Tagged 'Render Cameras' https://www.scriptspot.com/3ds-max/scripts/tags/render-cameras en Batch Camera Render https://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="/files/u431/batchcam17.jpg" alt="" width="600" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.18:</strong></p> <ul> <li><strong>Support for 3ds max 2023 Update fixed</strong></li> </ul> <p>1.17:</p> <ul> <li>Corona and Vray Sun inside Daylight System fixed (thanks to <a title="View user profile." href="https://www.scriptspot.com/users/busseynova">busseynova</a> for reporting)<strong></strong></li> </ul> <p>1.16:</p> <ul> <li>CoronaSun supported inside Daylight System</li> </ul> <p>1.15:</p> <ul> <li>Don't Save Render Elements Checkbox (Thanks to antomor)</li> <li>Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)</li> </ul> <p>1.13 Bugfix:</p> <ul> <li>Deadline submission should work now<strong><br /></strong></li> </ul> <p>1.12 New Feature:</p> <ul> <li><strong>Deadline support.</strong><br />Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "<strong>Use Deadline</strong>" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").<br />Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.</li> </ul> <p>1.11 Features and fixes:</p> <ul> <li>State sets support added</li> <li>"projectname" keyword added which resolves to project's folder name</li> <li>other fixes and improvements</li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at https://www.scriptspot.com Sal Render Assistant https://www.scriptspot.com/3ds-max/scripts/sal-render-assistant <p><img src="http://www.scriptspot.com/files/u50894/salrenderastant0.9.png" alt="SalRenderAssistant" /></p> <p>drop the mcr file to 3ds Max then put the mse file in the script startup then restart 3ds max</p> <p>for more help</p> <p><a href="https://www.behance.net/gallery/17441615/Maxscript-Sal-Render-Assistant/">Sal Render Assistant Docs</a></p> https://www.scriptspot.com/3ds-max/scripts/sal-render-assistant#comments Scripts 3ds max Batch Camera Render Batch Fix 3ds Max Files Process Files render Render Cameras Render Pipeline Render To Backburner Thu, 05 Jun 2014 15:57:34 +0000 salwanbadra 11199 at https://www.scriptspot.com Render Still Cameras https://www.scriptspot.com/3ds-max/scripts/render-still-cameras <p>VERY QUICK &amp; SIMPLE BATCH RENDERER for STILL IMAGES. Just 2 clicks and ready to go!</p> <p>This script is very useful to render many views from a single model or scene when you have already placed still cameras.</p> <p>It combines many still cameras into one single animated camera that shows all those views sequentially, one per frame.</p> <p>Then you just need to render the new camera to a sequence of images.</p> <p>&nbsp;</p> <p><strong>HOW IT WORKS:</strong></p> <p>The script lets you first select the still cameras to combine into one.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/render-still-cameras" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/render-still-cameras#comments Scripts animated camera Batch Render camera camera animation render Render Cameras render views still cameras Tue, 22 Apr 2014 19:47:09 +0000 rode3d 11098 at https://www.scriptspot.com Gtools_RenderCameras https://www.scriptspot.com/3ds-max/scripts/gtools-rendercameras <p class="MsoNormal"> Render a<br /> selection of cameras.<br /> <img src="http://www.evvisual.com/maxscript/images/Gtools_RenderCameras.jpg" border="1" alt="" width="431" height="141" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/gtools-rendercameras" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/gtools-rendercameras#comments Scripts Guillermo Leal NetRendering render Render Cameras Tue, 13 May 2008 14:35:45 +0000 gmlealll 4458 at https://www.scriptspot.com