Tagged 'edge'

Connect Always

14 votes

By default, Max has two separate commands for Connecting Edges and Connecting Vertices. You had to have two menus for both of them.With Connect Always, you just have to select the vertices/edges and hit "Connect Always"

Here is the code if you dont want to download:-

macroscript Connect_always
Category: "Butt tools" buttonText: "Connect Always"
$.EditablePoly.ConnectVertices ()
$.EditablePoly.ConnectEdges ()

The category and buttontext is needed if you want to put it in a menu or quad.


Edge Loop Straighten with Constraints

2 votes

Edge Loop Straighten with Constraints works like this:
Selected one or more partial loop(s) of edges, run the script, and it will straighten all the verts between the end verts of the loop(s). What makes this script different from others of its kind is that it fully supports all three geometry constraint modes; edge, face, and normal constraints.

Extend Borders

20 votes

[UPDATE!] See description below for more

This Tool is useful for extruding border edges of an editable poly. You can also add a tilting angle and choose to use corrected corners.

Hard / Soft Edge

31 votes

This script has had a massive update. It's now a plugin called EdgeSmooth and can now be found here: http://www.scriptspot.com/3ds-max/scripts/edgesmooth

Heuristic Edge Select

8 votes

Select a loop of edges both on quad and non-quad geometry. Both a command without GUI and a settings dialog to fine-tune the stop cases are available.

Heuristic Edge Select Dialog


38 votes

With length calculator you can easily calculate the length of the selected edges. Very usefull for arch modeling. In the next release it will also support shapes.

***I have uploaded a 2009 compatible version.


9 votes

Measure and show edges length, segments length and faces area in real time. Work with Splines, Editable_Poly and  Editable_mesh objects and Edit_Poly modifier.
--        In Polygon/Element sub-object level will show the selected faces area in generic units only.
--        In Edge/Border sub-object level will show the length of selected edges in user defined units.

Loop Regularizer

89 votes

Rearranges loops in regular n-gons.

Make parallel edges

29 votes


This macro will produce parallel edges along selected edges, may be useful for subdivision modeling.

To set distance print plDist = <number> in MAXscript listener.

DO NOT expect to much, it's still in development but may be helpful.

DO NOT ask me how to install it, read here, http://www.scriptspot.com/script-installation-in-3ds-max

Mass Randomizer

53 votes

Mass Randomizer 1.9

The ability to Randomize

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