Tagged 'maps' http://www.scriptspot.com/3ds-max/scripts/tags/maps en Save Selected With Maps http://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps <p><img src="/files/u116275/save-selected_v1-5.jpg" alt="" width="232" height="190" /></p> <p>It will save your selected objects to a chosen folder and collect/relink all selected objects bitmaps to that same folder, even if the bitmaps are just flagged "found" in the asset tracker.</p> <p>If path are missing or unsolved those maps will keep their missing or unsolved path, it will be easier to try to find them.</p> <p>It is compatible with Vray bitmaps, Corona bitmaps and IES files in Standard, Photometric, Vray and Corona Lights.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps#comments Scripts bitmap collector maps relink save selected Fri, 23 Jun 2023 21:04:07 +0000 SimonBourgeois 24386 at http://www.scriptspot.com VrayMtl Copy Maps http://www.scriptspot.com/3ds-max/scripts/vraymtl-copy-maps <p><img src="/files/u116275/vray_copy-maps.jpg" alt="" width="327" height="652" /></p> <p>This script is intended to batch copy from slot to slot within the same material.</p> <p>For example, you can copy the bump map to The displacement map or the diffuse map to the selfillumination map on multiple material at once.</p> <p>You can copy the diffuse map to the bump or the Glossiness map and use my other script to add color correction with saturation&nbsp; set to -100 and adjust other settings to fit your needs.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vraymtl-copy-maps" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vraymtl-copy-maps#comments Scripts copy maps Material VRay Mon, 05 Jun 2023 16:20:32 +0000 SimonBourgeois 24374 at http://www.scriptspot.com Names Fixer http://www.scriptspot.com/3ds-max/scripts/names-fixer <p>A Script for Replacing Chinese and illegal Characters from (Objects-Materials-Maps-Modifiers-layers) Names .</p> <p>PS: Undo Disabled , So its Better to Save your Work Before Running the Script .</p> <p>For Replacing Texture Names you can use <a href="http://www.scriptspot.com/3ds-max/scripts/pop-chinese">Pop Chinese Script</a></p> <p data-pm-slice="1 3 []"><strong>UPDATE 1.1 :</strong></p> <ul> <li>Change the script name to "Names Fixer"&nbsp; .</li> <li> <p>Add Fix for Names Sequences , ("Group464134564" will be fixed to normal sequence "Group023")</p> </li> </ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/names-fixer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/names-fixer#comments Scripts batch Chinese collect fix maps Material name rename sequence Mon, 28 Mar 2022 13:04:59 +0000 obaida 24085 at http://www.scriptspot.com Materializer http://www.scriptspot.com/3ds-max/scripts/materializer <p><img src="https://i.ibb.co/B2jzb97/poster2-600px2.jpg" alt="poster" /></p> <p>Materializer (materials equalizer) is the fastest way to create materials mixing different templates. It works like a sound equalizer but for materials!<br /> Example: To make glossy wood press the 'Wood' button and then add a little bit of plastic.</p> <p>Every time you hit 'Set' selected material will be updated without removing of maps.</p> <p>Plugin works both with Compact and Slate material editors.</p> http://www.scriptspot.com/3ds-max/scripts/materializer#comments Scripts auto automatic equalizer maps Material materials Ray render shader template VRay Tue, 23 Dec 2014 11:38:20 +0000 Crea3D 12006 at http://www.scriptspot.com Strip Paths from Bitmaps http://www.scriptspot.com/3ds-max/scripts/strip-paths-from-bitmaps <p>Removes current paths from all bitmaps in the scene. Primarily for getting rid of irrelevant paths on files recieved from users on other systems. </p> <p>This functions in a similar way to stripping paths manually in asset tracking, but when doing that I've found that it can lag a lot and sometimes fail to strip some of the paths until you do it multiple times.</p> <p>Bad paths can cause lag when Max tries to search for the missing textures, especially when they're pointing to a nonexistent network location.