Tagged 'texture' https://www.scriptspot.com/3ds-max/scripts/tags/texture en Advanced UV Normalizer https://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer <p><img src="http://www.polytools3d.com/img/uv_normalizer_2.0.jpg" alt="" />Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.</p> <p>It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.</p> <p>The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.</p> https://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer#comments Scripts mapping normalize Texel Density texture tool Unwrap uv UVW Sun, 14 Apr 2013 15:01:17 +0000 PolyTools3D 10036 at https://www.scriptspot.com Project Manager https://www.scriptspot.com/3ds-max/scripts/project-manager <p><strong>Project Manager - Asset Browser for 3ds Max</strong></p><ul style="display: inline-block;"><li>Easy to organize and use 3ds Max models, materials, textures and lights.</li><li>Merging models, materials, bitmaps and IES using drag&amp; drop.</li><li>Store/Create Proxy with materials.</li><li>Interactive rendering previews for materials and IES photometric files.</li><li>Show native previews for 3ds Max files, DWG, SketchUp, BIP motion, HDRI &amp; etc.</li><li>Support to Substance textures</li><li>Search files by tags and file-names.</li><li>Power Asset Tracking Management.</li><li>Support to most used renderers like Vray, Corona, Octane, Mental Ray, Maxwell &amp; etc.</li></ul><p><strong>Changes for <a title="Project Manager - Asset Browser" href="https://3d-kstudio.com/product/project-manager/" target="_self">Project Manager v.2.91.05</a>:</strong></p><h3>Merging</h3><ul class="checkbox"><li>Adds an ability to drag textureMaps to Material Editor without converting it to material by holding the SHIFT key</li><li>Now materials and textureMaps which dragged into Slate Material Editor will be place under mouse position.(3ds Max 2014 and above)</li><li>Adds support to Alembic (.ABC) files. Now you can create Alembic Object from ABC files.</li><li>Adds capability to export selected objects to several file-types.</li><li>Fixes an issue with viewport when merge some models.</li></ul><h3>Asset Tracking</h3><ul class="checkbox"><li>Display progress bar when Copy and Relink assets</li><li>Speeds up the relinking of asset files approximately in 7 times!</li><li>Fixes a minor issue with relinking background images</li><li>Fixes a bug with crashing the plugin in scenes which contains VRayOSLTex and VRayGLSLTex textureMaps</li></ul><h3>Rendering preview</h3><ul class="checkbox"><li>Fixes an issue with using Vray Frame Buffer for rendering thumbnails in Vray Next.</li><li>Fixes a bug with rendering some 3d models.</li></ul><h3>Interface</h3><ul class="checkbox"><li>Fixes a minor issue with dragging some directories in the treeView.</li><li>Fixes an issue with copy a Favorites directories with files.</li><li>Fixes an issue with renaming a directory with same name to different case.</li><li>Fixes an issue with dragging some files between directories.</li><li>Fixes an issue when dragging materials/maps between material libraries</li><li>Fixes a bug when sometimes selecting some .max files into listview can slow down the 3ds Max.</li><li>Fixes an issue with generating preview for some .PSD files.</li><li>Fixes an issue with opening file with associated application in Windows 7.</li></ul><h3>Other</h3><ul class="checkbox"><li>Simplifying Deployment. New capability for installation plugin and creation the identification files in silent mode.</li><li>Fixes some potential issues with compatibility with other 3ds Max plugins.</li><li>Fixes a potential issue with generating bug-reports.</li></ul><div><iframe style="float: left;" src="https://www.youtube.com/embed/zAm5_S341VU" frameborder="0" width="680" height="420"></iframe></div><p style="clear: both;"><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions.</a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Tree.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/materials-450x450.jpg" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" border="0" hspace="4" /> </a></div></td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">HDRI <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/HDRI-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/hdri-explorer-450x450.jpg" alt="HDRI Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at https://www.scriptspot.com Dirtizer 2 https://www.scriptspot.com/3ds-max/scripts/dirtizer-2 <p><img src="http://s8.hostingkartinok.com/uploads/images/2018/03/48196991d17cc831478b41860bfc93b2.jpg" /></p> <p>Very useful plugin which can make your materials dirt in one click!