Tagged 'VRay' http://www.scriptspot.com/3ds-max/scripts/tags/vray en Materializer http://www.scriptspot.com/3ds-max/scripts/materializer <p><img src="http://s8.hostingkartinok.com/uploads/images/2016/10/dff9eb94508780847bc421bb948264e3.jpg" alt="poster" /></p> <p>Materializer (materials equalizer) is the fastest way to create materials mixing different templates. It works like equalizer but for materials!<br /> Example: To make glossy wood press the 'Wood' button and then add a little bit of plastic.</p> <p>Every time you hit 'Set' selected material will be updated without removing of maps.</p> <p>Currently only V-RAY supported.<br /> Plugin works both with Compact and Slate material editor.</p> http://www.scriptspot.com/3ds-max/scripts/materializer#comments Scripts auto automatic equalizer maps Material materials Ray render shader template VRay Tue, 23 Dec 2014 11:38:20 +0000 Crea3D 12006 at http://www.scriptspot.com Dirtizer 2 http://www.scriptspot.com/3ds-max/scripts/dirtizer-2 <p><img src="http://s8.hostingkartinok.com/uploads/images/2016/10/af9666146a2a2a86270b64b89dcd2523.jpg" /></p> <p>Very useful plugin which can make your materials dirt in one click!<br /> - You can control dirtiness.<br /> - You can make presets more dry or wet.<br /> - Dirtizer supports Multi-material (you can set random dirt to all materials at once)<br /> - You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)</p> <p>Most renders are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.</p> http://www.scriptspot.com/3ds-max/scripts/dirtizer-2#comments Scripts 1-click auto automatic automatically automation bump crack Dirt easy editor map Material mud render rubbish rust shader slate slot snow template texture VRay water Thu, 04 Aug 2016 21:03:17 +0000 Crea3D 13607 at http://www.scriptspot.com VRay Studio Tools http://www.scriptspot.com/3ds-max/scripts/vray-studio-tools <p><img src="http://imgur.com/1A6MfKe" alt="" /></p> <p><img src="http://imgur.com/a09JHou" alt="" /></p> <p>Tools for studio setup and soft studio light.</p> http://www.scriptspot.com/3ds-max/scripts/vray-studio-tools#comments Scripts 3ds max dome light studio Studio lighting tool VRay Fri, 18 Aug 2017 02:35:44 +0000 pulsar83 14267 at http://www.scriptspot.com StrTools http://www.scriptspot.com/3ds-max/scripts/strtools <p>Quick tools in one place. Dockbar!</p> <p><img src="http://www.scriptspot.com/files/strtools2.2.jpg" /></p> http://www.scriptspot.com/3ds-max/scripts/strtools#comments Scripts 2.2 gamma 3ds max architectural visualization architecture archviz box display clean cubic UVW detach elements ffd Flow geometry import insert layer normal maps Normals pivot proxie proxy display quadify random UVW xform rename multiple objects select all cameras select all geometry select all lights select all proxies select all splines selects all helpers shell smooth smoothing groups square UVW sun system Tools unify normals UVW xform vertex VRay vray dome vray lights vray phisical camera vray sun weld wirecolors xform Mon, 05 Oct 2015 18:37:36 +0000 strale88 12993 at http://www.scriptspot.com V-Ray MultiMatte / Object ID Manager http://www.scriptspot.com/3ds-max/scripts/v-ray-multimatte-object-id-manager <p>V-Ray MultiMatte and Object ID Manager.</p> <p>Handling ObjectIDs in Max can be a hassle. This hopefully simplifies life for you. You can:</p> <p>- Easily set IDs on all selected objects. <br />- Select objects by their ID. <br />- List all IDs in the scene <br />- Clear IDs <br />- Automatically clear out old MultiMatte Render elements and recreate only the ones you need in the scene!</p> <p>v2.0:</p> <p>- Refined UI<br />- Added incremental add and use next available ID option&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-ray-multimatte-object-id-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-ray-multimatte-object-id-manager#comments Scripts id Matte Multi MultiMatte obj ObjectiD v-ray VRay Fri, 12 Jun 2015 13:42:36 +0000 tronotrond 12699 at http://www.scriptspot.com VRay Camera Manager http://www.scriptspot.com/3ds-max/scripts/vray-camera-manager <p><img src="https://lh3.googleusercontent.com/cX8-2weotMcZ7qbqtjBzbXne7aE--BDBXWi4QzWs9M2LL_2G37CIrPeEqV2NfOCyL99qBfYFyZ4OWEs=w2560-h1310-rw" alt="" width="859" height="422" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vray-camera-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vray-camera-manager#comments Scripts camera lister manager v-ray VRay VRayPhysicalCamera Fri, 10 May 2013 14:51:26 +0000 RayTracer05 10107 at http://www.scriptspot.com Batch Camera Render http://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="/files/u431/1.10b_multi_presets.jpg" alt="" width="450" height="348" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.11 Features and fixes:</strong></p> <ul> <li><strong>State sets support added</strong></li> <li><strong>"projectname" keyword added which resolves to project's folder name</strong></li> <li><strong>other fixes and improvements</strong></li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at http://www.scriptspot.com VP | Walls & Tiles http://www.scriptspot.com/3ds-max/scripts/vp-walls-tiles <p><img src="http://www.vizpark.com/wp-content/uploads/2013/02/HEADER-feature-WallsTiles-1.4-800x450_scriptspot.jpg" alt="Walls &amp; Tiles Feature Image" width="700" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vp-walls-tiles" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vp-walls-tiles#comments Scripts bricks brix Corona floors stones tiles vizpark VRay walls Wed, 01 Aug 2012 22:59:26 +0000 VIZPARK 9178 at http://www.scriptspot.com RenderMask http://www.scriptspot.com/3ds-max/scripts/rendermask <p>Render different types of masks (<strong>Luminance</strong>, <strong>RGB</strong>, <strong>Reflection</strong>, <strong>Lights/Shadows</strong>, <strong>ObjectsID</strong>, <strong>SSS</strong>, <strong>Texture</strong>, <strong>AO</strong>, <strong>ZDepth</strong>, <strong>Specular</strong>, <strong>Refraction</strong>). The script don't affect the scene materials, lights and render settings. Support "<strong>FumeFX</strong>" and "<strong>HairFarm</strong>".</p> <p><img src="http://tepavicharov.com/imgs/render_mask_preview.jpg" alt="" width="216" height="588" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/rendermask" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/rendermask#comments Scripts brazil Corona mask render Rendering VRay Tue, 03 Feb 2009 13:29:07 +0000 Ivan Tepavicharov 4927 at http://www.scriptspot.com Delete Vray Denoiser extra elements http://www.scriptspot.com/3ds-max/scripts/delete-vray-denoiser-extra-elements <p>Vray introduced Vray Denoiser lately which is post rendering process using extra passes which is mostly you won't need it on composting and for production its taking too much space</p> <p>this simple script will delete it for you.</p> <p><img src="/files/u21581/capture.png" alt="" width="239" height="315" /></p> <p>&nbsp;</p> http://www.scriptspot.com/3ds-max/scripts/delete-vray-denoiser-extra-elements#comments Scripts delete delete elements denoiser Elements passes render VRay Fri, 10 Mar 2017 15:29:21 +0000 doctor_3d 14034 at http://www.scriptspot.com