ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max/scripts..Cusers/sort-hits en ImportObj http://www.scriptspot.com/3ds-max/scripts/importobj <p>This script, will import one or multiple *.obj files, if the meshes have some vertex colors they will be imported aswell . there is options to "normalize" scale of imported objects, if checked, each imported object will fit into a 100 unit box (as i work mostly in cm, it makes a 1m box) i'll try to implement this function better for other units. There is also an option to evently space imported objects.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/importobj" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/importobj#comments Scripts obj import vertexcolors Sun, 22 Dec 2024 16:16:42 +0000 SimonBourgeois 24647 at http://www.scriptspot.com miauu's GridAxisPainter http://www.scriptspot.com/3ds-max/scripts/miauus-gridaxispainter <p><img src="https://us.v-cdn.net/cdn-cgi/image/quality=80,format=auto,fit=scale-down,height=2000,width=2000/5021068/uploads/editor/ee/fyk94dtwcrvs.jpg" alt="" /></p> <p>&nbsp;</p> <p><strong>miauu's GridAxisPainter allows you to set different colors for the major X, Y, and Z axes in any viewport.</strong><br /> &nbsp;<br /> For more information, click here: <a href="https://miauu-maxscript.com/portfolio-item/miauus-gridaxispainter/">miauu's GridAxisPainter</a><br /> &nbsp;</p> <p>&nbsp;</p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-gridaxispainter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-gridaxispainter#comments Scripts Mon, 20 Oct 2025 20:16:46 +0000 miauu 24738 at http://www.scriptspot.com Hard Edges Selection (maxscript pack) http://www.scriptspot.com/3ds-max/scripts/hard-edges-selection-maxscript-pack <p><img src="https://veda3d.com/wp-content/uploads/2020/04/hard-edges-selection-featured.jpg" alt="" width="720" /><br /> Hard Edges Selection maxscript pack is couple of maxscript which allows select Hard Edges in Editable Poly object or in Edit Poly modifier in 3ds Max. Hard edges – this is edges between smoothing groups. You can see it if you check Display Hard Edges parameter in Editable/Edit Poly. <br />Script pack contains scripts:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/hard-edges-selection-maxscript-pack" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/hard-edges-selection-maxscript-pack#comments Scripts edit poly Editable Poly hard edges Poly Sat, 06 Jan 2024 16:07:10 +0000 Royal Ghost 24499 at http://www.scriptspot.com Vray ToolBox http://www.scriptspot.com/3ds-max/scripts/vray-toolbox <p><img src="/files/u116275/vray_toolbox_01.png" alt="" width="325" height="570" /></p> <p>It is a Vray version of my script "Corona Automator" It has a lot of features for materials, bitmaps ,cameras, lights and proxies.</p> <p>Its main goal is to automate property tweaking, and save time on repetitive tasks.</p> <p>for now the material part is focused on Vray Materials , it won't work on other kind of materials like fastSSS or other materials.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vray-toolbox" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vray-toolbox#comments Scripts bitmap camera light Material Proxy VRay Fri, 13 Sep 2024 14:28:08 +0000 SimonBourgeois 24612 at http://www.scriptspot.com miauu's Folder Bookmarks http://www.scriptspot.com/3ds-max/scripts/miauus-folder-bookmarks <p><img src="https://us.v-cdn.net/5021068/uploads/editor/1k/04wu4djtc6qh.jpg" alt="" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-folder-bookmarks" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-folder-bookmarks#comments Scripts bookmarks export favorites folders import manage merge open pin save Mon, 04 Aug 2025 17:42:01 +0000 miauu 24717 at http://www.scriptspot.com Find Any Texture http://www.scriptspot.com/3ds-max/scripts/find-any-texture <p><img src="/files/u116275/findanytexture.jpg" alt="" width="490" height="160" /></p> <p>This script helps you find textures or Maps nodes or objects by Map or texture file name. It will also help you find Maps with missing textures or empty file path. It works for any 3dsmax native Maps , Corona Maps and Vray Maps.</p> http://www.scriptspot.com/3ds-max/scripts/find-any-texture#comments Scripts Fri, 17 Oct 2025 09:42:45 +0000 SimonBourgeois 24737 at http://www.scriptspot.com Corona Material Automator http://www.scriptspot.com/3ds-max/scripts/corona-material-automator <p>&nbsp;<img src="/files/u116275/coronaautomator_v2_ui.png" alt="" width="324" height="455" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/corona-material-automator" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/corona-material-automator#comments Scripts 3dsmax materials scripts plugins corona render Mon, 22 May 2023 22:03:42 +0000 SimonBourgeois 24362 at http://www.scriptspot.com V-RayMax Converter PRO http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.</p><p>Current version: 4<strong>.0057</strong></p><p>Supported for conversion:<br /><img src="/files/u2/1.jpg" alt="" width="341" height="136" /></p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to <strong>Autodesk Physical Material</strong>&nbsp;or to <strong>PBR Material</strong>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to&nbsp;<strong>Autodesk Physical Material</strong>&nbsp;or to&nbsp;<strong>PBR Material</strong>) material/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong>&nbsp;(3ds Max 2023 or later)</li></ul><div>Сonversion target:</div><div><img src="/files/u2/2-2.jpg" alt="" width="341" height="143" /></div></div></div><p><a style="border: 1px solid #46a6ff; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #ffff !important; display: inline-block; background-color: #46a6ff; margin: 4px; cursor: pointer;" href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank"> Full list of supported conversions. </a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from other render engines to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to Standard (Default Scanline) materials (include Autodesk Physical Material&nbsp;and PBR Material).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to CoronaBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple 3dsMax Scene (*.max) or&nbsp;<strong>3dsMax&nbsp;</strong>Material Library (*.mat) files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting PBR Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Collaborative Copy Paste Update: Copy to Older Versions http://www.scriptspot.com/3ds-max/scripts/collaborative-copy-paste-update-copy-to-older-versions <p><img src="https://public-files.gumroad.com/p6iesclb8mwsdjkubwdxksni685h" width="100%" /><br /> The Cross-Computer &amp; Local Copy-Paste script for 3ds Max, is designed to streamline your workflow and enhance productivity. This script allows you to easily copy and paste elements between scenes on a local machine, as well as across different computers connected to the same file server and across different versions of 3ds Max.</p> <p>Don't forget to share your feedback and thoughts, as your input helps improve the script further.</p> http://www.scriptspot.com/3ds-max/scripts/collaborative-copy-paste-update-copy-to-older-versions#comments Scripts 3dsmax copy paste copy geometry paste workflow Sun, 02 Apr 2023 22:13:00 +0000 Brovar64 24323 at http://www.scriptspot.com Save Selected With Maps http://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps <p><img src="/files/u116275/save-selected_v1-5.jpg" alt="" width="232" height="190" /></p> <p>It will collect/relink all selected objects bitmaps to the chosen folder, even if the bitmaps are just flagged "found" in the asset tracker, and it will save your selected objects to that same folder.</p> <p>If path are missing or unsolved those maps will keep their missing or unsolved path, it will be easier to try to find them.</p> <p>It is compatible with Vray bitmaps, Corona bitmaps and IES files in Standard, Photometric, Vray and Corona Lights.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/save-selected-with-maps#comments Scripts bitmap collector maps relink save selected Fri, 23 Jun 2023 21:04:07 +0000 SimonBourgeois 24386 at http://www.scriptspot.com