Tagged 'smallpoly' http://www.scriptspot.com/3ds-max/scripts/tags/smallpoly en Material Name to Mat ID Name http://www.scriptspot.com/3ds-max/scripts/material-name-to-mat-id-name <p>Material IDs are blank by default. This populates the blank names by copying the names of the current submaterial, ignoring undefined materials and slots that already have names in them.</p> <p>Written in Max 2016, but should work in all other recent versions as well.</p> http://www.scriptspot.com/3ds-max/scripts/material-name-to-mat-id-name#comments Scripts Material material ID multi sub multi-materials smallpoly Thu, 20 Oct 2016 22:22:05 +0000 Smallpoly 13789 at http://www.scriptspot.com Attach by Same Material http://www.scriptspot.com/3ds-max/scripts/attach-by-same-material <p>Attached all geometry with the same material to the currently selected object. This collapses to editable poly first, so make sure you're cool with that before you click. :)</p> <p>Created for merging objects in heavy architecture scenes recieved in Max format with large numbers of individual objects.</p> http://www.scriptspot.com/3ds-max/scripts/attach-by-same-material#comments Scripts attach geometry Material smallpoly Mon, 31 Oct 2016 05:09:31 +0000 Smallpoly 13803 at http://www.scriptspot.com Refresh Icons http://www.scriptspot.com/3ds-max/scripts/refresh-icons <p>Macroscript for making a button that refreshes button icons using colorMan.reinitIcons(). That's basically the entire script right there. :)</p> http://www.scriptspot.com/3ds-max/scripts/refresh-icons#comments Scripts dev development icon maxscript refresh smallpoly Wed, 23 Nov 2016 00:42:54 +0000 Smallpoly 13845 at http://www.scriptspot.com SnapSwap http://www.scriptspot.com/3ds-max/scripts/snapswap <p>A tool for replacing the currently selected geometry with a same named snapshot (old model is deleted). Can be used for dealing with corrupt geometry.</p> <p>To use: Run the macroscript, and add SnapSwap to a toolbar from the category "# SP_MeshScripts".</p> http://www.scriptspot.com/3ds-max/scripts/snapswap#comments Scripts corruption geometry replace smallpoly snapshot Thu, 20 Apr 2017 20:29:10 +0000 Smallpoly 14099 at http://www.scriptspot.com WorldViz R4 Lightmap to R5 http://www.scriptspot.com/3ds-max/scripts/worldviz-r4-lightmap-to-r5 <p>This script is for users of WorldViz software to aid in the conversion of scenes using R4 materials to R5 materials. Specifically, this swaps baked maps from their old slot in Standard materials (self-illumination) to their new slot (ambient).</p> http://www.scriptspot.com/3ds-max/scripts/worldviz-r4-lightmap-to-r5#comments Scripts baking Material openscenegraph smallpoly vr worldviz Thu, 20 Apr 2017 20:08:53 +0000 Smallpoly 14098 at http://www.scriptspot.com Sanitize Object Names http://www.scriptspot.com/3ds-max/scripts/sanitize-object-names <p>Removes special characters from object names which can cause issues with network rendering. These often appear when bringing in a model from Revit.</p> <p>- Inch and feet characters (" and ') are replaced with in and ft.<br /> - Both 's and s' are replaced with s.<br /> - Most other common special characters are currently replaced with underscores.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/sanitize-object-names" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/sanitize-object-names#comments Scripts architecture baking render to texture revit smallpoly special character Mon, 10 Nov 2014 06:14:46 +0000 Smallpoly 11915 at http://www.scriptspot.com Strip Paths from Bitmaps http://www.scriptspot.com/3ds-max/scripts/strip-paths-from-bitmaps <p>Removes current paths from all bitmaps in the scene. Primarily for getting rid of irrelevant paths on files recieved from users on other systems. </p> <p>This functions in a similar way to stripping paths manually in asset tracking, but when doing that I've found that it can lag a lot and sometimes fail to strip some of the paths until you do it multiple times.</p> <p>Bad paths can cause lag when Max tries to search for the missing textures, especially when they're pointing to a nonexistent network location.</p> http://www.scriptspot.com/3ds-max/scripts/strip-paths-from-bitmaps#comments Scripts architecture cleanup maps Material Path smallpoly vr Fri, 21 Oct 2016 20:25:56 +0000 Smallpoly 13791 at http://www.scriptspot.com ShellBake: Set Up Shells for Baking VRay Lightmaps http://www.scriptspot.com/3ds-max/scripts/shellbake-set-up-shells-for-baking-vray-lightmaps <p>To transfer maps from one type of material to another after a bake for game exporters that primarily look for Standard materials.</p> <p>This is currently limited to just the diffuse map.</p> <p>To use: Run the Macroscript and add ShellBake to a toolbar from the category: #_SP_BakeScripts</p> http://www.scriptspot.com/3ds-max/scripts/shellbake-set-up-shells-for-baking-vray-lightmaps#comments Scripts bake Material shell smallpoly vr VRay Thu, 20 Apr 2017 19:38:21 +0000 Smallpoly 14096 at http://www.scriptspot.com Architecture to Standard Material Converter http://www.scriptspot.com/3ds-max/scripts/architecture-to-standard-material-converter <p>This macroscript converts Architectural materials to Standard materials for use with VR exporters that require this setup.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/architecture-to-standard-material-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/architecture-to-standard-material-converter#comments Scripts architecture gamedev Material smallpoly standard material virtual reality vr Mon, 31 Oct 2016 22:32:03 +0000 Smallpoly 13806 at http://www.scriptspot.com Autodesk_Map to Bitmaptexture http://www.scriptspot.com/3ds-max/scripts/autodesk-map-to-bitmaptexture <p>This script looks for Autodesk_Map textures in all scene materials and replaces them with standard bitmaps instead. Now that this script is finally general purpose, I'll be rolling a copy of it into the my <a href="http://www.scriptspot.com/3ds-max/scripts/architecture-to-standard-material-converter">Autodesk to Standard Material Converter</a> script. The stand-alone version of the script will remain here as usual.</p> <p>Autodesk_Map textures are generally found in Max files with data imported from Revit.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/autodesk-map-to-bitmaptexture" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/autodesk-map-to-bitmaptexture#comments Scripts architecture Autodesk_Map Bitmaptexture revit smallpoly Fri, 27 Jun 2014 19:33:45 +0000 Smallpoly 11272 at http://www.scriptspot.com