ScriptSpot - 3ds Max - Sort Updated http://www.scriptspot.com/3ds-max en EvgScripts Master Thread http://www.scriptspot.com/3ds-max/scripts/evgscripts-master-thread <p><img src="/files/u99854/object_selector_v.2.2.1_2025_new.jpg" alt="Object Selector" width="400" height="400" /></p> <p>Welcome to the EvgScripts Master Thread – a central place where I publish new scripts, updates, and tools for 3ds Max. My commercial scripts on Gumroad: <a href="https://evgscripts.gumroad.com/" title="https://evgscripts.gumroad.com/">https://evgscripts.gumroad.com/</a></p> <p>Last Updated: 8 September 2025</p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/evgscripts-master-thread" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/evgscripts-master-thread#comments Scripts Fri, 18 Jul 2025 19:41:15 +0000 Evgeniy Poyan 24714 at http://www.scriptspot.com miauu's Slate Material Cloner http://www.scriptspot.com/3ds-max/scripts/miauus-slate-material-cloner <p><img src="https://us.v-cdn.net/5021068/uploads/editor/vv/6ml775jdc45q.jpg" alt="" /></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-slate-material-cloner" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-slate-material-cloner#comments Scripts clone copy duplicate editor instance Material slate Mon, 08 Sep 2025 18:55:45 +0000 miauu 24728 at http://www.scriptspot.com Domino Rigger http://www.scriptspot.com/3ds-max/scripts/domino-rigger <h3><img src="/files/u1568/20_35_39_853_dominoriggercover.jpg" alt="" width="600" height="338" />.</h3> <h3></h3> <h3>Easy and Procedural Domino Animation Tool for 3ds Max</h3> <p><a href="http://www.scriptspot.com/3ds-max/scripts/domino-rigger" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/domino-rigger#comments Scripts Fri, 22 Apr 2011 23:21:53 +0000 masquerade 6977 at http://www.scriptspot.com Book Rigger http://www.scriptspot.com/3ds-max/scripts/book-rigger <h3 data-pm-slice="1 1 []"><strong><img src="/files/u1568/book_rigger_35_horizontal.png" alt="" width="638" height="425" /></strong></h3> <h3 data-pm-slice="1 1 []"><strong>Now Supports the Latest 3ds Max Versions with Improved features!</strong></p> <p>One-click page turns, ready to animate.</h3> <p>Make believable book and page animations in seconds. Book Rigger builds a full page-turn rig for any page count, gives you intuitive controls for flipping and shuffling, and supports single or double-sided materials. Drag, drop, rig, animate.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/book-rigger" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/book-rigger#comments Scripts book rig notebook Page turn paper animation shuffle Thorn pages Mon, 06 Oct 2008 02:18:29 +0000 masquerade 4703 at http://www.scriptspot.com Mesh Cleaner http://www.scriptspot.com/3ds-max/scripts/mesh-cleaner <p><img src="/files/u16144/mesh_cleaner.png" alt="" width="638" height="361" /></p> <p><img src="/files/u16144/mesh_cleaner_1.5.png" alt="" width="552" height="422" /></p> <p>A 3dsMax Script for Cleaning Objects Topology.</p> <p><strong>*</strong><strong>Please Save your Work before using the Script (just in case!).</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/mesh-cleaner" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/mesh-cleaner#comments Scripts 3dsmax clean maxscripts mesh Retopology script Sun, 26 May 2024 18:25:03 +0000 obaida 24568 at http://www.scriptspot.com miauu's PinMyFiles http://www.scriptspot.com/3ds-max/scripts/miauus-pinmyfiles <p><img src="https://us.v-cdn.net/5021068/uploads/editor/1s/x06fo7cfat5s.jpg" alt="" width="432" height="271" /></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-pinmyfiles" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-pinmyfiles#comments Scripts file merge open pin recently save sort xref Mon, 21 Jul 2025 13:25:56 +0000 miauu 24715 at http://www.scriptspot.com tPDatasViewer http://www.scriptspot.com/3ds-max/scripts/tpdatasviewer <p>'tP DataViewer' for faster&nbsp;feedback than default debug mode.<br />Support Group filtering and groupSubtree selection.</p> <p><img src="http://www.scriptspot.com/files/tp_datasviewer_v1.10b.jpg" alt="" width="650" height="576" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/tpdatasviewer" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/tpdatasviewer#comments Scripts thinkingParticles tp Wed, 10 Aug 2016 22:12:24 +0000 Marc Auvigne 13626 at http://www.scriptspot.com ECamera2Batch http://www.scriptspot.com/3ds-max/scripts/ecamera2batch-0 <h1>ECamera2Batch – Professional Camera Batch Render Manager for 3ds Max</h1> <p><strong>Streamline Your 3ds Max Rendering Workflow with Intelligent Camera Processing</strong></p> <p><strong>ECamera2Batch</strong> is a powerful <em>MaxScript</em> tool designed to revolutionize how you handle multiple camera renders in <strong>Autodesk 3ds Max</strong>. This professional-grade solution automatically creates batch render views from selected cameras while intelligently parsing camera names for custom render parameters.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/ecamera2batch-0" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/ecamera2batch-0#comments Scripts Thu, 28 Aug 2025 09:05:12 +0000 EKDTools 24725 at http://www.scriptspot.com V-RayMax Converter PRO http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.</p><p>Current version: 4<strong>.0056</strong></p><p>Supported for conversion:<br /><img src="/files/u2/1.jpg" alt="" width="341" height="136" /></p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to <strong>Autodesk Physical Material</strong>&nbsp;or to <strong>PBR Material</strong>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to&nbsp;<strong>Autodesk Physical Material</strong>&nbsp;or to&nbsp;<strong>PBR Material</strong>) material/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong>&nbsp;(3ds Max 2023 or later)</li></ul><div>Сonversion target:</div><div><img src="/files/u2/2-2.jpg" alt="" width="341" height="143" /></div></div></div><p><a style="border: 1px solid #46a6ff; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #ffff !important; display: inline-block; background-color: #46a6ff; margin: 4px; cursor: pointer;" href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank"> Full list of supported conversions. </a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from other render engines to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to Standard (Default Scanline) materials (include Autodesk Physical Material&nbsp;and PBR Material).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon.JS etc).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to CoronaBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple 3dsMax Scene (*.max) or&nbsp;<strong>3dsMax&nbsp;</strong>Material Library (*.mat) files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting PBR Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com miauu's Transfer Edges: Poly <-> UVW http://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-uvw <p><img src="/files/u16042/transferedgespolytouvw_splash.png" alt="" width="485" height="300" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-uvw" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-uvw#comments Scripts convert edge editable mesh Poly selection transfer Unwrap uv UVW Sat, 21 Oct 2017 21:51:58 +0000 miauu 14349 at http://www.scriptspot.com