Tagged 'export' https://www.scriptspot.com/3ds-max/scripts/tags/export en Wall Worm Model Tools https://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools <p><P><a href="http://www.hammeredtothemax.com"><img src="http://dev.wallworm.com/media/1/image/png/tiny/140_hammerdtothemaxcover1.png" alt=" A Hammer User&#039;s Guide to 3ds Max" align="left" /></a> Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.</p> <p><H2>Key Features</h2> <p><UL></ul> <p><a href="https://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/wall-worm-model-tools#comments Scripts collision hull compile counter-strike css dmx entity export game gmod half-life hammer hl2 I/O ifl input l4d level design lod mdl mdl importer modeling output portal psd qc scripting sdk smd Source source engine sprite tga valve valve source vmf vmt vta vtf wall worm wallworm wwmt Sat, 20 Nov 2010 06:21:52 +0000 lightcube 6540 at https://www.scriptspot.com AE Transfer https://www.scriptspot.com/3ds-max/scripts/ae-transfer <p><img src="http://ae-transfer.com/img/reachpreview_200x200.jpg" /></p> <p>AE Transfer is the script for 3ds Max, that allows to easily export Cameras, Lights and standard Plane objects to Adobe After Effects. It also exports the Position, Rotation and Scale properties of all other 3ds Max objects and groups and recreates them as Null object layers in After Effects.</p> <p><strong>Features:</strong></p> <p>- Export multiple objects data using the generated .jsx script;<br /> - Export parameters of a single object via Windows clipboard;<br /> - Global Scale parameter;<br /> - High precision of exported values;</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/ae-transfer" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/ae-transfer#comments Scripts after effects export Thu, 19 Oct 2017 16:35:53 +0000 DenisLesnykh 14346 at https://www.scriptspot.com Mirza Link Manager https://www.scriptspot.com/3ds-max/scripts/mirza-link-manager <p> Import and update models coming from Archicad, Revit, Sketchup, Rhino3d or Autocad while retaining all work done in 3dsmax (applied materials, modifiers, properties and transformations)<br /> Models coming from your CAD/BIM program will be imported, cleaned and reorganized to result in one mesh per material.</p> <p>This script replaces Archicad Importer, Revit Importer and Sketchup Importer.</p> <p>2018 12 16:<br /> -Fixes problem with intempestive disappearing links</p> <p>2018 10 07:<br /> -Support for linking Autocad files<br /> -One click duplicate of Mirzalinks</p> <p>2018 08 16: support for Forest Pack</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/mirza-link-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/mirza-link-manager#comments Scripts archicad archicad to 3dsmax BIM CAD export import link revit rhino sketchup sketchup to 3dsmax update workflow Sun, 18 Dec 2016 00:07:20 +0000 mirza 13900 at https://www.scriptspot.com Selectionset Manager https://www.scriptspot.com/3ds-max/scripts/selectionset-manager <p><img src="/files/u44116/ssmv4.jpg" /></p> <p><strong>Tool for exporting and importing selection sets</strong></p> <p>Simple tool to transfer selection set between Max files.<br /> Selection sets depend on the naming of scene objects.</p> <p><strong>Functions:</strong></p> <p>*export of actual selected objects as selection set<br /> *export of all selection sets in scene<br /> *import of exported SelectionSet files (.txt)<br /> *import several files (.txt)</p> <p><strong>Manual:</strong><br /> Export:<br /> *set name of export file<br /> *paste or browse export path, otherwise it will choose the actual Max folder</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/selectionset-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/selectionset-manager#comments Scripts 3ds max export import selection selections Selectionset Wed, 17 Jul 2013 14:13:43 +0000 merlinpy 10314 at https://www.scriptspot.com Export FBX to Unreal https://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal <p>Designed specifically for Unreal (3 &amp; 4) workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.</p> <p>The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.</p> <p>For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.