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Paul Hormis
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Member since:
Sun, 2006-10-22 08:17
(2 years 6 weeks)
My Submitted Content
Scripts:
Add Attachment Controller.ms
Add ClothFX Modifier.ms
Add LinkConstraint And Target.ms
Add LookAt And Upnode Target.ms
Add LookAt Controller.ms
Add LookAt Controller With Vector.ms
Add MeshSmooth Modifier 0.ms
Add MeshSmooth Modifier 1.ms
Add MeshSmooth Modifier 2.ms
Add MeshSmooth Modifier 3.ms
Add Orientation Constraint No Offset.ms
Add Path Controller.ms
Add Position and Orientation No Offset.ms
Add Position Constraint No Offset.ms
Add Rotation List Add EulerXYZ.ms
Add TurboSmooth Modifier 0.ms
Add TurboSmooth Modifier 1.ms
Add TurboSmooth Modifier 2.ms
Add TurboSmooth Modifier 3.ms
Animated Link Constraint Floater.ms
ApplySkin with InitialSettings add Bones.ms
ApplySkin with InitialSettings add StandardRig Bones.ms
Attach-Detatch DeformRig Hotkey Setup
Attach-Detatch DeformRig Hotkey Toggle
Attach DeformRig From External
Attach DeformRig Light
Attach EyeLash To Head.ms
Attach Selection to Surface by Local Z.ms
Bake All Verts In Skin Modifier.ms
Bind One NonDeforming Mesh To Another.ms
Bind Surface to Deformer.ms
Bind Surface to Multiple Deformers.ms
Blank Menu Quad Item.ms
Check Objects For 0 Rotation.ms
Check Objects For Modifiers.ms
Check Objects For NonUniform Scale.ms
Check Objects For Pos At Origin.ms
Collapse Selected To Poly At Origin.ms
Collapse Selected To Poly At Origin Keep Pivot Location.ms
Conform Wrap.ms
Connect Multiple Objects With Stretch Bone System.ms
Connect Two Objects With Stretch Bone System.ms
Connect Two Objects With Stretch Bone System Pick Upnode.ms
Convert Biped Fingers To Bones.ms
Convert Linked Object To Skin.ms
Convert Skinned Object To Link.ms
Copy PathControled Object Along Same Spline.ms
Copy Properties From Master To Selection.ms
Create Bounding Box.ms
Create Bounding Null.ms
Create Bound SnapShot.ms
Create Face Attached To Surface.ms
Create Grid At Object Pivot.ms
Create HI BoneChain.ms
Create HI BoneChain From Selection.ms
Create HI IKChain.ms
Create HI IKChain Pro.ms
Create IK Error Display.ms
Create Joint Def.ms
Create Joint Def Z.ms
Create Link and Def Objects.ms
Create Point at Midpoint of Ray Through Object.ms
Create Point At Object Center.ms
Create Point At Object Center Then Link To Point.ms
Create Point At Object Pivot.ms
Create Point At Object Pivot Then Link To Point.ms
Create Point At Selected Edges Center.ms
Create Point At Selected Verts Center.ms
Create Point On Selected Object Surface with Attachement Controller.ms
Create Poly Snapshot.ms
Create Selection Set From Bones.ms
Create Skel Objects From Ctrl.ms
Create Spline IKChain.ms
CrossSection Decrease Selected 1.ms
CrossSection Decrease Selected Point1.ms
CrossSection Increase Selected 1.ms
CrossSection Increase Selected Point1.ms
Decrease SoftSelectFalloff 1.ms
Decrease SoftSelectFalloff 1.ms
Decrease SoftSelectFalloff point1.ms
Detatch DeformRig Light
Envelope Decrease InnerAndOuter Point 1.ms
Envelope Increase InnerAndOuter Point 1.ms
Envelope InnerRadius Decrease Point 1.ms
Envelope InnerRadius Increase Point 1.ms
Envelope OuterRadius Decrease Point 1.ms
Envelope OuterRadius Increase Point 1.ms
Expand Wrap.ms
FigModeHotKey Setup.ms