<br /> - You can control dirtiness.<br /> - You can make presets more dry or wet.<br /> - Dirtizer supports Multi-material (you can set random dirt to all materials at once)<br /> - You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)</p> <p>Most renders are supported now! Tested with V-Ray, Mental Ray, Scanline, Corona, Redshift.</p> https://www.scriptspot.com/3ds-max/scripts/dirtizer-2#comments Scripts 1-click auto automatic automatically automation bump crack Dirt easy editor map Material mud render rubbish rust shader slate slot snow template texture VRay water Thu, 04 Aug 2016 21:03:17 +0000 Crea3D 13607 at https://www.scriptspot.com PolyUnwrapper https://www.scriptspot.com/3ds-max/scripts/polyunwrapper <p>PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.</p> <p> It contains plenty of features that will greatly help you improve your unwrapping workflow.</p> <p><img src="http://www.polytools3d.com/img/polyunwrapper_4.0.jpg" alt="PolyUnwrapper" height="287" width="700" /></p> <p>&nbsp;</p> <p><strong>Main Features Features<br /></strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/polyunwrapper" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/polyunwrapper#comments Scripts checker checkermap cluster hard edges mapping Model Elements multi stitch normalize pack pack uv Polytools3D PolyUnwrapper Render Edges Render Material IDs Render Smoothing Groups Render UV Template Select Element shell texture tool Unwrap Unwrap UVW UV shell UV Tool UVs UVW Wed, 11 Jul 2012 01:05:03 +0000 PolyTools3D 9107 at https://www.scriptspot.com Textures2materials https://www.scriptspot.com/3ds-max/scripts/textures2materials <p><img src='http://s8.hostingkartinok.com/uploads/images/2016/10/1cfd380375e5ffbd9a6c4b36f6eb6123.jpg' border='0' alt="poster" /></p> <p>Textures2materials is a very handy plugin which can turn multiple textures into materials at once (into multi-material or into multiple material slots). It also checks if your textures have a bump versions and load them as bump. "Must have" plugin for any 3D designer.</p> https://www.scriptspot.com/3ds-max/scripts/textures2materials#comments Scripts 1-click auto automatic automatically automation bump easy editor fast import importer map Material Ray render shader slate slot template texture VRay Tue, 08 Mar 2016 12:38:23 +0000 Crea3D 13297 at https://www.scriptspot.com FilePathFinder Pro & Light versions https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p><strong>FilepathFinder</strong> - most power tool for working with Asset Files in 3ds Max. <br />With FilepathFinder you can easy find and collect asset files. <br />Utility supports XRefs of all types and processes all XRefs scenes linked to current. <br />Unlike all other such tools, FilepathFinder really finds all resources (images, HDR-images, Proxy, IES-files, shaders). <br />Also the FilePathFinder can help you quick find objects or materials and textures by asset links.</p><p>&nbsp; <img style="float: left;" src="/files/u793/filepathfinder_pro_v.3.70.19.jpg" alt="" width="638" height="288" /></p><div style="clear: both;">&nbsp;</div><p><strong>FilepathFinder PRO v3.70.19</strong></p><ul class="checkbox"><li>Redesign the interface.</li><li>Increase the size of thumbnails up to 512px.</li><li>Adds support to different screen dpi settings.</li><li>Adds an ability to display thumbnails for 3ds Max scenes saved in 3ds Max 2017.</li><li>Updates for Unique Asset Tracking System what allows to working with assets which unsupported by default 3Ds Max Asset Tracking System.</li><li>Fixes the bug with crash of 3Ds max when Corona interactive rendering is active.</li><li>Fixed a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized").</li><li>Fixes a bug with asset files when path contains invalid characters.</li><li>Fixes a bug when viewport displays a scene in black when use a Nitrous Direct3D Display Driver.</li><li>Adds the ability to rendering previews for models using all cameras present in rendered scene.[Batch Render&amp;Relink].</li><li>New option "Fit view to nodes" - to disable/enable fitting view to objects in rendered scene. [Batch Render&amp;Relink].