Tagged 'VRay' http://www.scriptspot.com/3ds-max/scripts/tags/vray en V-Ray MultiMatte / Object ID Manager http://www.scriptspot.com/3ds-max/scripts/v-ray-multimatte-object-id-manager <p>V-Ray MultiMatte and Object ID Manager.</p> <p>Handling ObjectIDs in Max can be a hassle. This hopefully simplifies life for you. You can:</p> <p>- Easily set IDs on all selected objects. <br />- Select objects by their ID. <br />- List all IDs in the scene <br />- Clear IDs <br />- Automatically clear out old MultiMatte Render elements and recreate only the ones you need in the scene!</p> <p>v2.0:</p> <p>- Refined UI<br />- Added incremental add and use next available ID option&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-ray-multimatte-object-id-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-ray-multimatte-object-id-manager#comments Scripts id Matte Multi MultiMatte obj ObjectiD v-ray VRay Fri, 12 Jun 2015 13:42:36 +0000 tronotrond 12699 at http://www.scriptspot.com V-RayMtl Converter http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter <p><strong>V-RayMtl Converter 3</strong> - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&amp;Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion V-Ray materials to Standard materials (which is very useful for game developers, modelers etc.)</p> <p><a href="https://maxtools.3dzver.ru/sc/vmc3_supportlist.txt" target="_blank">View full list</a> of currently supported materials and maps.</p> <p><img src="https://maxtools.3dzver.ru/img/VMC3_banner_scrspt.jpg" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter#comments Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Convert any Camera to Vray Physical Camera http://www.scriptspot.com/3ds-max/scripts/convert-any-camera-to-vray-physical-camera <p>This is a script to convert any existing camera in your scene to a Vray Physical Camera that matches its position, orientation and FOV. Works with Max Standard and Physical, and doesn't matter if they are Free or Target cameras. Just make sure the camera you want to convert is the active view when you run the script.</p> http://www.scriptspot.com/3ds-max/scripts/convert-any-camera-to-vray-physical-camera#comments Scripts camera conversion VRay Mon, 23 Apr 2018 19:57:20 +0000 jtwographics 14569 at http://www.scriptspot.com VrayProxy Switcher http://www.scriptspot.com/3ds-max/scripts/vrayproxy-switcher <p>Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related vrayproxy data saved next to it.<br /> Istance copies will be replaced with the new vrayproxy object.<br /> Get previously saved objects back to max whenever you wish.</p> <p><img src="http://www.zoa.hu/maxscripts/zoa-proxy_switcher_v120_ui.jpg" alt="User Interface" /></p> http://www.scriptspot.com/3ds-max/scripts/vrayproxy-switcher#comments Scripts convert geometry Proxy Switch objects VRay VrayProxy vrmesh Thu, 25 Feb 2010 12:28:13 +0000 onodi.andras 5887 at http://www.scriptspot.com Dirtizer 2 http://www.scriptspot.com/3ds-max/scripts/dirtizer-2 <p><img src="http://s8.hostingkartinok.com/uploads/images/2018/03/48196991d17cc831478b41860bfc93b2.jpg" /></p> <p>Very useful plugin which can make your materials dirt in one click!<br /> - You can control dirtiness.<br /> - You can make presets more dry or wet.<br /> - Dirtizer supports Multi-material (you can set random dirt to all materials at once)<br /> - You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)</p> <p>Most renders are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.</p> http://www.scriptspot.com/3ds-max/scripts/dirtizer-2#comments Scripts 1-click auto automatic automatically automation bump crack Dirt easy editor map Material mud render rubbish rust shader slate slot snow template texture VRay water Thu, 04 Aug 2016 21:03:17 +0000 Crea3D 13607 at http://www.scriptspot.com Materializer http://www.scriptspot.com/3ds-max/scripts/materializer <p><img src="http://s8.hostingkartinok.com/uploads/images/2018/03/23cb113b46be41c467ea20e3fa835e01.jpg" alt="poster" /></p> <p>Materializer (materials equalizer) is the fastest way to create materials mixing different templates. It works like a sound equalizer but for materials!<br /> Example: To make glossy wood press the 'Wood' button and then add a little bit of plastic.</p> <p>Every time you hit 'Set' selected material will be updated without removing of maps.