ScriptSpot - 3ds Max - Sort Updated
https://www.scriptspot.com/3ds-max/scripts%3Fpage%3D452
enBitmap Tracking / Resizing
https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing
<p><strong>++ Works with All Assets ++</p>
<p>New: </strong><strong>column and filter </strong><strong>"In Scene"</strong><strong> - to show if bitmap is used in scene or only in material editor<br />New: columns Channels and Memory - to show bitmap channels and estimated memory load for each bitmap</strong><br />.</p>
<p><a href="https://www.pixamoon.com/product-page/bitmap-tracking-resizing" target="_blank"><img src="/files/u53952/pixamoon_btr_20201_001_sml.jpg" alt="" width="638" height="291" /> </a></p>
<p>Bitmap Tracking / Resizing... is tool similar to Asset Tracking. But it gives more possibility to work with bitmaps:</p>
<p>- Support for <strong>All Assets</strong><br />- <strong>Sort</strong> files by name, image width, height, file size, path, gamma, texture name, status (Found -<strong> network, </strong>Found -<strong> local, </strong>Not found)<br />- <strong>Resize</strong> to JPG selected bitmaps to specified size or to Nearest Power of 2<br /> - can be used to resize and repath selected bitmaps (by size) before sending to external renderfarm,<br /> - resize bitmaps in large animation sceens to reduce memory ussage,<br />- <strong>Convert...</strong> see below<br />- <strong>Change / Rename paths</strong> (with <strong>paths history</strong> and <strong>rename path prefix</strong> eg. change only server/drive letter)<br /> * Choose path from history or scene paths<br /> * Pick new path<br /> * Rename paths beginng ( drive letter or paths <strong>C:\sample\abc\</strong> and rename them to <strong>Z:\3d\sample\abc\ </strong>) <br /> * Find and Replace part of paths - supports Regular Extension<br />- Multi-threaded <strong>Auto-Relink </strong>with progress dialog<br />- And More...</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/bitmap-tracking-resizing#commentsScriptsWed, 03 Dec 2014 22:49:03 +0000pixamoon11971 at https://www.scriptspot.comFix Poly Topology (Problematic long edges on window frames)
https://www.scriptspot.com/3ds-max/scripts/fix-poly-topology-problematic-long-edges-on-window-frames
<p>Work smarter, not harder! This script in 3ds max allows you to fix these edges in one click. The script uses turn to poly modifier, so I recommend detaching problem window frames before using this script. Category - Maketer</p>
https://www.scriptspot.com/3ds-max/scripts/fix-poly-topology-problematic-long-edges-on-window-frames#commentsScriptsscript 3ds max edges window TurnToPolySun, 15 Mar 2026 09:32:32 +0000Maketer24758 at https://www.scriptspot.comMW Tiles - Procedural OSL Tile Map Collection for 3ds Max
https://www.scriptspot.com/3ds-max/scripts/mw-tiles-procedural-osl-tile-map-collection-for-3ds-max
<p><img src="https://markwhelan.dev/images/mw-tiles-icon-sm.jpg" alt="" width="256" height="256" /></p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/mw-tiles-procedural-osl-tile-map-collection-for-3ds-max" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/mw-tiles-procedural-osl-tile-map-collection-for-3ds-max#commentsScriptsadvancedashlarherringboneHexHexagonmark whelanOSLproceduralstonetilesvoronoiThu, 16 Apr 2026 13:40:10 +0000markwhelan24765 at https://www.scriptspot.comMaxBatch - Advanced Batch Render Manager for 3ds Max
https://www.scriptspot.com/3ds-max/scripts/maxbatch-advanced-batch-render-manager-for-3ds-max
<p><img src="https://i.postimg.cc/C1DjkbqS/Max-Batch-cover-700px.jpg" alt="ForestPack Manager Cover" /></p>
<p><strong>MaxBatch</strong> is a comprehensive batch rendering utility for 3ds Max. It provides a structured interface to queue and manage multiple rendering tasks, whether you are rendering multiple cameras within your active scene or processing a list of external .max files sequentially. It is specifically optimized for <strong>V-Ray 7</strong> and <strong>Corona 14.</strong></p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/maxbatch-advanced-batch-render-manager-for-3ds-max" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/maxbatch-advanced-batch-render-manager-for-3ds-max#commentsScripts3dsmaxbatchbatch renderingcamera batch renderingCoronaVRaySat, 21 Mar 2026 06:43:20 +0000fed_8624761 at https://www.scriptspot.comForestPack Manager
https://www.scriptspot.com/3ds-max/scripts/forestpack-manager
<p><img src="https://i.postimg.cc/Gms6B5p2/FPManager-cover-700px.jpg" alt="ForestPack Manager Cover" /></p>
<p><strong>FPManager is a powerful MaxScript utility, specifically designed to optimize workflow when using iToosoft Forest Pack in 3ds Max.</strong></p>
<p><strong>Key Features:</strong></p>
