Tagged 'mcg' http://www.scriptspot.com/3ds-max/mcg/tags/mcg en KIN Selection modifier tools http://www.scriptspot.com/3ds-max/mcg/kin-selection-modifier-tools <p>2 modifier, setselection, invert selection, support soft selection, vertex, edge or poly, can animate.</p> <p>(note: you need to add edit poly modifier before this 2 modifier.)</p> <p>&nbsp;<img src="https://photos.app.goo.gl/97f68zGKKucp95UeA" alt="" /></p> http://www.scriptspot.com/3ds-max/mcg/kin-selection-modifier-tools#comments MCG animation mcg modifier selection Fri, 22 Mar 2019 12:03:38 +0000 victorkin11 17515 at http://www.scriptspot.com MCG Muscle http://www.scriptspot.com/3ds-max/mcg/mcg-muscle <p>I'm calling this Muscle deform because that's what I set out to use it for but it can deform one mesh with another. Requires a vertex colour modifier underneath this modifier to enable it. The Bool is to determine if the deform happens with Red colour vert or green colour vert's.</p> http://www.scriptspot.com/3ds-max/mcg/mcg-muscle#comments MCG deform mcg Mesh Deform muscle Tue, 03 Oct 2017 19:39:35 +0000 hotknife 14333 at http://www.scriptspot.com Wavy pattern http://www.scriptspot.com/3ds-max/mcg/wavy-pattern <p>Tool for creating patterned grids<br /> <img src="/files/u46244/pattern.jpg" alt="Wavy pattern" height="546" width="800" /></p> http://www.scriptspot.com/3ds-max/mcg/wavy-pattern#comments MCG mcg pattern Fri, 18 Aug 2017 16:59:52 +0000 Maxis 14272 at http://www.scriptspot.com Modifier Set Z height from spline http://www.scriptspot.com/3ds-max/mcg/modifier-set-z-height-from-spline <p>My first experiment with MCG. This modifier will stretch an object along its z axis to the length of the selected spline.<img src="/files/u27615/zheight_example.jpg" alt="" width="620" height="595" /></p> http://www.scriptspot.com/3ds-max/mcg/modifier-set-z-height-from-spline#comments MCG mcg pathDeform spline Sat, 23 Apr 2016 00:40:21 +0000 nudity 13385 at http://www.scriptspot.com MCG Bullet World http://www.scriptspot.com/3ds-max/mcg/mcg-bullet-world <p>MCG Bullet World is a rigid body physics simulation MCG tool using MCG Bullet Physics integration.</p> <p>Tool is intended to be as user friendly as possible.<br /> - Requires Max 2016 Extension 1 or newer.</p> http://www.scriptspot.com/3ds-max/mcg/mcg-bullet-world#comments MCG animation Bullet Physics mcg Physics Simulation Mon, 18 Apr 2016 12:28:50 +0000 Jean-Thierry.Roy 13378 at http://www.scriptspot.com BBox http://www.scriptspot.com/3ds-max/mcg/bbox <p>A very simple and handy modifier that will turn you high dense mesh into a bounding box, which will save your life if you are dealing with thousands of clones like what happened with me when I was designing my MCG tool <a href="http://www.scriptspot.com/3ds-max/mcg/brick-wall-builder" target="_blank">(Brick wall builder)</a>. So what you have do is just apply this modifier and activate it only in the viewport but in render time it's gonna use the original mesh ;)</p> <p><img src="https://static.wixstatic.com/media/ec9ef1_8f174cb68bb143e381772c78f6b27fd7.jpg?dn=BBox+Cover.jpg" alt="" width="600" height="400" /></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/bbox" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/bbox#comments MCG bounding box mcg Tue, 01 Sep 2015 11:50:41 +0000 Alaa alnahlawi 12914 at http://www.scriptspot.com MCG Simple Braid http://www.scriptspot.com/3ds-max/mcg/mcg-simple-braid <p>MCG to make simple 3 strand braid.</p> <p>If you want to do the inverted braid (Dutch?)...simply use negative Frequencies...or if you want to bend it 360deg and weld the ends (with an edit spline), use a WHOLE number for Freq.</p> <p><img src="/files/u15473/braid3strands_0.jpg" alt="" height="536" width="638" /></p> <p><img src="/files/u15473/braid3strands2.jpg" alt="" height="388" width="638" /></p> <p>Pro version available..see link below..please note video is for Pro version.</p> http://www.scriptspot.com/3ds-max/mcg/mcg-simple-braid#comments MCG mcg Thu, 04 Feb 2016 07:30:32 +0000 vusta 13218 at http://www.scriptspot.com VA CloneOnCurve http://www.scriptspot.com/3ds-max/mcg/va-cloneoncurve <p>An extended version of the (AClone on curve) modifier that ships with 3ds max, this one adds the ability to read multiple curves per shape and distribute the clones based on the size of the mesh.</p> <p><img src="https://static.wixstatic.com/media/ec9ef1_58a27c8c91da496181e4a9c7702ee7c1.jpg?dn=VA+CloneOnCurve.jpg" alt="" width="600" height="450" /></p> <p>Update 1.1:</p> <p>The new update brings the ability to control the number of clones incrementally, and if you edited the first point in your shape you can control were the clones start to appear of finish.</p> <p>Regards</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/va-cloneoncurve" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/va-cloneoncurve#comments MCG 3ds max Clone mcg modifier tool Mon, 14 Dec 2015 20:31:31 +0000 Alaa alnahlawi 13119 at http://www.scriptspot.com MCG StoreMorphs http://www.scriptspot.com/3ds-max/mcg/mcg-storemorphs <p><img src="/files/u15473/storemorphs1.jpg" alt="" height="499" width="638" />I honestly don't know how useful this is going to be...but someone might find a use for it. This MCG/script stores the topology of your object in the UV channels of a copy of said object..ie. morph targets. It is a bit clunky as I have to use maxscript to force the MCG to take effect immediately (ie. collapsing the MCG modifier). The only realistic use I see for this is doing a bunch of facial morphs...storing them, then later go back and pick the best few out of them.</p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/mcg-storemorphs" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/mcg-storemorphs#comments MCG mcg Morphs Store Wed, 04 Nov 2015 02:37:47 +0000 vusta 13048 at http://www.scriptspot.com Brick Wall Builder http://www.scriptspot.com/3ds-max/mcg/brick-wall-builder <p>Brick Wall Builder is a scripted plugin created using 3ds max MCG and as the name tells it creates a various shapes of brick walls with huge amount of flexibility like you can choose multiple kinds of stones and apply a random materials to them in addition to changing the position,rotation and scale uniformly or randomly. It's as simple as just picking the shape and the brick and it will do the rest, and when you are done with distribution you like and thought of changing the shape length do worry also has the ability of maintaining the count and distribution while you are doing so.&nbsp;</p> <p><img src="http://static.wixstatic.com/media/ec9ef1_db20c0b9ac3e4e00ae55c1fe06da4a60.jpg?dn=Brick+wall+builder-Cover.jpg" alt="" width="700" height="394" /></p> <p>How to install: After downloading and unzipping the file go to Scripting menu and choose Install Max Creation Graph. after installing you will find it in command panel creation tab under VFXarabia category.</p> <p>Please for more info check the tool videos or the tool page on my website:&nbsp;http://goo.gl/SsLwxK</p> <p>Regards</p> <p>Alaa Al Nahlawi</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/mcg/brick-wall-builder" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/mcg/brick-wall-builder#comments MCG Brick Wall Builder mcg Wed, 26 Aug 2015 11:17:43 +0000 Alaa alnahlawi 12897 at http://www.scriptspot.com