Tagged 'fbx' http://www.scriptspot.com/3ds-max/scripts/tags/fbx en DropBox http://www.scriptspot.com/3ds-max/scripts/dropbox <p>DropBox is a 3ds Max scripting tool for creating a library of objects and scenes. It can be used as a clipboard with a list of objects.</p> <p><img src="http://www.scriptspot.com/files/u47486/dropbox_1.jpg" /></p> <p>What is available for you with DropBox:<br /> - folder list management<br /> - copying objects to the library from 3dsmax scene<br /> - copying objects by groups to separate files<br /> - paste whole scene from library<br /> - paste objects by name list<br /> - paste objects by layer<br /> - paste scene as XRef<br /> - see the preview pictures of scenes in the library</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/dropbox" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/dropbox#comments Scripts 3dsmax copy drag&drop fbx file hotkey layer Library list management manager maxscript merge model object organise paste project save scene script separate tool xref Wed, 02 Aug 2017 13:58:22 +0000 andrfil 14241 at http://www.scriptspot.com Batch Exporter http://www.scriptspot.com/3ds-max/scripts/batch-exporter-0 <p><img src="http://sd-5.archive-host.com/membres/up/5e28ff729c76cc192aec5e6ba9dd210d6b5d65fb/Maxscript/ExportScript_Screen.jpg" alt="" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-exporter-0" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-exporter-0#comments Scripts batch batch exporter Benjamin Boscher change name collision Dummy export exporter fbx helper hierarchy linked merge multiple files n00byzor obj open folder parented point root single object UCX Wed, 07 Jun 2017 00:28:27 +0000 N00BYZOR 14153 at http://www.scriptspot.com miauu's Batch Save OBJ/FBX/3DS as Max files http://www.scriptspot.com/3ds-max/scripts/miauus-batch-save-objfbx3ds-as-max-files <p><img src="https://1.bp.blogspot.com/-ia0cu3iZ2IE/XUh7qbCiEhI/AAAAAAAABsc/Ud4M4LjN_r0Cd0BPtVTmBostf_BuUHx5QCLcBGAs/s640/BatchSaveObjFbx3dsAsMaxFIles_NoFree_Featured_Images_1140x660.jpg" alt="" width="640" height="371" /></p> <p>&nbsp;</p> <p>Batch save selected .obj, .fbx or .3ds files a .Max files.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-batch-save-objfbx3ds-as-max-files" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-batch-save-objfbx3ds-as-max-files#comments Scripts 3ds batch convert fbx max obj save Mon, 22 Jun 2015 21:26:27 +0000 miauu 12726 at http://www.scriptspot.com Export FBX to Unreal http://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal <p>Designed specifically for Unreal (3 &amp; 4) workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.</p> <p>The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.</p> <p>For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.</p> <p>&nbsp;</p> <p><img src="/files/u542/lbtools_exportfbx_unreal_2-1.jpg" alt="" width="466" height="598" /></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal#comments Scripts Animation export fbx mesh skeletal static unreal Fri, 26 Sep 2014 06:45:39 +0000 lbrooks 11817 at http://www.scriptspot.com Stretchy Bones Converter http://www.scriptspot.com/3ds-max/scripts/stretchy-bones-converter <p><img src="http://customphase.ru/download/img/StretchyBones.PNG" /></p> <p>Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.</p> <p><strong>USAGE:</strong><br /> Select the bones that you want to be affected with "Pick bones" button.<br /> Select the affected mesh with a skin modifier with "Pick skinned object" button.<br /> Press "Convert and reskin" button.</p> <p><strong>IMPORTANT:</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/stretchy-bones-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/stretchy-bones-converter#comments Scripts 3dmax Bones compatible convert Engine fbx game gamedev squash stretchy unity unreal Thu, 19 Apr 2018 22:05:14 +0000 customphase 14565 at http://www.scriptspot.com Batch Export Any Format http://www.scriptspot.com/3ds-max/scripts/batch-export-any-format <p>To Batch export use it script with "Batch It Max" script. "Batch It Max" can run any script on multiple files with single click.</p> <p>Link for Batch It Max : <a href="http://paulneale.com/scripts/batchItMax/batchItMax.htm" title="http://paulneale.com/scripts/batchItMax/batchItMax.htm">http://paulneale.com/scripts/batchItMax/batchItMax.htm</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-export-any-format#comments Scripts 3ds 3ds max 3ds max script AI anything ase ATR batch export batch exporter batch it max BLK BodyObject DF dwg export fbx IGES IGS LAY LP obj script STL VW WRL Tue, 06 Feb 2018 14:50:36 +0000 prasann_savsani 14477 at http://www.scriptspot.com Time Range Manager http://www.scriptspot.com/3ds-max/scripts/time-range-manager <p>Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.</p> <p>Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.</p> <p>The data is stored in INI files and so makes it independent of any maxfile.</p> <p>There's also a compact option by clicking the thin bar above the ranges list.</p> <p>&nbsp;</p> <p><strong>Additional features include</strong><strong>:</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/time-range-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/time-range-manager#comments Scripts Animation export fbx Frame Range Tag Time Thu, 01 May 2008 06:56:19 +0000 lbrooks 4426 at http://www.scriptspot.com Biped (.bip) Animation Batch Retargeting & FBX export http://www.scriptspot.com/3ds-max/scripts/biped-bip-animation-batch-retargeting-fbx-export <p>This script was made to retarget animations so that changes could be made to the biped's proportions throughout production.</p> <p>I made this for making my life easier between Max and Unity (though it could be used in any max-based pipeline). Unfortunately Unity has no native retargeting, unless your team is using Mecanim.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/biped-bip-animation-batch-retargeting-fbx-export" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/biped-bip-animation-batch-retargeting-fbx-export#comments Scripts batch Biped export fbx fig retarget retargeter Thu, 03 Jul 2014 17:30:10 +0000 Pixeldamage 11308 at http://www.scriptspot.com Export Camera to UE4 http://www.scriptspot.com/3ds-max/scripts/export-camera-to-ue4 <p>Just select cameras(without target) and run the script. Script will create "Bake Cameras". Then you will need to export all cam in fbx(-z) and import in UE4.</p> <p>--Support Target Camera, Free, and animation FoV</p> <p>Script is free</p> http://www.scriptspot.com/3ds-max/scripts/export-camera-to-ue4#comments Scripts 3ds max 2014 Animation bake transform camera fbx free maxscript unreal camera export Mon, 18 Jul 2016 21:15:07 +0000 nikostap 13578 at http://www.scriptspot.com Max to Fusion http://www.scriptspot.com/3ds-max/scripts/max-to-fusion <p><img src="/files/u30593/maxtofusion_splashbanner_v02.png" alt="" width="638" height="450" /></p> <p>Bake selected scene objects and export an FBX file which can be loaded into Eyeon Fusion to assist with compositing. Offers greater control and flexibility than the standard FBX exporter.</p> <p>&nbsp;</p> <p><strong>UPDATE LOG</strong></p> <p><strong>v1.1</strong></p> <p><em>New Features suggested by Colin James at <a href="http://www.blur.com/">Blur Studios</a></em></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/max-to-fusion" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/max-to-fusion#comments Scripts 3ds max Animation bake export exporter Eyeon fbx Fusion Particles Sun, 27 Jan 2013 23:16:00 +0000 tlittle 9749 at http://www.scriptspot.com