Tagged 'fbx'

3ds MAX to UE4 FBX Scene Export

6 votes

Here's a script that I've had tucked away for a looong while now.

miauu's Batch Save OBJ/FBX/3DS as Max files

4 votes

 

Batch save selected .obj, .fbx or .3ds files a .Max files.

Max to Fusion

4 votes

Bake selected scene objects and export an FBX file which can be loaded into Eyeon Fusion to assist with compositing. Offers greater control and flexibility than the standard FBX exporter.

 

UPDATE LOG

v1.1

New Features suggested by Colin James at Blur Studios

Quick Collapse

34 votes

QuickCollapse is a maxscript Struct with a few functions to speed up collapsing large numbers of objects, it provides feedback in the listener window so you can see progress as it goes.

Run script will trigger ‘CollapseSelected’ on your current selection. there isn’t much Error Checking involved, so filter your selection for meshes, and remeber that it SHUTS UNDO OFF for the collapse so that we dont have RAM overruns on large objectsets, so save/hold first eh?

Biped (.bip) Animation Batch Retargeting & FBX export

4 votes

This script was made to retarget animations so that changes could be made to the biped's proportions throughout production.

I made this for making my life easier between Max and Unity (though it could be used in any max-based pipeline). Unfortunately Unity has no native retargeting, unless your team is using Mecanim.

Instantly Auto Edges

27 votes

Performs auto edge on all selected Editable Meshes,
making imported Revit or AutoCAD meshes more readable.

Export FBX to Unreal

2 votes

Designed specifically for Unreal (3 & 4) workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.

The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.

For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.

 

 

cHaNTool - Multi_Export_Converter_Ver2.0

1 vote

Export Camera to UE4

0 votes

Just select cameras(without target) and run the script. Script will create "Bake Cameras". Then you will need to export all cam in fbx(-z) and import in UE4.

--Support Target Camera, Free, and animation FoV

Script is free

Batch Export Any Format

1 vote

To Batch export use it script with "Batch It Max" script. "Batch It Max" can run any script on multiple files with single click.

Link for Batch It Max : http://paulneale.com/scripts/batchItMax/batchItMax.htm