Tagged 'select' https://www.scriptspot.com/3ds-max/scripts/tags/select en FilePathFinder Pro & Light versions https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p>Using the <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder</a> you can be sure that you have&nbsp;<strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="https://3d-kstudio.com/product/batch-render-relink/">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool, you can easily make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;"><p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><h4 style="line-height: 14.0004px; text-align: center;"><strong>The new version of FilePathFinder is released with support to 3ds Max 2025</strong></h4><h4 style="line-height: 14.0004px; text-align: center;"><strong>and many new features that improve managing scene assets</strong></h4><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/product/filepathfinder/"><strong style="margin: 0px; padding: 0px; color: #af0000;">FilePathFinder Pro version 4.15.06</strong></a></h4><ul><li>Adds support to 3Ds Max 2025</li></ul><p><strong>ASSET MANAGEMENT IMPROVEMENTS</strong></p><ul><li>Adds support to search/relink/collect/archive the content of IFL files.</li><li>Adds support to search/relink/collect/archive the content of Vrmat files</li><li>Adds support to archives larger than 4GB [Archive Asset Files]</li><li>Enhanced File Relocate Capability</li><li>Adds Ability to Sort Assets by Asset Type/Extension</li><li>Adds Ability to Include/Exclude Files from Renaming by Extension</li><li>Adds Ability to Include/Exclude Files from Collecting by Extension</li><li>"Duplicate Asset Replacement" Dialog UI Improvements</li><li>Adds Ability to Include/Exclude Directories from Searching by mask</li></ul><p><strong>CONVERT IMAGES</strong></p><ul><li>Fixes an issue with converting some images to greyscale</li><li>Fixes an issue with converting some images to other formats</li><li>Fixes an issue with converting some images to greyscale</li><li>Fixes an issue with converting some images to other formats</li><li></li></ul><p><strong>BATCH RENDER&amp;RELINK&nbsp; [PRO version]</strong></p><ul><li>Adds an ability to set different width/height for rendering preview thumbnails for models and materials</li><li>Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails</li><li>Fixes some minor issues with relink material libraries</li><li>Fixes a bug when collecting maps for several materials libraries</li><li>Fixes an issue with rendering preview for scenes, that contain hidden layers</li><li>Fixes an issue with rendering preview for some models without studio scene</li></ul><p><strong>OTHER FIXES</strong></p><ul><li>Fixes some minor issues with renaming multiple and single assets</li><li>Fixes an issue with storing some settings on relinking</li><li>Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings</li><li>Fixes some issues with HiDPI screens</li><li>Fixes an issue with resizing images using a percentage value</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at https://www.scriptspot.com UniAttach-Detacher https://www.scriptspot.com/3ds-max/scripts/uniattach-detacher <p>v3.07 Added fix for detached detach geometry if the source object had incorrect mesh issues.<br /> Добавлено исправление отсоединённой detach-геометрии, если в исходном объекте были проблемы некорректной сетки.</p> <p><strong>Using single hotkey for Attach/Detach</strong><br /> <strong>Используя единственную горячую кнопку для Attach/Detach</strong></p> https://www.scriptspot.com/3ds-max/scripts/uniattach-detacher#comments Scripts attach detach maxscript mesh modeling object Poly script select selection spline tool workflow Thu, 27 Jun 2013 10:01:42 +0000 Nik 10262 at https://www.scriptspot.com Subobjects Converter https://www.scriptspot.com/3ds-max/scripts/subobjects-converter <p><img src="http://www.scriptspot.com/files/u43328/soc1.gif" /><br /> v3.06<br /> When importing models, there is often a single first smoothing group when the object is broken into elements. When seams are welded together, the result is not a model with faces, but a monolithic piece by Smoothing group.<br /> To solution this problem: In subobjects 5 (Elements) added a function to assign a different smoothing group to each element. <strong>To RUN this function press ESC+5</strong>. After that all seams of surfaces can be soldered normally.