Tagged 'resources' http://www.scriptspot.com/3ds-max/scripts/tags/resources en Tertium Organum CollectoREX http://www.scriptspot.com/3ds-max/scripts/tertium-organum-collectorex <p><img border="0" src="https://raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/icons/tocollectorex_24i.bmp" /> TOCollectoREX is utility replacing and supplementing standard Resource Collector. </p> <p>**IMPORTANT**<br /> After more than 10 years I've finally decided to turn collectorex from internal utility to a public open source project. In the beginning it was paid utility, now it's completely free and not binded to hardware. Please feel free to edit code and commit here, use it as you like, distribute it freely, I just don't allow to sell my software as your own. That's it.</p> <p>It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.<br /> Utility supports XRefs of all types and processes all scenes linked to current.<br /> Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.<br /> Interface:<br /> <img border="0" src="https://raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/collectoREX/img/3.gif" /> <img border="0" src="//raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/collectoREX/img/4.gif" /> <img border="0" src="https://raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/collectoREX/img/5.gif" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/tertium-organum-collectorex" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/tertium-organum-collectorex#comments Scripts 3dsmax collection collector files I/O images resources tool utility VRay VrayProxy workflow Fri, 18 Jul 2008 08:45:16 +0000 Tertium Organum 4560 at http://www.scriptspot.com MB Resource Collector http://www.scriptspot.com/3ds-max/scripts/mb-resource-collector <p><img class="mceItem" src="/files/u195/mb_resource_collector2.gif" alt="Interface of MB Resource Collector 0.2 " height="598" width="170" />This script is something like a replacement for the File &gt; Archive... function found in 3ds Max. It will collect <strong>ALL</strong> assets currently used in the scene file into one common directory, optionally changing/removing path names. This includes final gather maps, photometric files, environment maps, bitmaps used in a displacement modifier etc., basically everyhting that is listed in the Asset Tracking System will be collected, too.</p> <p>This is useful if you want to send your entire scene with all required files to someone else in one flat folder.</p> <p>Optionally, the script can change the asset path names to match the new location, either as absolute or relative path names. It can also include the currently open .max file and create a .zip archive from all collected files in one go.</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/mb-resource-collector" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/mb-resource-collector#comments Scripts archive assets collect resources zip Mon, 18 Aug 2008 23:53:56 +0000 Martin Breidt 4622 at http://www.scriptspot.com