Tagged 'rig ready' http://www.scriptspot.com/3ds-max/scripts/tags/rig-ready en Rig Ready Script http://www.scriptspot.com/3ds-max/scripts/rig-ready-script <p>Hello, my first MAXscript is complete.<br /> Script for 3D modelers and 3D animators.<br /> It is recommended that you use the Y up coordinate system to perform operations on character assets such as unity3D.</p> <p>Use after 3D modeling mesh editing and size checking.</p> <p>[Option]<br /> Rotation XYZ : Pivot coordinate Change.</p> <p>Option_Move : Moving the Selected Model is Location is all 0.0<br /> Option_Rotate: When released, it is not affected by the coordinate system.</p> <p>Final Apply : Button is apply all of the above.</p> <p>Created using 3ds max official manual and internet.</p> http://www.scriptspot.com/3ds-max/scripts/rig-ready-script#comments Scripts align pivot pivot rig ready rigging select selected vertex Tue, 26 Sep 2017 03:20:33 +0000 ansunnylee 14324 at http://www.scriptspot.com