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/subobjects-converter" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/subobjects-converter#comments Scripts Alt convert converter Crtl edge edges edit element face modeling Modify panel Poly select selection shift subobject subobjects vertex vertices Fri, 29 Mar 2013 07:52:38 +0000 Nik 9987 at https://www.scriptspot.com Universal Select By https://www.scriptspot.com/3ds-max/scripts/universal-select-by <p><img src="/files/u16144/universal_select_by_3.0_s.png" alt="" width="537" height="725" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/universal-select-by" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/universal-select-by#comments Scripts bitmap class face graph mapper instance layer map Material modifier name object properties select Mon, 13 Jul 2020 02:48:40 +0000 obaida 22984 at https://www.scriptspot.com Select By Face Area https://www.scriptspot.com/3ds-max/scripts/select-by-face-area <p><a><img src='https://i.postimg.cc/bZYy26XZ/sfba.jpg' border='0' alt='sfba' /></a><br /> Simple tool for selecting polygons by area with a few options</p> https://www.scriptspot.com/3ds-max/scripts/select-by-face-area#comments Scripts area edit poly Editable Poly face select Fri, 30 Dec 2022 22:53:09 +0000 barigazy 24241 at https://www.scriptspot.com Selection Manager (speed up you work in scene) https://www.scriptspot.com/3ds-max/scripts/selection-manager-speed-up-you-work-in-scene <p><img src="https://www.scriptspot.com/files/jselector_cover_000.jpg" border="0" /></p> <h2>J Selection Manager</h2> <p> <strong>designed for speed up your work by optimizing the selection of objects and hiding/showing groups of objects</strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/selection-manager-speed-up-you-work-in-scene" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/selection-manager-speed-up-you-work-in-scene#comments Scripts hide layer maxscript Objects select selection Selection Set speed up Tools Thu, 06 Oct 2022 00:32:25 +0000 EugineM 24195 at https://www.scriptspot.com Outliner https://www.scriptspot.com/3ds-max/scripts/outliner <p>&nbsp;The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&amp;dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.</p> https://www.scriptspot.com/3ds-max/scripts/outliner#comments Scripts drag&drop filter freeze group hide hierarchy layer link Material scene Scene Management select sort xref Sat, 10 Apr 2010 20:29:23 +0000 PJanssen 5983 at https://www.scriptspot.com Unhide by Select https://www.scriptspot.com/3ds-max/scripts/unhide-by-select <p><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPte_KnQQE84HP2t5TIaosBMgng1zBL6-c2MnKps-kOEfL-KgRdm6D4Zhjonk-bLWASR51DnxuYEJN7ul6By2D4QzJnnUNJbG1QSRv_zc66M4svg9X328b-0X7RPwVv_zD1HR9u746u-lEmof5vWMBSFp35VIsBObT-jMkQOTg7fGCaM1pLmTxie_89A/s320/UnhideByselect_splash_ss.jpg" alt="" width="320" height="185" /></p> <p>This script allows you to unhide hidden objects by selecting them via mouse click or via Select From Scene dialog(H hotkey).</p> <p>How to use it:</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/unhide-by-select" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/unhide-by-select#comments Scripts hide select unhide Wed, 27 Oct 2021 17:22:24 +0000 miauu 23992 at https://www.scriptspot.com Select Similar Pro https://www.scriptspot.com/3ds-max/scripts/select-similar-pro <p><img src="https://i.ibb.co/bK1RBf5/poster1.jpg" alt="poster1" border="0" /></p> <p>The alternative to "Select similar" command that selects not just objects of the same type, but objects that you consider to be visually similar! It uses different characteristics to compare objects such as polygon count and size. For instance, if you created several copies of a certain tree, you can select all the copies of this tree among a lot of other editable mesh.</p> https://www.scriptspot.com/3ds-max/scripts/select-similar-pro#comments Scripts automation command select similar UI usability Wed, 28 Apr 2021 19:56:01 +0000 Crea3D 23890 at https://www.scriptspot.com Select By Measuring https://www.scriptspot.com/3ds-max/scripts/select-by-measuring <p>This tool will allow you to select objects by the size of the bounding box, surface area or volume.</p> <p><img src="https://bodyulcg.com/wp-content/uploads/select-by-measuring.jpg" width="100%" /></p> https://www.scriptspot.com/3ds-max/scripts/select-by-measuring#comments Scripts bounding box macroscript select surface area utility volume Tue, 05 Feb 2019 16:01:08 +0000 BodyulCG 17448 at https://www.scriptspot.com