</li><li>New methods and properties for <a href="https://3d-kstudio.com/faq-cat/maxscript-api/">API</a>: PostScriptInfo.FitCameraFov and "BeforeRender" property for PostScriptInfo.BatchMode. [Batch Render&amp;Relink].*</li><li>Adds a new property to 'Batch Render&amp;Relink' API - BatchMode (return the string Unknown, Render, Relink, Test). [Batch Render&amp;Relink]*</li><li>Fixes an issues with rendering previews: now studio scaled to nodes instead previously used method for scaling nodes for fitting to studio. [Batch Render&amp;Relink].</li><li>Fixes an issue with stopping batch mode with message dialog about read-only files. [Batch Render&amp;Relink]</li><li>Fixes a minor issue with rendering models using the Batch Render&amp;Relink. [Batch Render&amp;Relink]</li><li>Adds an ability to rendering preview for materials used in .vrmat files. [Batch Render&amp;Relink]</li><li>Fixes a bug with relinking Material Library files using the Batch Render&amp;Relink tool. [Batch Render&amp;Relink]</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at https://www.scriptspot.com Polygon Tools https://www.scriptspot.com/3ds-max/scripts/polygon-tools <p><strong><img src="/files/u98396/polygon-tools-preview.jpg" alt="" width="638" height="319" /></strong></p> <p><strong>Polygon Tools</strong> are scripts pack for checking 3D-model during modeling and UV-mapping process in 3ds max.</p> <p>Target audience: enthusiasts, beginning 3D-modelers, outsource managers, Art QA, art-managers and etc.</p> <p>Polygon Tools was created to facilitate common problems search in 3D-models and speed up the work by reducing the amount of routine work.</p> <p>&nbsp;</p> <p>Short Features List:</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/polygon-tools" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/polygon-tools#comments Scripts checker lods low-poly texel Texel Density texture Unwrap Thu, 29 Dec 2016 15:29:30 +0000 polygonby 13918 at https://www.scriptspot.com Change Textures (Assets) Extensions https://www.scriptspot.com/3ds-max/scripts/change-textures-assets-extensions <p><img src="https://static.wixstatic.com/media/ec9ef1_ca2eca7d1e624252aa73144499a75eed.png?dn=Change+textures+Extensions.png" alt="" width="122" height="244" /></p> <p>This small script will allow you to change the assigned texture extensions from one type to another either globally or to selected objects, the reason why I created this tool is you might face one of the following scenarios:</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/change-textures-assets-extensions" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/change-textures-assets-extensions#comments Scripts asset manager assets bitmap change texture Sat, 21 Nov 2015 11:46:30 +0000 Alaa alnahlawi 13083 at https://www.scriptspot.com Dirtizer https://www.scriptspot.com/3ds-max/scripts/dirtizer <p><img src="https://s32.postimg.org/96vp4opxx/title2l1.jpg" /></p> <p>Very useful plugin which can make your materials dirt in one click!<br /> - You can control dirtiness.<br /> - You can make presets more dry or wet.<br /> - Dirtizer supports Multi-material (you can set random dirt to all materials at once)<br /> - You can add your own textures of dirt. (Organize textures in "Dirtizer" folder as you want)</p> https://www.scriptspot.com/3ds-max/scripts/dirtizer#comments Scripts 1-click auto automatic automatically automation bump crack Dirt easy editor map Material mud render rubbish rust shader slate slot snow template texture VRay water Sun, 10 Apr 2016 16:15:47 +0000 Crea3D 13356 at https://www.scriptspot.com UnwrapUVW Editor AutOOpen https://www.scriptspot.com/3ds-max/scripts/unwrapuvw-editor-autoopen <p><img src="https://i.yapx.ru/1Q5.gif" /><br /> Script makes. Скрипт делает<br /> 1) Assigns unwrap UVW. Назначается unwrap UVW<br /> 2) Disables IgnoreBackFaceCull. Отключается IgnoreBackFaceCull<br /> 3) Entry in the UV Editor. Входит в UV Editor<br /> 4) Enables Freeform Mode transformations. Включает режим трансформации Freeform<br /> 5) Set mode 1 subobject (vertex). Устанавливает подобъект 1 (вершины)<br /> <strong><br /> Does not add 2 UnwrapUVW in a row. Works with single button.<br /> Не добавляет 2 UnwrapUVW подряд Работает с одной кнопки<br /> </strong></p> https://www.scriptspot.com/3ds-max/scripts/unwrapuvw-editor-autoopen#comments Scripts auto backfacecull disable edit editor Ignore Material materials modifier on texture Unwrap UVW Wed, 27 Mar 2013 15:47:51 +0000 Nik 9983 at https://www.scriptspot.com