Tagged 'texture' https://www.scriptspot.com/3ds-max/scripts/tags/texture en Material Texture Loader https://www.scriptspot.com/3ds-max/scripts/material-texture-loader <p><img src="http://www.davidzaagsma.nl/wp-content/uploads/2019/06/MTL_Tea-Set_Header_071.jpg" alt="" width="600" height="300" /></p> <p>The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works well for a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.</p> <p><strong>Features</strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/material-texture-loader" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/material-texture-loader#comments Scripts arnold automatic clipping coordinates Corona cropping filtering gamma import ior loader loading mapping Material metal metallic PBR redshift specular texture textures triplanar UVW VRay Sun, 17 Mar 2019 16:49:09 +0000 DavidZaagsma 17506 at https://www.scriptspot.com Project Manager https://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block; font-family: Verdana,Helvetica;"><li><strong>Easy to organize and use</strong> 3ds Max <strong>Models</strong>, <strong>Materials</strong>, <strong>Textures</strong> and <strong>IES Photometric Lights</strong>.</li><li><strong>Merge</strong> Models, Materials, Bitmaps and IES using <strong>Drag&amp; Drop</strong>.</li><li>Store/Create <strong>Proxy with materials</strong>.</li><li><strong>Interactive rendering</strong> previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.</li><li>Show <strong>native previews</strong> for 3ds Max files, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI &amp; etc.</li><li>Support to <strong>Substance</strong> textures</li><li><strong>Search files</strong> by tags and file-names.</li><li>Power <strong>Asset Tracking Management</strong>.</li><li>Support to most used renderers like <strong>V-Ray</strong>, <strong>Corona</strong>, <strong>Octane</strong>, <strong>Mental Ray</strong>, <strong>Maxwell</strong> &amp; etc.</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-96-00/" target="_self">Project Manager v.2.96.00</a>:</strong></p><ul class="checkbox"><li>Simplifies a method of adding a new material library:<br />Now user can start create a new material library from any place of material treeView.</li><li>Adds an ability to rendering previews using Corona Frame Buffer</li><li>Minor interface changes</li><li>The "Save Selected" now saves the nodes without materials in Slate Material Editor only if the option "Clear Unused Assets" is checked</li><li>Hidden categories remain as hidden when merging models which categories are hidden</li><li>Fixes a potential issue with interactive rendering preview for 3D files</li><li>Fixes some minor issues with API</li><li>Fixes an issue with merging models.</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-95-32/" target="_self">Project Manager v.2.95.32</a>:</strong></p><p><strong>This version of Project Manager focuses on convenience and new features for export selected geometry.</strong></p><ul class="checkbox"><li>"Save/Export Selected" - the ability to save selected geometry to different files when selection contains multiple objects or groups.</li><li>"Save/Export Selected" - new option to remove unused assets when save selected geometry to 3ds Max file.</li><li>"Save/Export Selected" - the ability to save without materials in Slate Material Editor now works properly.</li><li>Adds support to create Arnold Proxy in 3ds Max 2020.</li><li>Fixes an issue with duplicate material dialog when merge models as xRef.</li></ul><div style="clear: both;"><iframe style="float: left;" src="https://www.youtube.com/embed/WPk9FxyvCLQ" width="49%" frameborder="0"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/ucbimOk9EZQ" width="49%" frameborder="0"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><iframe src="https://www.youtube.com/embed/sk29s7a-21I" width="800" height="450" frameborder="0"></iframe></p><div style="clear: both;">&nbsp;</div><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-2-95-20/" target="_self">Project Manager v.2.95.20</a>:</strong></p><ul class="checkbox"><li>Adds support to 3ds Max 2020.</li><li>A smarter method for setting up the pivot for meshes when exporting to a proxy.</li><li>Some changes for saving a Proxy with material.</li><li>Adds a new API method - MakeProxyFromFile. See the example in the file "AddToForest.ms" in the "presets" directory.</li><li>Fixes an issue with API method "ConvertToProxy".</li><li>Fixes an issue with creating the Final Render Proxy.</li><li>Fixes an issue with creating the RedShift Proxy.</li><li>Fixes some minor issues with renaming items in the listview.</li><li>Fixes some issues with optimization when generating PDF.</li><li>Fixes some minor issues with comparing external files with the same name but different content.</li><li>Fixes some other minor issues.</li></ul><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Tree.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/materials-450x450.jpg" alt="Materials Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" hspace="4" border="0" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/HDRI-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/hdri-explorer-450x450.jpg" alt="HDRI Browser" hspace="4" border="0" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" hspace="4" border="0" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" hspace="4" border="0" /> </a></div></td></tr></tbody></table><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at https://www.scriptspot.com PolyUnwrapper https://www.scriptspot.com/3ds-max/scripts/polyunwrapper <p>PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.</p> <p> It contains plenty of features that will greatly help you improve your unwrapping workflow.</p> <p><img src="http://www.polytools3d.com/img/polyunwrapper_4.0.jpg" alt="PolyUnwrapper" height="287" width="700" /></p> <p>&nbsp;</p> <p><strong>Main Features Features<br /></strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/polyunwrapper" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/polyunwrapper#comments Scripts checker checkermap cluster hard edges mapping Model Elements multi stitch normalize pack pack uv Polytools3D PolyUnwrapper Render Edges Render Material IDs Render Smoothing Groups Render UV Template Select Element shell texture tool Unwrap Unwrap UVW UV shell UV Tool UVs UVW Wed, 11 Jul 2012 01:05:03 +0000 PolyTools3D 9107 at https://www.scriptspot.com Advanced UV Normalizer https://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer <p><img src="http://www.polytools3d.com/img/uv_normalizer_2.0.jpg" alt="" />Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.