FigModeHotKey Toggle.ms
FileIO Save Increment Move Current To WIP.ms
FileIO Save Version Increment Move Current To WIP.ms
Flip Normals and Collapse Stack.ms
Freeze All Ctrl Objects.ms
Freeze All Def Objects.ms
Freeze All Link Objects.ms
Freeze All Mesh Objects.ms
Freeze All Skel Objects.ms
Freeze All Slice Objects.ms
Hide All Ctrl Objects.ms
Hide All Def Objects.ms
Hide All Link Objects.ms
Hide All Mesh Objects.ms
Hide All Skel Objects.ms
Hide All Slice Objects.ms
Increase SoftSelectFalloff 1.ms
Increase SoftSelectFalloff point1.ms
Inheritance All Disable.ms
Inheritance All Enable.ms
Inheritance Position All Off.ms
Inheritance Position All On.ms
Inheritance Position All Toggle.ms
Inheritance Position X Off.ms
Inheritance Position X On.ms
Inheritance Position X Toggle.ms
Inheritance Position Y Off.ms
Inheritance Position Y On.ms
Inheritance Position Y Toggle.ms
Inheritance Position Z Off.ms
Inheritance Position Z On.ms
Inheritance Position Z Toggle.ms
Inheritance Rotation All Off.ms
Inheritance Rotation All On.ms
Inheritance Rotation All Toggle.ms
Inheritance Rotation On X Toggle.ms
Inheritance Rotation On Y Toggle.ms
Inheritance Rotation On Z Toggle.ms
Inheritance Rotation X Off.ms
Inheritance Rotation X On.ms
Inheritance Rotation Y Off.ms
Inheritance Rotation Y On.ms
Inheritance Rotation Z Off.ms
Inheritance Rotation Z On.ms
Inheritance Scale All Off.ms
Inheritance Scale All On.ms
Inheritance Scale All Toggle.ms
Inheritance Scale On X Toggle.ms
Inheritance Scale On Y Toggle.ms
Inheritance Scale On Z Toggle.ms
Inheritance Scale X Off.ms
Inheritance Scale X On.ms
Inheritance Scale Y Off.ms
Inheritance Scale Y On.ms
Inheritance Scale Z Off.ms
Inheritance Scale Z On.ms
Inheritance Toggle All For Selection.ms
Key Offset Bar.ms
Key Offset Bar.ms
Load Envelopes.ms
LockUnlock Disable All For Selection.ms
LockUnlock Enable All For Selection.ms
LockUnlock Position Lock All.ms
LockUnlock Position Lock All Toggle.ms
LockUnlock Position Lock X Toggle.ms
LockUnlock Position Lock Y Toggle.ms
LockUnlock Position Lock Z Toggle.ms
LockUnlock Position UnLock All.ms
LockUnlock Position X Lock.ms
LockUnlock Position X UnLock.ms
LockUnlock Position Y Lock.ms
LockUnlock Position Y UnLock.ms
LockUnlock Position Z Lock.ms
LockUnlock Position Z UnLock.ms
LockUnlock Rotation Lock All.ms
LockUnlock Rotation Lock All Toggle.ms
LockUnlock Rotation Lock X Toggle.ms
LockUnlock Rotation Lock Y Toggle.ms
LockUnlock Rotation Lock Z Toggle.ms
LockUnlock Rotation UnLock All.ms
LockUnlock Rotation X Lock.ms
LockUnlock Rotation X UnLock.ms
LockUnlock Rotation Y Lock.ms
LockUnlock Rotation Y UnLock.ms
LockUnlock Rotation Z Lock.ms
LockUnlock Rotation Z UnLock.ms
LockUnlock Scale Lock All.ms
LockUnlock Scale Lock All Toggle.ms
LockUnlock Scale Lock X Toggle.ms
LockUnlock Scale Lock Y Toggle.ms
LockUnlock Scale Lock Z Toggle.ms
LockUnlock Scale UnLock All.ms
LockUnlock Scale X Lock.ms
LockUnlock Scale X UnLock.ms
LockUnlock Scale Y Lock.ms
LockUnlock Scale Y UnLock.ms
LockUnlock Scale Z Lock.ms
LockUnlock Scale Z UnLock.ms
LockUnlock Toggle All For Selection.ms
MirrorMode Toggle.ms
Mirror Blue to Green Bones.ms
Mirror Blue to Green Verts.ms
Mirror Green to Blue Bones.ms
Mirror Green to Blue Verts.ms
Model Hair Cycle Splines for PivotToHairCoordSys.ms
Model Hair Reset XForm.ms
