Tagged 'modeling' http://www.scriptspot.com/3ds-max/scripts/tags/modeling en UniAttach-Detacher http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher <p>v.2.99<br /> Fixed bug of weld knots in spline by threshold 0.002 or attach spline<br /> Исправлена ошибка спаивания узлов сплайна по порогу 0.002 или аттач сплайнов</p> <p><strong>Using single hotkey for Attach/Detach</strong><br /> <strong>Используя единственную горячую кнопку для Attach/Detach</strong></p> http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher#comments Scripts attach detach maxscript mesh modeling object Poly script select selection spline tool workflow Thu, 27 Jun 2013 10:01:42 +0000 Nik 10262 at http://www.scriptspot.com Subobjects Converter http://www.scriptspot.com/3ds-max/scripts/subobjects-converter <p>v3.03 Fixed bug of Subobject 5<br /> v3.02<br /> Added Select All Hard Edges by pressed Esc+2 If current subobject is Edges and not selected edges<br /> Добавлено выделение всех жёстких рёбер по нажатию Esc+2 При условии что подобъект в данный момент это рёбра и не выделено ни одного ребра.<br /> <img src="http://www.scriptspot.com/files/u43328/so-convert-hardedg.gif" /></p> <p>v3.01<br /> If Esc+Key of script keyboard pressed and current subobjectlevel is 4 or 5 (Face or Element) and selected all faces then will run Smoothing Groups floater (a separate special window)</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/subobjects-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/subobjects-converter#comments Scripts Alt convert converter Crtl edge edges edit element face modeling Modify panel Poly select selection shift subobject subobjects vertex vertices Fri, 29 Mar 2013 07:52:38 +0000 Nik 9987 at http://www.scriptspot.com UniRemover http://www.scriptspot.com/3ds-max/scripts/uniremover <p>v.9.44 Fixed Converttopoly<br /> v.9.42 Remove T-vertex<br /> <img src="http://www.scriptspot.com/files/u43328/remove_t-vert.gif" /><br /> v.9.41 <strong>Overlaped faces</strong><br /> If selected all faces,<br /> will be find and select overlaped faces<br /> To setup tolerance press Esc+Key of script</p> <p>Если выделены все грани, будут найдены и выделены перекрывающиеся грани.<br /> Для настройки расстояния отклонения нажать Esc+Кнопку скрипта. </p> <p><img src="https://www.scriptspot.com/files/u43328/overlap.gif" /></p> <h3>And all this works by single button</h3> http://www.scriptspot.com/3ds-max/scripts/uniremover#comments Scripts clean cleaner duplicate faces edges editable loop modeling Overlapping Poly remove shape single spline Universal vertex Wed, 06 Mar 2013 21:53:30 +0000 Nik 9898 at http://www.scriptspot.com Wall Worm Model Tools http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools <p><P><a href="http://www.hammeredtothemax.com"><img src="http://dev.wallworm.com/media/1/image/png/tiny/140_hammerdtothemaxcover1.png" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><H2>Key Features</h2> <p><UL></ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools#comments Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at http://www.scriptspot.com DeformByProjecting Utility http://www.scriptspot.com/3ds-max/scripts/deformbyprojecting-utility <p><img src="http://www.scriptspot.com/files/deformbyprojectingbanner.jpg" alt="" height="220" width="660" /></p> <p>DeformByProjecting is a scripted utility for 3dsmax that allows deform one or more objects by projecting mesh verticies on the surface of another object (preform). The basic idea is similar to Conform (Compound Object), but functionality DeformByProjecting utility has differences and features:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/deformbyprojecting-utility" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/deformbyprojecting-utility#comments Scripts body deforming compound conform edit poly mesh deformation Misc model modeling modifier Modify move move vertecies Poly projecting recontruct geometry surface tool utility vertex Thu, 14 Apr 2016 13:53:11 +0000 Ironix 13364 at http://www.scriptspot.com rapidTools toolset http://www.scriptspot.com/3ds-max/scripts/rapidtools-toolset <p><img src="http://rapidmxs.com/wp-content/uploads/2015/07/rapidToolsHeader_WHITE1.png" alt="" width="600" height="240" /></p> <p><strong>The Download is now live on the rapidTools website!</strong></p> <p><strong>***&nbsp;</strong><strong>WEBSITE AVAILABLE FROM BRAZIL AND CHINA AGAIN</strong><strong>&nbsp;***</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/rapidtools-toolset" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/rapidtools-toolset#comments Scripts fast modeling quad rapidTools Thu, 30 Jul 2015 19:37:25 +0000 pi3c3 12832 at http://www.scriptspot.com miauu's Script Pack vol.1 http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-1 <p><img src="http://1.bp.blogspot.com/-HZQnLKnLB8Q/Ty7rxhgijqI/AAAAAAAAADM/3i741bAyuws/s1600/miauusSP_header_scaled.png" alt="" width="500" height="162" /></p> <p><em><strong>miauu's Script Pack</strong></em> is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.</p> <p><em><strong>miauu's Script Pack include:</strong></em></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-1" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-script-pack-vol-1#comments Scripts clone coord Distance edge file Grid Length measure modeling pivot plane Reference save system work Sun, 05 Feb 2012 21:49:10 +0000 miauu 7838 at http://www.scriptspot.com Mesh Insert http://www.scriptspot.com/3ds-max/scripts/mesh-insert <p><img src="/files/u19707/meshinsert_1stframe.jpg" alt="" width="638" height="356" /></p> <p>Mesh Insert is a new 3dsmax plugin inspired from Polystein for Modo ( <a href="http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/" title="http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/">http://pushingpoints.com/v2/the-pushing-points-polystein-kit-for-modo/</a> ). It speeds up your modeling process by replacing face selections by an asset from your library.</p> <p><strong>Features :</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/mesh-insert" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/mesh-insert#comments Scripts 3d 3dsmax clovis gay hocus pocus studio kitbash maxscript modeling plugin; kinematiclab Poly polystein Tue, 18 Jul 2017 18:14:01 +0000 rauquenrol 14220 at http://www.scriptspot.com Straighten Edge http://www.scriptspot.com/3ds-max/scripts/straighten-edge <p><img src="http://veda3d.com/wp-content/uploads/2015/04/straighten-edge-maxscript-at-work-in-edge-mode.gif" alt="" width="164" height="124" /><img src="http://veda3d.com/wp-content/uploads/2015/04/straighten-edge-maxscript-at-work-in-vertex-mode.gif" alt="" width="164" height="124" /><br /> Straighten Edge – MAX script, allows to project and after it to place selected vertex/edges on the given straight line on the Editable Poly object, Edit Poly modifier and Editable Spline &amp; Line objects.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/straighten-edge" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/straighten-edge#comments Scripts edge modeling Poly spline straighten vertex Sat, 21 Oct 2006 03:45:42 +0000 Royal Ghost 3201 at http://www.scriptspot.com UWeld http://www.scriptspot.com/3ds-max/scripts/weld-borders-0 <p>v2.02 Fixed bugs<br /> <img src="/files/u43328/wb_0.gif" alt="" /><br /> <img src="/files/u43328/20.gif" alt="" height="335" width="347" /><br /> The script welds automatically all vertices of border.<br /> Этот инструмент автоматически спаивает вершины краёв.</p> http://www.scriptspot.com/3ds-max/scripts/weld-borders-0#comments Scripts all border convert edit modeling Poly selection sub-object vert vertex weld Sat, 09 Feb 2013 22:02:52 +0000 Nik 9804 at http://www.scriptspot.com