3ds Max | All

Zero Bone Remover

0 votes

Removes bones with zero weight at all vertexes with preset treshold. Non-Zero bones added to sete selection (optional)

Instance recreator

0 votes

3DS Max - Convert Unique Objects To Instances - Plugin

0 votes

In this video, I will present you with a new plugin I created that converts unique object/objects into instances of a selected source object.

Dimension maxscript

0 votes

I make a simple maxscript , it can show the dimension of a line , hope you like it

Quick Renamer

0 votes

This is simple script for renaming and managing objects on the go.
Script will Renames objects
Put them in separate layer
Adds UVW box modifier with 10*10*10 feet
Adds a material from libary--that you can edit. Just remember that name of material doest mater just the sequence of material in material libary.

Select object to rename and press predefined button or enter custom name and press enter.
Script will rename and will close.

it is for quickly managing(naming, layer, wirecolor and basic material) scene while working.

How to quickly create a Car Rig using XrayCat Survival Toolkit 1.0

1 vote

We'll demonstrate an easier and intuitive way to associate reactions to the controls of a rig, using only XrayCAT ST instead of Reaction Manager.

Tutorial sections:
- Basic rig structure creation
- States definition using CAT layers and JoyCreator
- Conclusion: animation test of the car rig


7 votes


I’m proud to announce the final release of DriverMaster, 3ds max tool for vehicle rigging and animation!
It’s been a long way to make it happen. The first thing I have to do is to say thanks to all who helped it come true, left positive feedback and contacted me!
I really hope DriverMaster will be useful to everyone in the daily basis.

AfterFX Data Exporter

3 votes

3dsMax to After Exporter.

Generates a .jsx that must be run from AfterFX>File>Run script. Creates appropriately sized comp and layers.
Exports: Cameras, lights, and planes as AfterFX objects. All others as nulls.
Export size based on smallest HD screen/projector. Optional manual scaling.

Update 3.0.0: added support for Physical Cameras, Arnold Lights, 2k and 4k projectors.

Universal Material Converter

3 votes

This Universal Material Converter is an enhanced version of the old AMC script. It convert materials between renderengines. It converts from Autodesk Materials and also converts textures as much as possible when needed.
Currently supported renderengines are: MentalRay, V-Ray, iRay, Corona, Scanline.
Coming up: Maxwellrender, Octane

You will need at least have a demo version of the renderengines installed if you want to be able to support conversions.

While for example converting a V-Ray material to Corona, it will also convert bitmaps to Corona-bitmaps and VRayDirtmap to CoronaAO.

Mirza Material Converter

0 votes

One button, one click, converts all your imported AutodeskMaterials to Vraymaterials.
Imported Revit scenes are immediately renderable in Vray or Corona after that.

Syndicate content