ScriptSpot - 3ds Max - Sort Updated https://www.scriptspot.com/3ds-max/scripts%3Fpage%3D452 en Bitmap Tracking / Resizing https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing <p><strong>++ Works with All Assets ++</p> <p>New:&nbsp;</strong><strong>column and filter&nbsp;</strong><strong>"In Scene"</strong><strong>&nbsp;- to show if bitmap is used in scene or only in material editor<br />New: columns Channels and Memory - to show bitmap channels and estimated memory load for each bitmap</strong><br />.</p> <p><a href="https://www.pixamoon.com/product-page/bitmap-tracking-resizing" target="_blank"><img src="/files/u53952/pixamoon_btr_20201_001_sml.jpg" alt="" width="638" height="291" />&nbsp;</a></p> <p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p> <p>- Support for <strong>All Assets</strong><br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong>&nbsp; local, </strong>Not found)<br />- <strong>Resize</strong>&nbsp;to JPG selected bitmaps to specified size or to Nearest Power of 2<br />&nbsp;&nbsp;&nbsp; - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br />&nbsp;&nbsp;&nbsp; - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Choose path from history or scene paths<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Pick new path<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br />&nbsp; &nbsp; &nbsp; * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#comments Scripts Wed, 03 Dec 2014 22:49:03 +0000 pixamoon 11971 at https://www.scriptspot.com Fix Poly Topology (Problematic long edges on window frames) https://www.scriptspot.com/3ds-max/scripts/fix-poly-topology-problematic-long-edges-on-window-frames <p>Work smarter, not harder! This script in 3ds max allows you to fix these edges in one click. The script uses turn to poly modifier, so I recommend detaching problem window frames before using this script. Category - Maketer</p> https://www.scriptspot.com/3ds-max/scripts/fix-poly-topology-problematic-long-edges-on-window-frames#comments Scripts script 3ds max edges window TurnToPoly Sun, 15 Mar 2026 09:32:32 +0000 Maketer 24758 at https://www.scriptspot.com MW Tiles - Procedural OSL Tile Map Collection for 3ds Max https://www.scriptspot.com/3ds-max/scripts/mw-tiles-procedural-osl-tile-map-collection-for-3ds-max <p><img src="https://markwhelan.dev/images/mw-tiles-icon-sm.jpg" alt="" width="256" height="256" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/mw-tiles-procedural-osl-tile-map-collection-for-3ds-max" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/mw-tiles-procedural-osl-tile-map-collection-for-3ds-max#comments Scripts advanced ashlar herringbone Hex Hexagon mark whelan OSL procedural stone tiles voronoi Thu, 16 Apr 2026 13:40:10 +0000 markwhelan 24765 at https://www.scriptspot.com MaxBatch - Advanced Batch Render Manager for 3ds Max https://www.scriptspot.com/3ds-max/scripts/maxbatch-advanced-batch-render-manager-for-3ds-max <p><img src="https://i.postimg.cc/C1DjkbqS/Max-Batch-cover-700px.jpg" alt="ForestPack Manager Cover" /></p> <p><strong>MaxBatch</strong> is a comprehensive batch rendering utility for 3ds Max. It provides a structured interface to queue and manage multiple rendering tasks, whether you are rendering multiple cameras within your active scene or processing a list of external .max files sequentially. It is specifically optimized for <strong>V-Ray 7</strong> and <strong>Corona 14.</strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/maxbatch-advanced-batch-render-manager-for-3ds-max" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/maxbatch-advanced-batch-render-manager-for-3ds-max#comments Scripts 3dsmax batch batch rendering camera batch rendering Corona VRay Sat, 21 Mar 2026 06:43:20 +0000 fed_86 24761 at https://www.scriptspot.com ForestPack Manager https://www.scriptspot.com/3ds-max/scripts/forestpack-manager <p><img src="https://i.postimg.cc/Gms6B5p2/FPManager-cover-700px.jpg" alt="ForestPack Manager Cover" /></p> <p><strong>FPManager is a powerful MaxScript utility, specifically designed to optimize workflow when using iToosoft Forest Pack in 3ds Max.</strong></p> <p><strong>Key Features:</strong></p> <p>Global Scene Management: Instantly select all Forest Pack objects in the scene (visible or hidden) and force a global refresh/rebuild to update distributions.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/forestpack-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/forestpack-manager#comments Scripts 3dsmax forest pack forestpack fp iToo manager script utility Sat, 21 Mar 2026 06:23:08 +0000 fed_86 24760 at https://www.scriptspot.com Corona Elements to Photoshop Automator https://www.scriptspot.com/3ds-max/scripts/corona-elements-to-photoshop-automator <p><strong>Corona Elements to Photoshop Automator (Drag and Drop MZP installer/uninstaller)</strong>.