Tagged 'directory' http://www.scriptspot.com/3ds-max/scripts/tags/directory en Folder Construction Copy http://www.scriptspot.com/3ds-max/scripts/folder-construction-copy <p>It is a script to copy the folder structure under the specified folder to another folder.<br /> Files contained in the folder are not copied.<br /> This script will help you to create folder that use for render output.<br /> For example, copy folder hierarchy of shot A to shot B.</p> <p>How to Use:<br /> Enter source folder path and destination folder path to copy data to.<br /> And press button.</p> http://www.scriptspot.com/3ds-max/scripts/folder-construction-copy#comments Scripts construction copy directory duplicate folder hierarchy structure Mon, 15 Jul 2019 01:53:58 +0000 tak_sa10 18449 at http://www.scriptspot.com Interactive Universal Renamer http://www.scriptspot.com/3ds-max/scripts/interactive-universal-renamer <p>NEW VERSION: Asset Paths + Sorting + Filtering + Multiselection</p> <p>Make sure to select items in the list to see the renaming preview and do the actual renaming!</p> <p><img src="http://buelter.freeunix.net/wp-content/uploads/2012/09/interactiveRenamerAnim.gif" alt="" height="138" width="505" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/interactive-universal-renamer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/interactive-universal-renamer#comments Scripts batch Bone directory file helper layer Material name node pipeline point quick rename renaming Rig scene selection system Wed, 26 Sep 2012 20:16:38 +0000 br0t 9353 at http://www.scriptspot.com Render Elements to folders http://www.scriptspot.com/3ds-max/scripts/render-elements-to-folders <p>This script will place your Render Element files in named subfolders according to where the main pass is stored.</p> <p>Example:</p> <p>Render path is set to - c:\blabla\bla.png</p> <p>There are 3 render elements set, like: specular, shadows, zdepth etc.</p> <p>path for render elements will look like:</p> <p>c:\blabla\specular\bla_specular.png<br /> c:\blabla\shadows\bla_shadows.png<br /> c:\blabla\zdetph\bla_zdepth.png</p> <p>In v2.0 multiple render Elements error corrected.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/render-elements-to-folders" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/render-elements-to-folders#comments Scripts dir directiories directory element Elements folders render Thu, 25 Oct 2012 14:27:55 +0000 super_oko 9435 at http://www.scriptspot.com Badger http://www.scriptspot.com/3ds-max/scripts/badger <p><img src="/files/u6919/badger.jpg" alt="" width="606" height="426" /></p> <p>A Batch Exporter that let's you select different Root folders and will export all files in those and their subFolders.. and so on for every .max scene. Apparently there isn't anything out there that can do this kind of thing so here you go:</p> <p>&nbsp;have phun&nbsp;</p> http://www.scriptspot.com/3ds-max/scripts/badger#comments Scripts batch exporter directory folder recursive scene Tue, 07 Aug 2012 03:59:08 +0000 Graph 9194 at http://www.scriptspot.com Open Root Directory http://www.scriptspot.com/3ds-max/scripts/open-root-directory <p>When executed the script opens windows explorer at the root of the current opened file. Giving you easy access to your project files. In a general work enviorment you will have a folder stucture where you store your working files for max including other folders for all related content and information. This Script gives you quick and easy access to the root of all these folders.</p> http://www.scriptspot.com/3ds-max/scripts/open-root-directory#comments Scripts directory explorer locate root Fri, 06 Jun 2008 20:55:29 +0000 displaced 4497 at http://www.scriptspot.com