<p>Global Scene Management: Instantly select all Forest Pack objects in the scene (visible or hidden) and force a global refresh/rebuild to update distributions.</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/forestpack-manager" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/forestpack-manager#commentsScripts3dsmaxforest packforestpackfpiToomanagerscriptutilitySat, 21 Mar 2026 06:23:08 +0000fed_8624760 at https://www.scriptspot.comCorona Elements to Photoshop Automator
https://www.scriptspot.com/3ds-max/scripts/corona-elements-to-photoshop-automator
<p><strong>Corona Elements to Photoshop Automator (Drag and Drop MZP installer/uninstaller)</strong>.</p>
<p> This tool automates the process of saving all Corona Render elements and stacking them as layers in Photoshop immediately after a render finishes. Drag and drop the MZP into 3DSMax viewport, it will launch an install/uninstall window. Installs to Main UI -> 'Custom Tools' in the Customise User Interface. </p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/corona-elements-to-photoshop-automator" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/corona-elements-to-photoshop-automator#commentsScriptsWed, 22 Apr 2026 21:09:44 +0000[email protected]24771 at https://www.scriptspot.comGeoSplat - Map Location to Gaussian Splat PLY Automator
https://www.scriptspot.com/3ds-max/plugins/geosplat-map-location-to-gaussian-splat-ply-automator
<p><strong>GeoSplat Studio v6.1 Automated aerial 3D Gaussian Splat pipeline for Windows.</strong> </p>
<p>Pick a location on the map. GeoSplat Studio autonomously captures orbital frames from Cesium's 3D globe, runs COLMAP Structure-from-Motion, trains a Brush 3DGS model, and outputs a .ply file ready to import into 3ds Max 2026 / Corona 14.1.</p>
<p><a href="https://www.scriptspot.com/3ds-max/plugins/geosplat-map-location-to-gaussian-splat-ply-automator" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/plugins/geosplat-map-location-to-gaussian-splat-ply-automator#commentsPluginsWed, 22 Apr 2026 20:54:00 +0000[email protected]24770 at https://www.scriptspot.comms Spline Trim
https://www.scriptspot.com/3ds-max/plugins/ms-spline-trim
<p>Finally!<br />
A powerful 3ds Max modifier<br />
for trimming and randomizing splines<br />
with full control.</p>
<p><strong>ms Spline Trim</strong> - a must have plugin for 3ds max. It's an advanced shape/splines modyfier that allows you to create stunning motion effects is seconds - like the one you know from After Effects - Stroke, Saber or Vegas effects. Trim, Offset and Randomize your shapes, texts and paths. Add an extra touch to your animations.</p>
<p>Perfect for:<br />
- texts<br />
- motion graphics animations<br />
- procedural patterns<br />
- abstract spline setups<br />
- cables & wires<br />
- fences & rails</p>
<p><a href="https://www.scriptspot.com/3ds-max/plugins/ms-spline-trim" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/plugins/ms-spline-trim#commentsPluginsabstractAnimationmotion graphicoutlinepathsaberShapeSplinestroketexttrimtrimmingvegasSun, 12 Apr 2026 13:18:15 +0000mateusz_s24763 at https://www.scriptspot.comOne-Step Copy & Relink (Bitmap Path Manager)
https://www.scriptspot.com/3ds-max/scripts/one-step-copy-relink-bitmap-path-manager
<p>One-Step Copy & Relink is a workflow utility that consolidates two tedious texture-management tasks into a single operation. It scans your scene for all bitmap-based maps — standard BitmapTexture, VRayBitmap, and VRayHDRI — then copies the source files to a destination folder of your choice while simultaneously relinking the materials to a different target folder using a new file extension.</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/one-step-copy-relink-bitmap-path-manager" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/one-step-copy-relink-bitmap-path-manager#commentsScriptsasset managementbatchbitmapcopyfile pathMaterialrelinktexturetexture managementVRayvraybitmapVrayHDRIworkflowMon, 27 Apr 2026 13:47:53 +0000hippiearchitect24774 at https://www.scriptspot.comMaster Scene Cleanup (Empty Nodes, Zombie Tracks & Memory Flush)
https://www.scriptspot.com/3ds-max/scripts/master-scene-cleanup-empty-nodes-zombie-tracks-memory-flush
<p>Master Scene Cleanup is a single-dialog utility that bundles four common 3ds Max scene-maintenance tasks into one toolbar button. Bloated .max files, mysterious slowdowns, and inflated save times are often caused by leftover empty geometry, dormant Track View managers ("zombie tracks"), and unflushed memory — this script targets all of them in one pass, with checkboxes so you can pick exactly which operations to run.<br />
What it cleans:</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/master-scene-cleanup-empty-nodes-zombie-tracks-memory-flush" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/master-scene-cleanup-empty-nodes-zombie-tracks-memory-flush#commentsScriptsanim layercleanupempty nodesfile sizegarbage collectionmemory flushmotion clipoptimizationperformanceretimerScene Cleanupscene maintenancetroubleshootingzombie tracksMon, 27 Apr 2026 13:56:44 +0000hippiearchitect24777 at https://www.scriptspot.com