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CorVex

12 votes

CorVex is a scripted geometry plugin for 3ds Max aimed at quickly building game level layout and walls. It offers convenient planar mapping controls for geometry that is controlled by spline bases.

CorVex

Wall Worm Model Tools

59 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features

    OutFiler

    5 votes

    With OutFiler all your scenes and models will be at hand!

    Dock OutFiler to Max's interface and:

    • save and load scenes
    • save and load objects
    • merge objects by layers
    • make a list of your favorite paths
    • assign operations to hotkeys

    or do not dock)

    OutFiler performs all operations in the background, you do not need to wait for the list to be updated.

    Create Camera from View

    0 votes

    If no camera is selected, creates a new camera from any view type, no matter if it's perspective view, ortho view or front/back/left/right/top/bottom. If a camera is selected, aligns that camera to current perspective view. Intended to replace the macro assigned to Ctrl+C by default.

    Octopus

    20 votes

     

     

     

     

    OCTOPUS 2.0 - BETA has been released! 

    Material Converter - Lumion

    0 votes

     

    rsPrvRender

    0 votes

    rsPrvRender (renderstacksPreviewRender) is a feature of renderStacks which allows users to reduce render settings temporarily without affecting the production render settings.

    Please visit here for more details.

    https://renderstacks.com/rsprvrender/

    ASvoe_ViewHotBox_MENU

    0 votes

    Creates a quick menu for changing views and other useful features of the viewport. Assign the key to z.
    double-clicking on z will display the standard 3ds MAX function.
    See the attached file for more information.

    IDs Finder

    0 votes

    With this script you can Find what kind of object and material IDs you have in your scene.

    - the Buttons „to zero" reset all material and object IDs
    - random object ID
    - select the objects with one special ID

    Script category: “#todorScripts”

    You can see an example here, how to install my script per Drag and Drop:

    Show Textures in viewport (one click!)

    3 votes

    A simple check button to place on your toolbar, to show or hide the textures for all materials in scene.

    It supports almost any kind of material or render engine.

    The script was written in a way that depends as minimum as possible on render engine, so it should support a wide range of engines and materials. But it's not infallible.

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