</p> <p>Plugin works both with Compact and Slate material editor.</p> http://www.scriptspot.com/3ds-max/scripts/materializer#comments Scripts auto automatic equalizer maps Material materials Ray render shader template VRay Tue, 23 Dec 2014 11:38:20 +0000 Crea3D 12006 at http://www.scriptspot.com Batch Camera Render http://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="/files/u431/batchcam1.12.jpg" alt="" width="498" height="692" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.12 New Feature:</strong></p> <ul> <li><strong>Deadline support.</strong><br />Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "<strong>Use Deadline</strong>" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").<br />Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.</li> </ul> <p>1.11 Features and fixes:</p> <ul> <li>State sets support added</li> <li>"projectname" keyword added which resolves to project's folder name</li> <li>other fixes and improvements</li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at http://www.scriptspot.com Textures2materials http://www.scriptspot.com/3ds-max/scripts/textures2materials <p><img src='http://s8.hostingkartinok.com/uploads/images/2016/10/1cfd380375e5ffbd9a6c4b36f6eb6123.jpg' border='0' alt="poster" /></p> <p>Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.</p> http://www.scriptspot.com/3ds-max/scripts/textures2materials#comments Scripts 1-click auto automatic automatically automation bump easy editor fast import importer map Material Ray render shader slate slot template texture VRay Tue, 08 Mar 2016 12:38:23 +0000 Crea3D 13297 at http://www.scriptspot.com EffectsChannelSet http://www.scriptspot.com/3ds-max/scripts/effectschannelset <p><img src="http://3d-kstudio.com/downloads/maxscripts/trackscripts_img/effectschannel.gif" alt="Object ID and Material ID" align="top" /></p> <ul> <li>Management the <strong>Material ID and Objects ID</strong>.</li> <li>Assigning a wirecolor for objects.</li> <li>Automated creation MultiMatteElement for <strong>V-Ray</strong> renderer.</li> <li>Automated creation MatteRenderElement for <strong>Mental Ray</strong> renderer.</li> <li>Automate creation of CMasking_Mask for <strong>Corona Renderer</strong>.</li> </ul> <p> <strong>EffectsChannel v1.50</strong></p> <ul> Adds ability to render mask for selected objects by materials<br /> Fixes a issue with placing to Medit the vray materials by effectID.</ul> <p><strong>EffectsChannel v1.55</strong></p> <ul>Adds ability to assign ID to materials by material type.<br /> <a href="/files/u793/effectschannel_materials_type_0.jpg"><img src="/files/u793/med_effectschannel_materials_type.jpg" alt="" width="120" height="120" /></a> </ul> <p><strong>EffectsChannel v1.57</strong></p> <ul> Add support to <a href="http://lastjedioutpost.ru/?l=en&amp;p=effectschannelex" target="_blank" rel="nofollow">EffectsChannelEx</a> from Pavel Kuznetsov.<br /> This plugin allow to work with Material ID Channel in the range from 0 to 255.<br /> You can download it here <a href="http://lastjedioutpost.ru/?l=en&amp;p=effectschannelex&amp;s=download" target="_blank" rel="nofollow">Download</a><br /> if you not use this plugin the "EffectsChannel" script will be working as previously. </ul> <p><strong>EffectsChannel v1.60</strong></p> <ul> Adds support to Corona Renderer:<br /> Automate creation of CMasking_Mask. </ul> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/effectschannelset" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/effectschannelset#comments Scripts automated Corona EffectsChannel MaterialiD mental ray MultiMatte ObjectiD RenderElements Track VRay Wire Color Sun, 10 May 2009 23:30:06 +0000 Kstudio 5181 at http://www.scriptspot.com ShellBake: Set Up Shells for Baking VRay Lightmaps http://www.scriptspot.com/3ds-max/scripts/shellbake-set-up-shells-for-baking-vray-lightmaps <p>To transfer maps from one type of material to another after a bake for game exporters that primarily look for Standard materials.</p> <p>This is currently limited to just the diffuse map.</p> <p>To use: Run the Macroscript and add ShellBake to a toolbar from the category: #_SP_BakeScripts</p> http://www.scriptspot.com/3ds-max/scripts/shellbake-set-up-shells-for-baking-vray-lightmaps#comments Scripts bake Material shell smallpoly vr VRay worldviz Thu, 20 Apr 2017 19:38:21 +0000 Smallpoly 14096 at http://www.scriptspot.com