ScriptSpot - 3ds Max - Sort Updated https://www.scriptspot.com/3ds-max/plugins%2525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252525252522/images en V-RayMax Converter PRO https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard/Physical/PBR/OpenPBR materials and to glTF Material.</p><p>Current version: 4<strong>.0060</strong></p><p>Supported for conversion:<br /><img src="/files/u2/1.jpg" alt="" width="341" height="136" /></p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard&nbsp;/&nbsp;Physical&nbsp;/&nbsp;PBR / OpenPBR</strong>&nbsp;materials</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div><span style="text-decoration: underline;">From Corona to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard&nbsp;/ Physical / PBR / OpenPBR</strong>&nbsp;materials</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong>&nbsp;(3ds Max 2023 or later)</li></ul><div>Сonversion target:</div><div><img src="/files/u2/2-2.jpg" alt="" width="341" height="143" /></div></div></div><p><a style="border: 1px solid #46a6ff; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #ffff !important; display: inline-block; background-color: #46a6ff; margin: 4px; cursor: pointer;" href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank"> Full list of supported conversions. </a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from other render engines to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts Night Sky</strong> system (Moon, Stars &amp; Milky Way) from V-Ray to Corona and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts V-Ray and Corona materials to Standard (Default Scanline) materials</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material&nbsp;and OpenPBR Material</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts standard Bitmaps to VRayBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts standard Bitmaps to CoronaBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple 3dsMax Scene (*.max) or&nbsp;<strong>3dsMax&nbsp;</strong>Material Library (*.mat) files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting PBR Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at https://www.scriptspot.com 3D Measure Master https://www.scriptspot.com/3ds-max/scripts/3d-measure-master <p>&nbsp;<img src="https://www.splinedynamics.com/wp-content/uploads/2025/10/3d_Measure_Master_banner_732x216.jpg" alt="3D Measure Master 3ds Max Plugin" width="732" height="216" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/3d-measure-master" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/3d-measure-master#comments Scripts archviz blueprint CAD dimensions Distance measure measurement technical drawing tool Wed, 22 Oct 2025 21:47:41 +0000 rode3d 24739 at https://www.scriptspot.com PixPatch AI https://www.scriptspot.com/3ds-max/scripts/pixpatch-ai <p><img src="/files/u17299/pixpatch_ai_scripspot.jpg" alt="" width="485" height="271" /></p> <p><strong>PixPatch AI: Fix Renders Instantly inside 3ds Max</strong></p> <p><strong>Stop wasting precious time on minor re-renders or tedious Photoshop fixes.</strong>PixPatch AI connects 3ds Max directly to Google's world-class Gemini AI, allowing you to modify, enhance, and fix your renders in real-time without ever leaving your viewport. Whether you need to add people, swap materials, or fix a small glitch, PixPatch AI handles the heavy lifting directly from your Frame Buffer.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/pixpatch-ai" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/pixpatch-ai#comments Scripts Sun, 08 Mar 2026 22:01:06 +0000 cmjohncheng 24757 at https://www.scriptspot.com miauu's Extended Clone Tool https://www.scriptspot.com/3ds-max/scripts/miauus-extended-clone-tool <p><img src="https://1.bp.blogspot.com/-ujkI_5bRhrE/XeUvDP5OWsI/AAAAAAAAB3M/1Iz6L5Uoqd8Vk5Ld4u5LLudag3_4lkwjgCLcBGAsYHQ/s1600/ExtendedCloneTool_v14_UI.jpg" alt="" width="260" height="450" /></p> <p>&nbsp;</p> <p><strong>miauu's Extended Clone Tool adds new options to the standard Clone Options dialog.</strong></p> <p><strong>The main goal - save time using these features:</strong></p> <p><strong>- move the created objects to a new layer,</strong></p> <p><strong>- move the created objects into existing layer</strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/miauus-extended-clone-tool" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/miauus-extended-clone-tool#comments Scripts clone Controller copy duplicate instance object Reference Mon, 17 Sep 2018 09:45:46 +0000 miauu 16023 at https://www.scriptspot.com QuickAttach Suite https://www.scriptspot.com/3ds-max/scripts/quickattach-suite <p><img src="https://public-files.gumroad.com/was1i5lerdytgo9ikq7d2c8b5nyx" width="100%" /></p> <h2>QuickAttach Suite v2.0</h2> <p><strong>THE CORE FEATURE:</strong> This script features <strong>Dual-Mode Workflow</strong>. Use a standard Click for an instant, Undo-supported merge of small selections. Use <strong>Shift + Click</strong> for the Heavy Duty Mode: it temporarily disables the Undo stack, clears your RAM incrementally, and safely merges <em>millions</em> of polygons without freezing or crashing 3ds Max.