Tagged 'Create'

Auto Render Element "VRayLightSelect"

340 votes

Create Render Elements "VRayLightSelect" for lights.

UI

Create Editable Box on Target

4 votes

This script will create an editable box that will match volume size of target(group, object, light, camera, spline, helper, basically anything that has a bounding box). In addition it will match name, position, and create UVW Mapping modifier(box), and setting mat id's uniques to all sides.

Create Quick Wall

7 votes

This script allows us to quickly create a wall using the shape (linee, text, circle ecc..)

 

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Create-Modify switcher

4 votes

The only one hotkey toggles Create mode and Modify mode. Works as cycle.

Convenient to exit / enter the edit mode of the object.

Только одной кнопкой переключает Create mode и Modify mode. Работает как цикл.

Удобно для того чтобы выйти/зайти в режим редактирования объекта.

Frankenstoy ImagePlaneRef

53 votes

Tool to create planes of reference for modeling and can also upload images in a pop-up window. The script has a menu to load images, front and side, creating planes based on measurements of the loaded images. The script has an installer that already puts the files in the correct places, only indicate the path of the installation folder of 3ds Max

makeIFL 0.4.1

20 votes

Start as simple tool to create *.IFL of a sequence bitmaps that already exists,
now the script is a bunch of tools for editing/writing bitmap sequence files (.IFL).

makeIFL

miauu's Polyline

16 votes

Polygon Creator

63 votes


This script is very useful for car exterior modelling. It allows you to create really smooth polygonal surface using splines or NURBS curves to control the shape of the surface. Also allows you to control the edge loops of the surface. With this script you have to draw only the borders of the surface you want. Watch the video or the help page for more information!

Polyline Pro

19 votes

rdg::lorenzAttractor

18 votes

This is a script that generates so called 'lorenz attractors'. After creating a system you can modify it with the spinners and the startingPoint ($LorenzStartPoint).

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