</p> <p> This tool automates the process of saving all Corona Render elements and stacking them as layers in Photoshop immediately after a render finishes. Drag and drop the MZP into 3DSMax viewport, it will launch an install/uninstall window. Installs to Main UI -&gt; 'Custom Tools' in the Customise User Interface. </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/corona-elements-to-photoshop-automator" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/corona-elements-to-photoshop-automator#comments Scripts Wed, 22 Apr 2026 21:09:44 +0000 [email protected] 24771 at https://www.scriptspot.com GeoSplat - Map Location to Gaussian Splat PLY Automator https://www.scriptspot.com/3ds-max/plugins/geosplat-map-location-to-gaussian-splat-ply-automator <p><strong>GeoSplat Studio v6.1 Automated aerial 3D Gaussian Splat pipeline for Windows.</strong> </p> <p>Pick a location on the map. GeoSplat Studio autonomously captures orbital frames from Cesium's 3D globe, runs COLMAP Structure-from-Motion, trains a Brush 3DGS model, and outputs a .ply file ready to import into 3ds Max 2026 / Corona 14.1.</p> <p><a href="https://www.scriptspot.com/3ds-max/plugins/geosplat-map-location-to-gaussian-splat-ply-automator" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/plugins/geosplat-map-location-to-gaussian-splat-ply-automator#comments Plugins Wed, 22 Apr 2026 20:54:00 +0000 [email protected] 24770 at https://www.scriptspot.com ms Spline Trim https://www.scriptspot.com/3ds-max/plugins/ms-spline-trim <p>Finally!<br /> A powerful 3ds Max modifier<br /> for trimming and randomizing splines<br /> with full control.</p> <p><strong>ms Spline Trim</strong> - a must have plugin for 3ds max. It's an advanced shape/splines modyfier that allows you to create stunning motion effects is seconds - like the one you know from After Effects - Stroke, Saber or Vegas effects. Trim, Offset and Randomize your shapes, texts and paths. Add an extra touch to your animations.</p> <p>Perfect for:<br /> - texts<br /> - motion graphics animations<br /> - procedural patterns<br /> - abstract spline setups<br /> - cables &amp; wires<br /> - fences &amp; rails</p> <p><a href="https://www.scriptspot.com/3ds-max/plugins/ms-spline-trim" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/plugins/ms-spline-trim#comments Plugins abstract Animation motion graphic outline path saber Shape Spline stroke text trim trimming vegas Sun, 12 Apr 2026 13:18:15 +0000 mateusz_s 24763 at https://www.scriptspot.com One-Step Copy & Relink (Bitmap Path Manager) https://www.scriptspot.com/3ds-max/scripts/one-step-copy-relink-bitmap-path-manager <p>One-Step Copy &amp; Relink is a workflow utility that consolidates two tedious texture-management tasks into a single operation. It scans your scene for all bitmap-based maps — standard BitmapTexture, VRayBitmap, and VRayHDRI — then copies the source files to a destination folder of your choice while simultaneously relinking the materials to a different target folder using a new file extension.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/one-step-copy-relink-bitmap-path-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/one-step-copy-relink-bitmap-path-manager#comments Scripts asset management batch bitmap copy file path Material relink texture texture management VRay vraybitmap VrayHDRI workflow Mon, 27 Apr 2026 13:47:53 +0000 hippiearchitect 24774 at https://www.scriptspot.com Master Scene Cleanup (Empty Nodes, Zombie Tracks & Memory Flush) https://www.scriptspot.com/3ds-max/scripts/master-scene-cleanup-empty-nodes-zombie-tracks-memory-flush <p>Master Scene Cleanup is a single-dialog utility that bundles four common 3ds Max scene-maintenance tasks into one toolbar button. Bloated .max files, mysterious slowdowns, and inflated save times are often caused by leftover empty geometry, dormant Track View managers ("zombie tracks"), and unflushed memory — this script targets all of them in one pass, with checkboxes so you can pick exactly which operations to run.<br /> What it cleans:</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/master-scene-cleanup-empty-nodes-zombie-tracks-memory-flush" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/master-scene-cleanup-empty-nodes-zombie-tracks-memory-flush#comments Scripts anim layer cleanup empty nodes file size garbage collection memory flush motion clip optimization performance retimer Scene Cleanup scene maintenance troubleshooting zombie tracks Mon, 27 Apr 2026 13:56:44 +0000 hippiearchitect 24777 at https://www.scriptspot.com