</p> <p>&nbsp;</p> <p><img src="/files/u542/lbtools_exportfbx_unreal_2-1.jpg" alt="" width="466" height="598" /></p> <p>&nbsp;</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal#comments Scripts Animation export fbx mesh skeletal static unreal Fri, 26 Sep 2014 06:45:39 +0000 lbrooks 11817 at https://www.scriptspot.com Batch Export Any Format https://www.scriptspot.com/3ds-max/scripts/batch-export-any-format <p>To Batch export use it script with "Batch It Max" script. "Batch It Max" can run any script on multiple files with single click.</p> <p>Link for Batch It Max : <a href="http://paulneale.com/scripts/batchItMax/batchItMax.htm" title="http://paulneale.com/scripts/batchItMax/batchItMax.htm">http://paulneale.com/scripts/batchItMax/batchItMax.htm</a></p> https://www.scriptspot.com/3ds-max/scripts/batch-export-any-format#comments Scripts 3ds 3ds max 3ds max script AI anything ase ATR batch export batch exporter batch it max BLK BodyObject DF dwg export fbx IGES IGS LAY LP obj script STL VW WRL Tue, 06 Feb 2018 14:50:36 +0000 prasann_savsani 14477 at https://www.scriptspot.com Boujou2Max https://www.scriptspot.com/3ds-max/scripts/boujou2max <p><img src="http://s8.hostingkartinok.com/uploads/images/2016/10/816bb7501d93121e6661d5ae162356b3.jpg" alt="Boujou2max plug-in poster" /></p> <p>Boujou2max imports raw markers from Boujou as an animated cubes or dummies. This is a good solution for raw motion tracking without camera solve.</p> https://www.scriptspot.com/3ds-max/scripts/boujou2max#comments Scripts 1-click 3d max 3ds max Animation auto autodesk automatic automatically automation bake boujou camera Controller data easy export face feature import maya motion Rig solve system tracking tracks transform vicon Mon, 10 Oct 2016 11:37:24 +0000 Crea3D 13759 at https://www.scriptspot.com Batch Export/Import https://www.scriptspot.com/3ds-max/scripts/batch-exportimport <p><img src="/files/u27635/josbalcaenbatchexporterimporter.jpg" alt="" width="562" height="451" /></p> <p>This is a free script, for <strong>non commercial</strong> use.</p> <p>This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...<br />Basically it batch exports objects to multiple files.<br />Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/batch-exportimport" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/batch-exportimport#comments Scripts batch exporter batch importer export geometry reset import macroscript maxscript multiple files obj exporter script Wed, 16 Nov 2011 22:13:36 +0000 jos 7603 at https://www.scriptspot.com Mass exporting of selected objects in 3dsmax https://www.scriptspot.com/3ds-max/scripts/mass-exporting-of-selected-objects-in-3dsmax <p><img src="http://www.os3d.se/wp-content/uploads/2012/03/os3d_exportobj_v13.png" width="362" height="306" />'</p> <p>V1_6:<br /> Update to support 3dsmax 2018</p> <p>New Features<br /> -- Settings in the util are stored in a ini file, so they are kept when you quit the util<br /> -- I added a reset ini button so you can go back to the default settings<br /> -- A simple button that selects all visible objects<br /> -- I also made the outputPath button show the current outputPath..</p> <p>My first version of this script was created to simplify the process of exporting many objects from one 3dsmax scene into separate obj files.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/mass-exporting-of-selected-objects-in-3dsmax" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/mass-exporting-of-selected-objects-in-3dsmax#comments Scripts export export selected Frame range export obj export ogmasoul3d os3d Sun, 23 Aug 2009 13:50:01 +0000 Anton Berg 5414 at https://www.scriptspot.com IE Tool https://www.scriptspot.com/3ds-max/scripts/ie-tool <p>This tool allow the user to import/merge and export/save a lot of objects and files at once!<br /> This is a comercial tool.<br /> Get this tool here:<br /> <a href="https://gum.co/rmJuE" title="https://gum.co/rmJuE">https://gum.co/rmJuE</a></p> https://www.scriptspot.com/3ds-max/scripts/ie-tool#comments Scripts export ie tool import merge Objects save Tue, 10 Oct 2017 02:27:53 +0000 joaovictor3d 14339 at https://www.scriptspot.com