Tagged 'Rig'

BonyFace 2.5

188 votes


BonyFace 2.5

BonyFace 2.5 for 3ds max 2011 (also works in 3ds max 2008, 2009, 2010)
BonyFace is a professional solution for rigging and animating facial expressions on 3D Faces with ease and flexibility.

Version 2.5.1 - Fixed some minor bugs, added tips. Sample scene was added on site.

Version 2.6 was released - check offsite (see below) for details.

boneStretch

70 votes

This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.

splineRig

61 votes

A spline based rig. An alternative approach to using PathDeform with more control over twist and scale.

1. Create a straight Spline - every vertex on that spline will be a helper to control the position
2. Run Script
3. Pick Spline
4. Adjust X Y Z to align the orientation of the box to your spline
5. Adjust width and length
6. Set twist helpers - this controls the amount of helpers to control twist and scale
7. Subdivisions - this controls the final resolution of your mesh
8. Press Go

CRC - Car rig creator

47 votes

!! NEW UPDATE TO v0.6 !!
hi,
CRC is a free script for generating car rigs in few clicks.

- few clicks rig creation
- support uneven surface
- supports body, wheels, steering wheel and breaks animation
- i tried to make it as simple as possible

LightRigger

43 votes

LightRigger is a free Maxscript-based, draft-quality Global Illumination lighting system for the 3ds max Default Scanline Renderer.  It is based on the well known "old-school" principle of a light dome, but LightRigger takes the concept much further.

Pose Store Helper

31 votes

A scripted helper plugin designed primarily for storing, animating and editing poses in a bone based facial rig, offering the control of a bone based rig and the speed of the morpher modifier.

+++ UPDATE: Now includes mirror pose functionality.

Autoweight - Automatic skinning tool for 3ds Max

20 votes

Autoweight is a script designed for 3D Studio Max helping you speeding up the skinning process of characters and machines.
You define special polygon regions and the script finds the appropriate bones, calculates the appropriate skin-vertices and sets up smooth transitions between those regions.

There are also Youtube video tutorials explaining the script step-by-step.

The new version 1.0 comes with an installer so you don't need to hassle around with the mzp-stuff anymore.

Great Tentacle!

17 votes

This is a great tentacle rig written by Felix Joleanes. The only issue I have with it is that It would be nice if the sin wave worked on more that one axis, ex: x,y,z
If anyone could help me figure out how to make this adjustment to this script that would be awesome! Either way it is a powerful script for using bones to rig a tentacle. I am planning to use a blend bone between this wave rig by Felix and an Ik system. If anyone could help me out that would be GREAT!
-Enjoy

Spline Rope

14 votes

Interactive Universal Renamer

14 votes

NEW VERSION: Asset Paths + Sorting + Filtering + Multiselection

Make sure to select items in the list to see the renaming preview and do the actual renaming!

Syndicate content