3ds Max | All

UniAttach-Detacher

15 votes

v.3.0
Исправил детач от элементов от примитивов и мульти-аттач мешей
Fixed detach from elements from primitives and multi-attach meshes

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

Lesson 6 - 3DS Max - Total Beginners - Axis Constraints

0 votes

In this 7th video of the Total Beginners series, we will learn about an Important feature called Axis Constraints that can help us use the Snap tool on a specific Axis or a pair of axis.

Project Manager

591 votes

Project Manager - Asset Browser for 3ds Max

  • Easy to organize and use 3ds Max Models, Materials, Textures and IES Photometric Lights.
  • Merge Models, Materials, Bitmaps and IES using Drag& Drop.
  • Store/Create Proxy with materials.
  • Interactive rendering previews for Materials, IES Photometric, BVH Motion capture, FBX, OBJ, 3DS and other such 3d files.
  • Show native previews for 3ds Max files, GrowFx, Revit, Substance, BIP motion, SketchUp, Revit, HDRI & etc.
  • Support to Substance textures
  • Search files by tags and file-names.
  • Power Asset Tracking Management.
  • Support to most used renderers like V-Ray, Corona, Octane, Mental Ray, Maxwell & etc.

Changes for Project Manager v.2.96.00:

  • Simplifies a method of adding a new material library:
    Now user can start create a new material library from any place of material treeView.
  • Adds an ability to rendering previews using Corona Frame Buffer
  • Minor interface changes
  • The "Save Selected" now saves the nodes without materials in Slate Material Editor only if the option "Clear Unused Assets" is checked
  • Hidden categories remain as hidden when merging models which categories are hidden
  • Fixes a potential issue with interactive rendering preview for 3D files
  • Fixes some minor issues with API
  • Fixes an issue with merging models.

Changes for Project Manager v.2.95.32:

This version of Project Manager focuses on convenience and new features for export selected geometry.

  • "Save/Export Selected" - the ability to save selected geometry to different files when selection contains multiple objects or groups.
  • "Save/Export Selected" - new option to remove unused assets when save selected geometry to 3ds Max file.
  • "Save/Export Selected" - the ability to save without materials in Slate Material Editor now works properly.
  • Adds support to create Arnold Proxy in 3ds Max 2020.
  • Fixes an issue with duplicate material dialog when merge models as xRef.
 

 

Changes for Project Manager v.2.95.20:

  • Adds support to 3ds Max 2020.
  • A smarter method for setting up the pivot for meshes when exporting to a proxy.
  • Some changes for saving a Proxy with material.
  • Adds a new API method - MakeProxyFromFile. See the example in the file "AddToForest.ms" in the "presets" directory.
  • Fixes an issue with API method "ConvertToProxy".
  • Fixes an issue with creating the Final Render Proxy.
  • Fixes an issue with creating the RedShift Proxy.
  • Fixes some minor issues with renaming items in the listview.
  • Fixes some issues with optimization when generating PDF.
  • Fixes some minor issues with comparing external files with the same name but different content.
  • Fixes some other minor issues.

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

3DS Max Plugin Rename Modifiers

0 votes

In this video i will present you with two small scripts i created. one of them will reset the modifiers names to their default names. The second one will add the default names to the custom ones.
this is useful in case you have objects with many modifiers applied to them and these modifiers have custom names.

You can check my demo video on YouTube: https://youtu.be/ijK_BhxBAf8

miauu's Script Pack vol.2

14 votes

 

Scene Notes Pro

1 vote

Adding notes directly in scenes(.max files) can be useful in many ways - to remind you something about any aspect of whole process of 3d work, for future reference, about whys or hows, for a colleagues(who are going to use the scene). 

Material Texture Loader

1 vote

The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works well for a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.

Features

P_Scripts (Scripts & Shortcut Management Tool)

2 votes


P_Scripts is a 3ds Max Script & ShortCut Management tool.

P_Scripts displays a list of buttons based on the type, status, and modifiers of the selected object.
Hotkeys for using buttons in P_Scripts are independent of the shortcuts in 3ds max
It also contains the majority of the scripts you can see in the video

You can download the Demo version here.
http://www.scriptspot.com/files/u102377/p_scripts_demo.zip
(Verify functionality with demo version before download)

Sweep Profile

551 votes

New version of Sweep Profile is released.

Sweep Profile - Plugin for quick and convenient applying profiles to shape with a modifier Sweep.
Contains 37 prepared to using architectural profiles.

 
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