Tagged 'export' http://www.scriptspot.com/3ds-max/scripts/tags/export en AE Transfer http://www.scriptspot.com/3ds-max/scripts/ae-transfer <p><img src="http://ae-transfer.com/img/reachpreview_200x200.jpg" /></p> <p>AE Transfer is the script for 3ds Max, that allows to easily export Cameras, Lights and standard Plane objects to Adobe After Effects. It also exports the Position, Rotation and Scale properties of all other 3ds Max objects and groups and recreates them as Null object layers in After Effects.</p> <p><strong>Features:</strong></p> <p>- Export multiple objects data using the generated .jsx script;<br /> - Export parameters of a single object via Windows clipboard;<br /> - Global Scale parameter;<br /> - High precision of exported values;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/ae-transfer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/ae-transfer#comments Scripts after effects export Thu, 19 Oct 2017 16:35:53 +0000 DenisLesnykh 14346 at http://www.scriptspot.com Material Manager http://www.scriptspot.com/3ds-max/scripts/material-manager-2 <p><img src="https://jokermartini.com/wp-content/uploads/2020/09/materialManager.jpg" alt="" width="360" height="auto" /></p> <p>Material Manager gives users a one-click solution for saving out materials and also reapplying them. Users can choose to save the selected objects materials, or the entire scenes materials.</p> http://www.scriptspot.com/3ds-max/scripts/material-manager-2#comments Scripts assemble export import Library Material publish save shader textures Wed, 02 Sep 2020 12:51:44 +0000 JokerMartini 23387 at http://www.scriptspot.com FBX Saver http://www.scriptspot.com/3ds-max/scripts/fbx-saver <p><a target="_blank" href="http://maxscripts.ru/images/com_hikashop/upload/fbx_saver_main.jpg"><img src="http://maxscripts.ru/images/com_hikashop/upload/fbx_saver_main.jpg" /></a><br /> Just help you fast export to fbx.</p> http://www.scriptspot.com/3ds-max/scripts/fbx-saver#comments Scripts export fbx Mon, 10 Aug 2020 12:54:00 +0000 nikostap 23358 at http://www.scriptspot.com Mirza Link Manager http://www.scriptspot.com/3ds-max/scripts/mirza-link-manager <p> Import and update models coming from Archicad, Revit, Sketchup, Rhino3d or Autocad while retaining all work done in 3dsmax (applied materials, modifiers, properties and transformations)<br /> Models coming from your CAD/BIM program will be imported, cleaned and reorganized to result in one mesh per material. On the next import all materials and modifiers applied in 3dsmax are copied onto the new model.</p> <p>This script merges the functions of Archicad Importer, Revit Importer and Sketchup Importer.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/mirza-link-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/mirza-link-manager#comments Scripts archicad archicad to 3dsmax BIM CAD export import link revit rhino sketchup sketchup to 3dsmax update workflow Sun, 18 Dec 2016 00:07:20 +0000 mirza 13900 at http://www.scriptspot.com Batch Exporter http://www.scriptspot.com/3ds-max/scripts/batch-exporter-0 <p><img src="http://sd-5.archive-host.com/membres/up/5e28ff729c76cc192aec5e6ba9dd210d6b5d65fb/Maxscript/ExportScript_Screen.jpg" alt="" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-exporter-0" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-exporter-0#comments Scripts batch batch exporter Benjamin Boscher change name collision Dummy export exporter fbx helper hierarchy linked merge multiple files n00byzor obj open folder parented point root single object UCX Wed, 07 Jun 2017 00:28:27 +0000 N00BYZOR 14153 at http://www.scriptspot.com SelectionSet Tools http://www.scriptspot.com/3ds-max/scripts/selectionset-tools <p>This script allows you to export and import of Selection Sets as XML file. By selecting name in list, you can select the Selection Sets in scene.</p> <p>How to use:</p> <p>・Save SelSets / Load SelSets Button:<br />Export and Import selection sets in 3dsmax. In Load Selection Set Window, you can select any sets to import.</p> <p>・update list Button: <br />synchronize selection sets list in scene and Selection Set List below.</p> <p>・Selection Set List: <br />select set name in list, then the objects are selected in scene.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/selectionset-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/selectionset-tools#comments Scripts export import select selection Selection Set selection sets set Wed, 11 Mar 2020 08:31:09 +0000 tak_sa10 22809 at http://www.scriptspot.com Wall Worm Model Tools http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools <p><P><a href="http://www.hammeredtothemax.com"><img src="http://dev.wallworm.com/media/1/image/png/tiny/140_hammerdtothemaxcover1.png" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><H2>Key Features</h2> <p><UL></ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools#comments Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at http://www.scriptspot.com I/O Morpher http://www.scriptspot.com/3ds-max/scripts/io-morpher <p>Exports or imports morpher data to or from a morpher.</p> <p>Useful for copying morpher information from one file to another or from one head to another.</p> <p><img src="http://danirosen.com/drupal/images/maxscripts/IO_Morpher.gif" /></p> http://www.scriptspot.com/3ds-max/scripts/io-morpher#comments Scripts data export import input io iomorpher morph targets morpher morpher animation output Mon, 11 Jul 2011 16:18:10 +0000 hummus 7220 at http://www.scriptspot.com Selectionset Manager http://www.scriptspot.com/3ds-max/scripts/selectionset-manager <p><img src="/files/u44116/ssmv4.jpg" /></p> <p><strong>Tool for exporting and importing selection sets</strong></p> <p>Simple tool to transfer selection set between Max files.<br /> Selection sets depend on the naming of scene objects.</p> <p><strong>Functions:</strong></p> <p>*export of actual selected objects as selection set<br /> *export of all selection sets in scene<br /> *import of exported SelectionSet files (.txt)<br /> *import several files (.txt)</p> <p><strong>Manual:</strong><br /> Export:<br /> *set name of export file<br /> *paste or browse export path, otherwise it will choose the actual Max folder</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/selectionset-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/selectionset-manager#comments Scripts 3ds max export import selection selections Selectionset Wed, 17 Jul 2013 14:13:43 +0000 merlinpy 10314 at http://www.scriptspot.com Export FBX to Unreal http://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal <p>Designed specifically for Unreal (3 &amp; 4) workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.</p> <p>The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.</p> <p>For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.</p> <p>&nbsp;</p> <p><img src="/files/u542/lbtools_exportfbx_unreal_2-1.jpg" alt="" width="466" height="598" /></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal#comments Scripts Animation export fbx mesh skeletal static unreal Fri, 26 Sep 2014 06:45:39 +0000 lbrooks 11817 at http://www.scriptspot.com