Tagged 'edit poly' http://www.scriptspot.com/3ds-max/scripts/tags/edit-poly en Hard Edges Selection (maxscript pack) http://www.scriptspot.com/3ds-max/scripts/hard-edges-selection-maxscript-pack <p><img src="https://veda3d.com/wp-content/uploads/2020/04/hard-edges-selection-featured.jpg" alt="" width="720" /><br /> Hard Edges Selection maxscript pack is couple of maxscript which allows select Hard Edges in Editable Poly object or in Edit Poly modifier in 3ds Max. Hard edges – this is edges between smoothing groups. You can see it if you check Display Hard Edges parameter in Editable/Edit Poly. <br />Script pack contains scripts: <br />- Hard Edges Selection <br />- Hard Edges Selection (Expand)</p> http://www.scriptspot.com/3ds-max/scripts/hard-edges-selection-maxscript-pack#comments Scripts edit poly Editable Poly hard edges Poly Sat, 06 Jan 2024 16:07:10 +0000 Royal Ghost 24499 at http://www.scriptspot.com UniConnector http://www.scriptspot.com/3ds-max/scripts/uniconnector <p><img src="http://www.scriptspot.com/files/u43328/connect_and_weld_by_shift.gif" /><br /> <img src="http://www.scriptspot.com/files/u43328/connectngons_0.gif" /><br /> <img src="http://www.scriptspot.com/files/u43328/uniconnectorflow.gif" /><br /> <img src="http://www.scriptspot.com/files/u43328/uniconnector1.gif" /><br /> <img src="http://www.scriptspot.com/files/u43328/gabarit_assigner.gif" /></p> <p>All this works by single hotkey.</p> http://www.scriptspot.com/3ds-max/scripts/uniconnector#comments Scripts bridge connect cut edge edit poly Editable Poly face knot shape spline subobjects vertex Tue, 03 Mar 2015 22:02:03 +0000 Nik 12167 at http://www.scriptspot.com Select By Face Area http://www.scriptspot.com/3ds-max/scripts/select-by-face-area <p><a><img src='https://i.postimg.cc/bZYy26XZ/sfba.jpg' border='0' alt='sfba' /></a><br /> Simple tool for selecting polygons by area with a few options</p> http://www.scriptspot.com/3ds-max/scripts/select-by-face-area#comments Scripts area edit poly Editable Poly face select Fri, 30 Dec 2022 22:53:09 +0000 barigazy 24241 at http://www.scriptspot.com Auto Align UVWMap http://www.scriptspot.com/3ds-max/scripts/auto-align-uvwmap <p>3dsMax Script for applying UVW Map Modifier Depending on Selected Edge or Longest Edge of each Face .</p> <p><img src="/files/u16144/auto_align_uvwmap_1.2.jpg" alt="" width="418" height="196" /></p> <p data-pm-slice="1 3 []"><strong>UPDATE 1.4 :</strong></p> <ul> <li> <p>Fix UV Modifier Alignment .</p> </li> <li> <p>Set Coordinate system to Local (getting wrong result on other coordsystems) .</p> </li> </ul> <p><strong>UPDATE 1.3 :</strong></p> <ul> <li> <p>Improve the Function of Grouping Faces by Angle .</p> </li> </ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/auto-align-uvwmap" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/auto-align-uvwmap#comments Scripts align edges edit poly normal rotation UVW modifier Thu, 16 Jun 2022 20:23:26 +0000 obaida 24124 at http://www.scriptspot.com Overlapping Objects http://www.scriptspot.com/3ds-max/scripts/overlapping-objects <p>A Script for Detecting Overlapping Objects .</p> <p><img src="/files/u16144/overlapping_objects.jpg" alt="" width="422" height="330" /></p> <ul> <li> <p data-pm-slice="1 1 [&quot;bulletList&quot;,{},&quot;listItem&quot;,null]">Required 3dsMax 2018+ .</p> </li> <li> <p data-pm-slice="1 1 [&quot;bulletList&quot;,{},&quot;listItem&quot;,null]">Work on Geometries Faces/Polygons and Shapes Segments .