</p> http://www.scriptspot.com/3ds-max/scripts/strip-paths-from-bitmaps#comments Scripts architecture cleanup maps Material Path smallpoly vr Fri, 21 Oct 2016 20:25:56 +0000 Smallpoly 13791 at http://www.scriptspot.com VP | Material Manager Pro http://www.scriptspot.com/3ds-max/scripts/vp-material-manager-pro <p>&nbsp;</p> <p><img src="https://www.vizpark.com/wp-content/uploads/2017/03/VP_MaterialManager_124_header_main_830x450.jpg" alt="VP Material Manager - Main" width="710" /></p> <p>The VP MATERIAL MANAGER is the perfect tool to manage materials within 3ds max in ways never possible before. Material presets can now have ATTRIBUTES that can easily be filtered with the integrated attribute filters. The times are over where you needed to dig through folders to find the material you need. Just select the combination of attributes and the preset manager will just show you the materials that fit these attributes. Finding material was really never faster!</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vp-material-manager-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vp-material-manager-pro#comments Scripts Corona maps materials VRay Wed, 26 Sep 2018 15:34:03 +0000 VIZPARK 16032 at http://www.scriptspot.com Photoshop tool. Open image maps in photoshop http://www.scriptspot.com/3ds-max/scripts/photoshop-tool-open-image-maps-in-photoshop <p> Hello, </p> <p> This is an update for an oldie but a goodie, </p> <p> &nbsp; </p> <p> This is an oldie but a goody. Put simply, it is a script that will open 3ds Max material maps in photoshop. I use it in my quad menu. If photoshop isn’t open, then it will open it for you. The previous version used a hard old school search for image maps used<br /> in your materials, before opening them in photoshop. This version uses<br /> the max class dependencies to get all bitmaps used in a material. </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/photoshop-tool-open-image-maps-in-photoshop" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/photoshop-tool-open-image-maps-in-photoshop#comments Scripts bitmap image Joshua Joshua Newman load maps Newman photoshop Tue, 07 Apr 2009 11:52:13 +0000 j_man 5096 at http://www.scriptspot.com xNormal Batch Baker http://www.scriptspot.com/3ds-max/scripts/xnormal-batch-baker <p><strong>xNormal Batch Baker for 3ds Max -<em>&nbsp;Version BETA 1.4</em></strong></p> <p><strong>xNormal Batch Baker tool for 3ds Max.</strong></p> <p>This tool will help 3D artist to improve the workflow between 3ds Max and xNormal baking maps.</p> <p><strong>Main Features</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/xnormal-batch-baker" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/xnormal-batch-baker#comments Scripts 3ds max bake baker batch maps normal scrip xnormal Tue, 19 Apr 2016 22:36:09 +0000 tpoveda 13383 at http://www.scriptspot.com ZOA Path Editor http://www.scriptspot.com/3ds-max/scripts/zoa-path-editor <p>Simple Path relinker application for maps, ies, hdri corona proxy and vrayproxy objects. Features are: path text replacing and copy functions. The two text fields below each section are for "original" and for "future" paths. $ stand for string. Use it to copy a map path of a selected map to the desired text field.</p> <p><img src="http://www.zoa.hu/maxscripts/zoa-path_editor_v300_ui.jpg" alt="User interface for the maps section. Others look the same." /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/zoa-path-editor" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/zoa-path-editor#comments Scripts asset assets Corona editor hdri ies manage manager map maps Path VRay VrayProxy Wed, 10 Nov 2010 12:55:16 +0000 andrasmiklos 6514 at http://www.scriptspot.com Missing Assets Manager http://www.scriptspot.com/3ds-max/scripts/missing-assets-manager <p>This script finds all missing assets in the scene and allows you to replace the paths of these files. Users can omit the notification or replace the path.</p> <p><img src="/files/u96387/missingassets02.png" alt="" width="484" height="153" /></p> http://www.scriptspot.com/3ds-max/scripts/missing-assets-manager#comments Scripts asset manager manager maps textures Fri, 10 Jun 2016 04:00:18 +0000 zmTools 13494 at http://www.scriptspot.com