="399" />&nbsp;</p> https://www.scriptspot.com/3ds-max/scripts/light-detictive#comments Scripts exclude include light lighting mental ray render Rendering VRay Wed, 18 Feb 2015 04:23:02 +0000 doctor_3d 12120 at https://www.scriptspot.com Little Batch Render https://www.scriptspot.com/3ds-max/scripts/little-batch-render <p>Vray - LittleBatchRender<br /> Version 0.84<br /> </p> <p> <strong>Description:</strong><br />with the "LittleBatchRender"-script you can easily render multiple cameras in your scene with one Click <strong><br />Features:</strong><br /> <br /> • correct autonaming for Render Elements<br /> • NetRenderSupport<br /> • Spawning can be disabled when rednering with NetRender<br /> • consistent Naming for local and NetRender - no relinking in Compositing necessary<br /> • Turning of and on individual Xrefs for individual Cameras</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/little-batch-render" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/little-batch-render#comments Scripts batch render Rendering Tools VRay Fri, 11 Dec 2009 22:39:04 +0000 stefan.haehnlein 5708 at https://www.scriptspot.com RenderMask https://www.scriptspot.com/3ds-max/scripts/rendermask <p>Render different types of masks (<strong>Luminance</strong>, <strong>RGB</strong>, <strong>Reflection</strong>, <strong>Lights/Shadows</strong>, <strong>ObjectsID</strong>, <strong>SSS</strong>, <strong>Texture</strong>, <strong>AO</strong>, <strong>ZDepth</strong>, <strong>Specular</strong>, <strong>Refraction</strong>). The script don't affect the scene materials, lights and render settings.<br /><strong><em>(this version support only V-Ray render engine)</em></strong></p> <p><img src="http://tepavicharov.com/imgs/render_mask_preview.jpg" alt="" width="216" height="588" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/rendermask" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/rendermask#comments Scripts mask render Rendering VRay Tue, 03 Feb 2009 13:29:07 +0000 Ivan Tepavicharov 4927 at https://www.scriptspot.com Reindeer https://www.scriptspot.com/3ds-max/scripts/reindeer-0 <p><img src="/files/u100137/banner_letterbox_a_v008_0150.jpg" alt="" width="638" height="79" /></p> <h2>Reindeer 2018 Released!</h2> <p>The friendly node based Render Manager and Scene Automator for 3dsMax just got an update.</p> <p>&nbsp;</p> <p>Easily create multiple versions of your renders using the all new Selector workflow. Perfect for product configurators and much more. Reindeer 2018 introduces new nodes, more script templates, Redshift support, VRay VFB support, more callback options, and more. With Reindeer it's all just one push of a button. Keep it simple or build advanced setups, it's your choice. Reindeer let's you automate the boring stuff so you can focus on what matters, Animation, Shading and Lighting.</p> <p><a href="https://vimeo.com/246438396">What's New?</a><a href="https://vimeo.com/246317954"><br />Selectors</a></p> <p>&nbsp;</p> <p>&nbsp;</p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/reindeer-0" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/reindeer-0#comments Scripts 3dsmax batchRender node ui Render Manager Rendering VRay Thu, 14 Dec 2017 10:35:28 +0000 AnimaThings 14400 at https://www.scriptspot.com