</p> </li> </ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/overlapping-objects" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/overlapping-objects#comments Scripts edit poly face mesh overlap Overlapping polygon segment shapes Fri, 05 Aug 2022 19:24:02 +0000 obaida 24143 at http://www.scriptspot.com Snap Verts http://www.scriptspot.com/3ds-max/scripts/snap-verts <p><img src="https://sd-5.archive-host.com/membres/up/5e28ff729c76cc192aec5e6ba9dd210d6b5d65fb/Maxscript/Snap_Verts_Gif.gif" alt="" /></p> <p>Snaps selected vertices to the closest vertices of the target object.<br /> Works on Editable_Poly and Edit_Poly, at any level in any modifier stack.<br /> Also works inside the same mesh (if you pick the same object as target object)</p> <p>This is based on this script: <a href="http://visionlore.com/lab/snapverttovert.php" title="http://visionlore.com/lab/snapverttovert.php">http://visionlore.com/lab/snapverttovert.php</a></p> http://www.scriptspot.com/3ds-max/scripts/snap-verts#comments Scripts Benjamin Boscher edit poly Editable Poly n00byzor snap snap to snapping stack vert vertex vertices verts Sun, 19 May 2019 00:10:28 +0000 N00BYZOR 17999 at http://www.scriptspot.com CrossCut http://www.scriptspot.com/3ds-max/scripts/crosscut <p>Cut-connect two selected verts or edges of the current Editable poly object.</p> <p><img src="/files/u1362/connectacross.gif" alt="" height="351" width="401" /></p> http://www.scriptspot.com/3ds-max/scripts/crosscut#comments Scripts connect cross-cut cut edit poly Editable Poly Fri, 19 Apr 2019 11:43:32 +0000 Swordslayer 17940 at http://www.scriptspot.com DeformByProjecting Utility http://www.scriptspot.com/3ds-max/scripts/deformbyprojecting-utility <p><img src="http://www.scriptspot.com/files/deformbyprojectingbanner.jpg" alt="" height="220" width="660" /></p> <p>DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/deformbyprojecting-utility" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/deformbyprojecting-utility#comments Scripts body deforming compound conform edit poly mesh deformation Misc model modeling modifier Modify move move vertecies Poly projecting recontruct geometry surface tool utility vertex Thu, 14 Apr 2016 13:53:11 +0000 Ironix 13364 at http://www.scriptspot.com PolyModOp http://www.scriptspot.com/3ds-max/scripts/polymodop <p>Say goodbye to scripts that only work with Editable Poly and not Edit Poly modifier. PolyModOp is a MAXScript struct wrapping the Edit Poly methods using the familiar signatures of the polyop methods. That means you check once at the beginning what kind of object you are dealing with, pick either polyop or polymodop, and the rest of the code will be the same as if you were writing it for Editable Poly.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polymodop" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polymodop#comments Scripts edit poly polyop polyops struct Fri, 24 Feb 2017 15:56:57 +0000 Swordslayer 14014 at http://www.scriptspot.com Weld Autosmooth http://www.scriptspot.com/3ds-max/scripts/weld-autosmooth <p><strong>Overall functionality and advantages</strong></p> <ul> <li>The script welds separated vertices and later autosmooths the faces if it's needed</li> <li>It is very useful when you have imported the file that was generated in other software and the vertices are somehow separated</li> <li>You can use these two actions (welding and autosmoothing) together or separately</li> <li>Saves time when you have a lot of objects that need welding and later autosmoothing</li> <li>The script can work on entire scene or just the selection</li> </ul> http://www.scriptspot.com/3ds-max/scripts/weld-autosmooth#comments Scripts autosmooth edit poly Editable Poly Modelling welding Tue, 22 Mar 2016 12:35:41 +0000 bogdi 13327 at http://www.scriptspot.com