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/quickattach-suite" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/quickattach-suite#comments Scripts attach merge Sun, 16 Apr 2023 20:01:46 +0000 Brovar64 24335 at https://www.scriptspot.com Hierarchy Guardian https://www.scriptspot.com/3ds-max/scripts/hierarchy-guardian <p><em><img src="https://www.splinedynamics.com/wp-content/uploads/2026/03/Hierarchy_Guardian_banner_largo_732x216.jpg" alt="Hierarchy Guardian 3ds Max plugin" width="732" height="216" /></em></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/hierarchy-guardian" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/hierarchy-guardian#comments Scripts 3ds max hierarchy BIM CAD clean hierarchy clean imported files reset scale Sun, 08 Mar 2026 17:10:03 +0000 rode3d 24756 at https://www.scriptspot.com ArborSway https://www.scriptspot.com/3ds-max/scripts/arborsway <p><strong><img src="/files/u17299/scriptspot_arborsway.jpg" alt="" width="638" height="271" />ArborSway: One-Click Wind Setup for GrowFX</strong></p> <p><strong>Overview</strong></p> <p>Adding wind to GrowFX trees in 3ds Max usually involves repetitive manual work: selecting individual paths, adding modifiers one by one, linking Wind Helpers, and trying to guess the correct stiffness values for different branches.</p> <p>ArborSway is a utility MaxScript that handles this repetitive setup for you, allowing you to add natural-looking wind to your vegetation assets in seconds.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/arborsway" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/arborsway#comments Scripts Sun, 22 Feb 2026 11:34:22 +0000 cmjohncheng 24754 at https://www.scriptspot.com msKonektus https://www.scriptspot.com/3ds-max/plugins/mskonektus <p><strong>msKonektus v0.1</strong> - plugin for 3ds max 2017-2026.</p> <p><strong>msKonektus</strong> allows you to create effects similar to those known from the Plexus plugin for After Effects.</p> <p><strong>msKonektus</strong> is fast and efficient, and provides many parameters to customize the final result. Works with geometry and particles (standard particles, Particle Flow, tyFlow).</p> <p><strong>INSTALLATION</strong><br /> Simply copy correct version msKonektus_20xx.dlo file into your 3ds max 20xx plugins folder.<br /> You should find it under Geometry rollout -&gt; msTools -&gt; msKonektus.</p> <p><a href="https://www.scriptspot.com/3ds-max/plugins/mskonektus" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/plugins/mskonektus#comments Plugins 3ds max Animation connect connection Geometry misc modeling particles plexus plugin transform tyflow Fri, 03 Jan 2020 22:18:09 +0000 mateusz_s 20768 at https://www.scriptspot.com Lace Maker https://www.scriptspot.com/3ds-max/scripts/lace-maker <p><img width="360" height="360" src="https://jokermartini.com/wp-content/uploads/2026/02/thumbnail.jpg" /></p> <p>Procedural shoelace generation, done right. Create realistic, fully-detailed lacing for any model. from eyestays to aglets, all from a single mesh strip. No more painstaking manual lace modeling. Define your shoe opening, pick a pattern, and let Lace Maker handle the rest.</p> <p>What It Does:</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/lace-maker" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/lace-maker#comments Scripts laces lacing paths Splines Wed, 04 Mar 2026 13:04:53 +0000 JokerMartini 24755 at https://www.scriptspot.com Custom Align https://www.scriptspot.com/3ds-max/scripts/custom-align <p><img src="/files/u116275/customalign_v1.3.2.jpg" alt="" width="200" height="670" /></p> <p>This script is intended to align objects with a given spacing. You can randomnize position and scale and choose between object center or object base, you can also align to min and max, this is especially useful for randomizing books on shelves or any similar task like populating supermarket shelves or if you have to evenly space any objects.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/custom-align" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/custom-align#comments Scripts 3dsmax align random scale spacing tool Fri, 02 Jun 2023 18:57:22 +0000 SimonBourgeois 24371 at https://www.scriptspot.com