Non Quad Finder.ms
Object Collapse To Poly At Origin.ms
OffLoader Hotkey Setup.ms
OffLoader Hotkey Toggle.ms
OffLoad Light.ms
OnLoad From External.ms
OnLoad Light.ms
PaintWeight Brush Decrease 1.ms
PaintWeight Brush Decrease Point 1.ms
PaintWeight Brush Increase 1.ms
PaintWeight Brush Increase Point 1.ms
Pick Upnode For LookAt Controller.ms
Posture Temp Copy.ms
Posture Temp Paste.ms
Posture Temp Paste Opposite.ms
Prep Bipeds For Cloth Sim.ms
Project ClothINI Editor.ms
Random Wire Color Changer.ms
ReCreate Bounding Box.ms
Reload All ClothFX Obj Caches.ms
Remove Edge Loop.ms
Remove Multiple Bones.ms
Replace Object Parent And Name.ms
RePointCache ClothFX Objs.ms
Rigging Copy Biped or Envelope.ms
Rigging Paste Biped or Envelope or Mirror Paste.ms
Rigging Paste Biped or Envelope or Mirror Paste.ms
Save Envelopes.ms
SelectedVerts Exclude.ms
SelectedVert Decrease Effect by point01.ms
SelectedVert Decrease Effect by point05.ms
SelectedVert Decrease Effect by point1.ms
SelectedVert Increase Effect by point01.ms
SelectedVert Increase Effect by point05.ms
SelectedVert Increase Effect by point1.ms
SelectedVert Increase Effect to 1.ms
SelectedVert Reset Weight.ms
SelectedVert Weight to 0.ms
SelectedVert Weight to 1.ms
SelectedVert Weight to point25.ms
SelectedVert Weight to point33.ms
SelectedVert Weight to point5.ms
SelectedVert Weight to point66.ms
SelectedVert Weight to point75.ms
Selected Bone Copy.ms
Selected Bone Paste.ms
Select All Animatable Biped Objects.ms
Select All Animatable Biped Objects.ms
Select All Animatable Biped Objects And Keys.ms
Select Edge Loop For Removal.ms
Select Edge Loop For Removal.ms
Select Edge Loop then Remove Edges and Verts.ms
Select Edge Loop then Remove Edges and Verts.ms
Select Verts Effected By Selected Bone.ms
ShowFrozenInGray Off.ms
ShowFrozenInGray On.ms
Shrink Wrap.ms
Shrink Wrap.ms
Skin Filter CrossSections Toggle.ms
Skin Filter Envelopes Toggle.ms
Skin Filter Verts Toggle.ms
Skin Get Element.ms
Skin Mirror Mode Paste.ms
Skin Object Morph Creator.ms
Skin Object To Parent.ms
Skin Or Poly Grow Selection.ms
Skin Or Poly Loop Selection.ms
Skin Or Poly Ring Selection.ms
Skin Or Poly Shrink Selection.ms
Skin Paint Options Toggle.ms
Skin Paint Toggle.ms
Skin Selected To Null At Center.ms
Skin Selected To Null At Pivot.ms
Skin Selection to one Bone.ms
Skin SubObjectMode Toggle.ms
TiM Lib.ms
Toggle ShowFrozenInGray.ms
UI Align Position Choose Type.ms
UI Align Position XY Choose Type.ms
UI Align Position XZ Choose Type.ms
UI Align Position X Choose Type.ms
UI Align Position YZ Choose Type.ms
UI Align Position Y Choose Type.ms
UI Align Position Z Choose Type.ms
UI Align Pos Rot Scale Center To Center.ms
UI Align Pos Rot Scale Choose Type.ms
UI Align Pos Rot Scale Pivot To Pivot.ms
UI Align Pos XYZ Center To Center.ms
UI Align Pos XYZ Pivot To Pivot.ms
UI Align Pos X Center To Center.ms
UI Align Pos X Pivot To Pivot.ms
UI Align Pos Y Center To Center.ms
UI Align Pos Y Pivot To Pivot.ms
UI Align Pos Z Center To Center.ms
UI Align Pos Z Pivot To Pivot.ms
UI Align Rotation X.ms
UI Align Rotation XY.ms
UI Align Rotation XYZ.ms
UI Align Rotation XZ.ms
UI Align Rotation Y.ms
UI Align Rotation YZ.ms
UI Align Rotation Z.ms
UI Align Scale X.ms
UI Align Scale XY.ms
UI Align Scale XYZ.ms
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