Tagged 'move'

Gtools_RandomTransform

26 votes

Randomly transform move, rotation, and scale on any number of objects or groups.

This one is base on Neil Blevins RandomTransform.ms

VertexSymmetry

12 votes

This script use for morpher symmetry + video Tutorial Transform move (Left to Right) (Right to Left) 

Scale Move Tool

13 votes

So basically what this tool allows you to do is to move a bunch of objects using Max's scale tool, in a similar way that can be done with vertices in sub-object mode, whilst not affecting the scale of the objects.

Randomize

13 votes

Rollout Interface

Randomize v3.1.ms

Randomize allows the user to generate
a randomness to objects on mass that might
otherwise look to well ordered....

paint mover

24 votes

with this script you can move a bunch of objects at once, using your mouse like a brush. works only for X and Y axs.

 

UVW Transform

11 votes

This tool allows you to precisely move rotate and scale UVWs. I have found it useful for putting multiple UVs on one layout, Using non-square textures and when working with uvs that overlap.

Update 1.1 added Undo

Spline Poly Bind

15 votes

Creates an empty vertex-only object that you can deform with polybrushes (or any other editable-poly-friendly tool), and the splines will follow the deformation:

Spline Poly Influence

BREAD CRUMBS CLONER

15 votes

A simple Cloning and Marking script specifically meant to help animate walks, runs, slow ins, slow outs etc.  This will Clone or mark an object and offset the clone an equal distance from original as from another specified object and on the same vector. In The New Version 3 the Distance Can Now Be Captured and Marked From Any Position . Also Divide or multiply the distance by any amount and set the clones or markers to those distances.

Bread Crumbs 3 Char ScreenCap

Quick Link Lock Tool

1 vote

 

Tronotools Quick Link Lock Info

A small tool I created to more quickly handle link locks. You can globally lock or unlock everything with one button. Same with just movement, rotate or scale separately. Supports multiple objects and behaves just like the normal 3dsMax Hierarchy->Link Info System.

 

v1.1 - Fixed a bug when no objects were selected.

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