Tagged 'Editable Poly'

Automat - Artist Workflow Tools

4 votes

Automat banner

A large collection of time-saving scripts all organized into a simple and clean interface.

SCRIPTS included: Pivot Tool, Imagebar, SpinScatter, Miror Tool, Zipper Tool, Object Tools, Image Check Tools, Model Diagnostic Tool, Mat/Smooth Tool, Nubbins script launcher, Match Properties Tool, Object Cleaner, Golden Ratio Tool, Subdivision Calculator, Jumble Tool, JunkBox, and more.

Bevel Switcher

0 votes

This is a quick and simple script that lets you set the bevel type with a hotkey so you no longer need to open up the bevel settings dialog. Works with any Editable Poly object or with any Edit Poly modifier.

Install the macroscript and you'll find it listed under the Burke Studios category. Assign this macroscript to a hot key so that you can access it quickly. The script uses a timer to determine which bevel mode to enable:

1. Hit the hot key ONCE and the bevel type will be set to -Local Normal
2. Hit the hot key TWICE quickly and the bevel type will be set to -By Polygon

Vertex Normals Stitcher

8 votes

This script averages vertex normals at the borders (Open Edges).

It allows you to smooth a surfaces after separating vertexs / edges / faces.
(example: after detaching faces or splitting edges).
It still keeping a hard Edges if the object have multiple Smoothing Group ID

Images shown are not a welding operation

New UI :

PolyQuad

0 votes

This script converts the selection to Editable Poly and then quadrifies all polygons.

It`s simple but I personally find it useful when merging downloaded archives with triangled meshes.

Select Faces By 2 Edges

2 votes

Select a Loop Faces between two selected Edges.

UniMirror

8 votes

v2.1 Added tool which works by selected axis transform/ Добавлен инструмент, который работает по выбранной оси трансформации.

Function Sculptor

3 votes

zOffset = x^2-y^2

Function Sculptor is a scripted plugin that deforms meshes, polys or splines according to an arbitrary, user-input function. This allows easy creation of an endless variety of smooth, precisely curved surfaces. It also enables the mathematically precise curving of splines for extrusions, path-deforms and lofts.

It uses the world-x, y, and z coordinates of points to displace those points in world-z.

Editable spline shape with 2 sub-splines, before and after sculpt:

DistanceConnect

3 votes

Connect edges every given distance.

Quad Primitives

4 votes

A small script to generate a quad cylinder and quad sphere...

 

SelectByMaterialID

4 votes

Select all faces with Mareial ID equal to selected one.
Work with base Poly/Mesh & Edit/Select Poly/Mesh Modifiers.
Work on currently selected object/modifier in the modifier stack.