</p> <p>It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.</p> <p>The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.</p> https://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer#comments Scripts mapping normalize Texel Density texture tool Unwrap uv UVW Sun, 14 Apr 2013 15:01:17 +0000 PolyTools3D 10036 at https://www.scriptspot.com FilePathFinder Pro & Light versions https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p>Using the <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder</a> you can be sure that you have a <strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="https://3d-kstudio.com/wp-content/uploads/2014/03/Batch-RenderRelink-3d-Max-Asset-Files-2.jpg">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool you can easy make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;">For example, FilePathFinder is the only plugin that can display and relink Vray Lens effects, even with missing bitmaps. In addition, scenes may be archived and easily sent to render services such as RebusFarm.<p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><p><strong>New Features &amp; Fixes for <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder Pro</a></strong></p><ul class="checkbox"><li>Adds support to 3ds Max 2020.</li><li>Speeds up the relinking of asset files for complex scenes up to 5 times.</li><li>The option "Remove unused materials" now supports the Slate Material Editor. [3ds Max 2014 and above]</li><li>Fixes some minor issues with renaming items in the listview.</li><li>Fixes some minor issues with comparing external files with same name but different content</li><li>Fixes an issue with annoying message of Archvision RPC plugin at start</li><li>Fixes an issue with selecting Vray Proxies by file-name.</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at https://www.scriptspot.com Dirtizer 2 https://www.scriptspot.com/3ds-max/scripts/dirtizer-2 <p><img src="http://s8.hostingkartinok.com/uploads/images/2019/03/c80c7301b41fc48f2aa8262308bc960e.jpg" /></p> <p>A very helpful plugin which can make your materials dirty in one click!<br /> - You can control the level of dirtiness.<br /> - You can make it dry or wet.<br /> - Dirtizer supports Multi-materials (you can set random dirt to all materials at once)<br /> - You can add your own textures of dirt. (Organize your textures in "Dirtizer" folder as you want)</p> <p>Most render systems are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.</p> https://www.scriptspot.com/3ds-max/scripts/dirtizer-2#comments Scripts 1-click auto automatic automatically automation bump crack Dirt easy editor map Material mud render rubbish rust shader slate slot snow template texture VRay water Thu, 04 Aug 2016 21:03:17 +0000 Crea3D 13607 at https://www.scriptspot.com Polygon Tools https://www.scriptspot.com/3ds-max/scripts/polygon-tools <p><strong><img src="/files/u98396/polygon-tools-preview.jpg" alt="" width="638" height="319" /></strong></p> <p><strong>Polygon Tools</strong> are scripts pack for checking 3D-model during modeling and UV-mapping process in 3ds max.</p> <p>Target audience: enthusiasts, beginning 3D-modelers, outsource managers, Art QA, art-managers and etc.</p> <p>Polygon Tools was created to facilitate common problems search in 3D-models and speed up the work by reducing the amount of routine work.</p> <p>&nbsp;</p> <p>Short Features List:</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/polygon-tools" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/polygon-tools#comments Scripts checker lods low-poly texel Texel Density texture Unwrap Thu, 29 Dec 2016 15:29:30 +0000 polygonby 13918 at https://www.scriptspot.com Textures2materials https://www.scriptspot.com/3ds-max/scripts/textures2materials <p><img src='http://s8.hostingkartinok.com/uploads/images/2016/10/1cfd380375e5ffbd9a6c4b36f6eb6123.jpg' border='0' alt="poster" /></p> <p>Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.</p> https://www.scriptspot.com/3ds-max/scripts/textures2materials#comments Scripts 1-click auto automatic automatically automation bump easy editor fast import importer map Material Ray render shader slate slot template texture VRay Tue, 08 Mar 2016 12:38:23 +0000 Crea3D 13297 at https://www.scriptspot.com Change Textures (Assets) Extensions https://www.scriptspot.com/3ds-max/scripts/change-textures-assets-extensions <p><img src="https://static.wixstatic.com/media/ec9ef1_ca2eca7d1e624252aa73144499a75eed.png?dn=Change+textures+Extensions.png" alt="" width="122" height="244" /></p> <p>This small script will allow you to change the assigned texture extensions from one type to another either globally or to selected objects, the reason why I created this tool is you might face one of the following scenarios:</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/change-textures-assets-extensions" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/change-textures-assets-extensions#comments Scripts asset manager assets bitmap change texture Sat, 21 Nov 2015 11:46:30 +0000 Alaa alnahlawi 13083 at https://www.scriptspot.com Dirtizer https://www.scriptspot.com/3ds-max/scripts/dirtizer <p><img src="https://s32.postimg.org/96vp4opxx/title2l1.jpg" /></p> <p>Very useful plugin which can make your materials dirt in one click!<br /> - You can control dirtiness.<br /> - You can make presets more dry or wet.<br /> - Dirtizer supports Multi-material (you can set random dirt to all materials at once)<br /> - You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)</p> https://www.scriptspot.com/3ds-max/scripts/dirtizer#comments Scripts 1-click auto automatic automatically automation bump crack Dirt easy editor map Material mud render rubbish rust shader slate slot snow template texture VRay water Sun, 10 Apr 2016 16:15:47 +0000 Crea3D 13356 at https://www.scriptspot.com